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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5742123" data-attributes="member: 79440"><p></p><p>[GM] @<u><a href="http://www.enworld.org/forum/member.php?u=44459" target="_blank">Luinnar</a></u> : Close, but no cigar! Try Elemental Accelerant and Alchemical Fire. I had to keep it level-appropriate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p>BTW: I might have missed something, but by my count, Attack 2 on Rain of Blows reduces Blademaster 1 to 5hp, Attack 3 kills him</p><p> </p><p>Subsequently, Human Ruffian 3 at U6 takes no damage from Rain of Blows and only needs to make 1 athletics check.[/GM] Mab scrables to the corner of the bar unnoticed, but popping up just long enough to send a dagger flying across the common room. The nimble blade sinks into the shoulder of one of the thugs. Before the brute can see the origin of the attack, Mab ducks out of sight and back to the bar gate.</p><p> </p><p>Draglin's blow sends another of the ruffians tumbling behind the bar, where</p><p>he catches a glimpse of Mab. Smiling at her vilely, he rises and turns on her allies. From within his tunic, he produces a small pouch and pours its contents into his hand. With a flourish, he scatters what looks like scintillating dust across the floor on the other side of the bar. The dust falls on Virgil, Draglin, Dante, and Max and coats the floor around them as well.</p><p> </p><p>The heros are mystified. What is this stuff? Then, as if in answer to their question, the trap is sprung. The thug with the knife reaches down to his belt, to which is tied something that looks like a gourd. Opening the top of the gourd, he flings the liquid contents into the dusted area.</p><p> </p><p>Fire erupts in a huge flash, singing Max and Draglin, though, by a stroke of luck, Virgil and Dante escape unharmed. The dust, however, is not consumed in the attack, and the thug begins to eye one of the torches on the wall.</p><p> </p><p>Taking advantage of the distraction, the rest of the neer-do-wells move in on Draglin. The dragonborn, again, crumples to the floor in a heap, <span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: darkred"><em>"And stay down!"</em></span></span></span> shouts the man with the whip as he pounds the scaled fighter to the ground with his mace.</p><p> </p><p>Some how they all manage to clear the dusted area before the adventurers have time to react.</p><p> </p><p>[sblock=Auntie Mab's Actions]Standard: Fleeting Spirit Strike</p><p>Granted Shift: to -V,-7</p><p>Stealth: <a href="http://invisiblecastle.com/roller/view/3283204/" target="_blank"><span style="color: #800080">1d20+21=23</span></a></p><p>Target: Ruffian 4 at -U,-6</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3283204/" target="_blank"><span style="color: #800080">1d20+16+2(CA)=25 vs. AC for 2d4+7+2d8(SA)=18 damage</span></a></p><p>Granted Shift: to -V,-10</p><p>Stealth: <a href="http://invisiblecastle.com/roller/view/3283257/" target="_blank"><span style="color: #800080">1d20+21=28</span></a></p><p>[/sblock][sblock=Enemy Actions]<u><strong>Human Ruffian 3</strong></u></p><p>Free: <a href="http://invisiblecastle.com/roller/view/3283288/" target="_blank"><span style="color: #800080">Athletics 1d20+11=14 Fail!</span></a></p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3283289/" target="_blank"><span style="color: #800080">1d6=4</span></a></p><p>Fall to: 1d8= (From top dead-center, clockwise starting at 1)</p><p>Fall Location: <a href="http://invisiblecastle.com/roller/view/3283300/" target="_blank"><span style="color: #800080">Fall to -V,-7</span></a></p><p>Move: Stand</p><p>Minor: Draw Elemental Accelerant Level 13[sblock=Elemental Accelerant]</p><p>Standard: Area Burst 1 within 10</p><p>No Attack Roll</p><p><em><strong>Effect:</strong></em> Area burst 1 within 10 squares. The burst creates a zone that lasts until the end of the encounter. The first time a creature in the zone takes cold, fire, lightning, radiant, or thunder damage, the following effect is triggered: Attacks against creatures in the zone gain a +4 power bonus to damage rolls that include the triggering damage type. In addition, creatures in the zone take a -2 penalty to saving throws against ongoing damage of that type. These effects last until the end of the triggering creature’s next turn, at which point the zone ends.</p><p>[/sblock]</p><p>Standard: Throw Elemental Accelerant centered on Virgil(-T,-6)</p><p> </p><p><u><strong>Human Ruffian 1:</strong></u></p><p>Move: Shift to -Q,-5</p><p>Minor: Draw Alchemical Fire Level 11[sblock=Alchemical Fire]</p><p>Make an attack: Area burst 1 within 10; +14 vs. Reflex; on a hit, deal 3d6 fire damage; on a miss, deal half damage.</p><p>[/sblock]</p><p>Standard: Alchemical Fire Attack Centered on Virgil (-T,-6)</p><p>Target 1: Virgil</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3283306/" target="_blank"><span style="color: #800080">1d20+14+4=23 vs. Reflex</span></a> Miss</p><p>Dante's OA: <a href="http://invisiblecastle.com/roller/view/3283316/" target="_blank"><span style="color: #0066cc">1d20+16=17 vs. AC</span></a> Miss</p><p>Target 2: Dragllin</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3283306/" target="_blank"><span style="color: #800080">1d20+14+4=23 vs. Reflex</span></a> Hit</p><p>Target 3: Dante</p><p>Attack 3: <a href="http://invisiblecastle.com/roller/view/3283306/" target="_blank"><span style="color: #800080">1d20+14+4=19 vs. Reflex</span></a> Miss</p><p>Target 4: Max</p><p>Attack 4: <a href="http://invisiblecastle.com/roller/view/3283306/" target="_blank"><span style="color: #800080">1d20+14+4=33 vs. Reflex</span></a> HIt</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3283306/" target="_blank"><span style="color: #800080">1d6</span></a>+<a href="http://invisiblecastle.com/roller/view/3283320/" target="_blank"><span style="color: #800080">2d6</span></a> = 10 fire damage (rolled 1d6 instead of 3d6, so had to add 2d6 and 1d6) Draglin takes only 6 because of DR</p><p> </p><p><u><strong>Human Ruffian 4</strong></u></p><p>Move: to -T,-4</p><p>Standard: Mace</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3283656/" target="_blank"><span style="color: #0066cc">1d20+14=34 Crit! vs. AC for 17-4(DR)=13 damage</span></a></p><p>Granted Shift: to -U,-3</p><p> </p><p><u><strong>Human Blademaster 2</strong></u> </p><p>Move: to -U,-4</p><p>Standard: Dual Attack</p><p>Target 1: Draglin</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3283665/" target="_blank"><span style="color: #0066cc">1d20+14=24 vs. AC</span></a> Miss</p><p>Granted Shift: Waived</p><p>Target 2: Draglin</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3283665/" target="_blank"><span style="color: #0066cc">1d20+14=17 </span></a>vs. AC Miss</p><p> </p><p><u><strong>Human Knife Fighter</strong></u></p><p>Move: Peerless Tumbler to -S,-6</p><p>Standard: Dance of the Knife</p><p>Targert 1: Draglin</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3283668/" target="_blank"><span style="color: #0066cc">1d20+16+2(CA Flanking)=23 vs. AC</span></a> Miss</p><p>Granted Shift away and back to -S, -6</p><p>Target 2: Draglin</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3283668/" target="_blank"><span style="color: #0066cc">1d20+16+2(CA Flanking)=19 vs. AC</span></a> Miss</p><p>Granted Shift: to -Q,-8</p><p> </p><p><u><strong>Human Slavehunter</strong></u></p><p>Minor: Swift Pursuit to -S, -6</p><p>Standard: Mace</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3283674/" target="_blank"><span style="color: #0066cc">1d20+15+2(CA Flanking)=35 vs. AC for 3d6+6-4(DR)=18 damage</span></a></p><p>Granted Shift: to -R,-6</p><p>Move: Shift to -Q,-6</p><p> </p><p>[/sblock][sblock=status]Dispersal of Elemental Accelerant (<span style="color: sienna">Burst 1: -U,-7 -- -S,-5</span>) See <strong>Terrain</strong>, below.</p><p> </p><p>Gloom <span style="color: sienna">-T,-8<span style="color: lime"> 81</span></span><span style="color: lime">/81HP</span> <span style="color: darkorchid">11/11HS</span> 1AP</p><p>Draglin <span style="color: sienna">-T,-5 </span><span style="color: gray">-17/74HP</span> <span style="color: darkorchid">9/9HS</span> 1AP <span style="color: red"><span style="color: gray">Unconscious (Again! Yeah. Just keep markin' em!)</span> </span>DR4 TENT</p><p>Dante <span style="color: sienna">-S,-5</span> <span style="color: lime">67/67HP</span> <span style="color: darkorchid">6/6HS</span> 1AP +1AC TENT</p><p>Virgil <span style="color: sienna">-T,-6</span> <span style="color: lime">85/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: sienna">-V,-10</span> <span style="color: lime">60/60HP</span> <span style="color: darkorchid">7/7HS</span> 1AP Hidden from all except Human Ruffian 3 (-V,-7)</p><p>Max <span style="color: sienna">-S,-7</span> <span style="color: lime">38/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">-Q,-5</span> <span style="color: lime">88/96HP</span> <span style="color: red"><s>Dazzling Strike</s></span> Marked by Draglin Human Ruffian 3 <span style="color: sienna">-V,-7</span> <span style="color: lime">83/96HP</span> Marked by Draglin</p><p>Human Ruffian 4 <span style="color: sienna">-U,-3 </span><span style="color: lime">82/96HP</span> <span style="color: red"><s>Dazzling Strike</s> </span>Marked by Draglin</p><p>Human Slavehunter <span style="color: sienna">-Q,-6</span> <span style="color: lime">88/103HP </span>Marked by Draglin </p><p>Human Knife Fighter <span style="color: sienna">-Q,-8</span> <span style="color: lime">206/214HP</span> 1AP Must Recharge Peerless Tumbler, Marked by Draglin</p><p>Human Blademaster 2 <span style="color: sienna">-U,-4</span> <span style="color: lime">86/94HP</span> Marked by Draglin</p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: white">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s></span> <span style="color: white">Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound3-1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][sblock=Elemental Accelerant] </p><p><em><strong>Effect:</strong></em> Area burst 1 within 10 squares. The burst creates a zone that lasts until the end of the encounter. The first time a creature in the zone takes cold, fire, lightning, radiant, or thunder damage, the following effect is triggered: Attacks against creatures in the zone gain a +4 power bonus to damage rolls that include the triggering damage type. In addition, creatures in the zone take a -2 penalty to saving throws against ongoing damage of that type. These effects last until the end of the triggering creature’s next turn, at which point the zone ends.</p><p>[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Knife Fighter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Blademaster]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5742123, member: 79440"] [COLOR=white][/COLOR] [GM] @[U][URL="http://www.enworld.org/forum/member.php?u=44459"]Luinnar[/URL][/U] : Close, but no cigar! Try Elemental Accelerant and Alchemical Fire. I had to keep it level-appropriate ;). BTW: I might have missed something, but by my count, Attack 2 on Rain of Blows reduces Blademaster 1 to 5hp, Attack 3 kills him Subsequently, Human Ruffian 3 at U6 takes no damage from Rain of Blows and only needs to make 1 athletics check.[/GM] Mab scrables to the corner of the bar unnoticed, but popping up just long enough to send a dagger flying across the common room. The nimble blade sinks into the shoulder of one of the thugs. Before the brute can see the origin of the attack, Mab ducks out of sight and back to the bar gate. Draglin's blow sends another of the ruffians tumbling behind the bar, where he catches a glimpse of Mab. Smiling at her vilely, he rises and turns on her allies. From within his tunic, he produces a small pouch and pours its contents into his hand. With a flourish, he scatters what looks like scintillating dust across the floor on the other side of the bar. The dust falls on Virgil, Draglin, Dante, and Max and coats the floor around them as well. The heros are mystified. What is this stuff? Then, as if in answer to their question, the trap is sprung. The thug with the knife reaches down to his belt, to which is tied something that looks like a gourd. Opening the top of the gourd, he flings the liquid contents into the dusted area. Fire erupts in a huge flash, singing Max and Draglin, though, by a stroke of luck, Virgil and Dante escape unharmed. The dust, however, is not consumed in the attack, and the thug begins to eye one of the torches on the wall. Taking advantage of the distraction, the rest of the neer-do-wells move in on Draglin. The dragonborn, again, crumples to the floor in a heap, [FONT=Book Antiqua][SIZE=3][COLOR=darkred][I]"And stay down!"[/I][/COLOR][/SIZE][/FONT] shouts the man with the whip as he pounds the scaled fighter to the ground with his mace. Some how they all manage to clear the dusted area before the adventurers have time to react. [sblock=Auntie Mab's Actions]Standard: Fleeting Spirit Strike Granted Shift: to -V,-7 Stealth: [URL="http://invisiblecastle.com/roller/view/3283204/"][COLOR=#800080]1d20+21=23[/COLOR][/URL] Target: Ruffian 4 at -U,-6 Attack: [URL="http://invisiblecastle.com/roller/view/3283204/"][COLOR=#800080]1d20+16+2(CA)=25 vs. AC for 2d4+7+2d8(SA)=18 damage[/COLOR][/URL] Granted Shift: to -V,-10 Stealth: [URL="http://invisiblecastle.com/roller/view/3283257/"][COLOR=#800080]1d20+21=28[/COLOR][/URL] [/sblock][sblock=Enemy Actions][U][B]Human Ruffian 3[/B][/U] Free: [URL="http://invisiblecastle.com/roller/view/3283288/"][COLOR=#800080]Athletics 1d20+11=14 Fail![/COLOR][/URL] Damage: [URL="http://invisiblecastle.com/roller/view/3283289/"][COLOR=#800080]1d6=4[/COLOR][/URL] Fall to: 1d8= (From top dead-center, clockwise starting at 1) Fall Location: [URL="http://invisiblecastle.com/roller/view/3283300/"][COLOR=#800080]Fall to -V,-7[/COLOR][/URL] Move: Stand Minor: Draw Elemental Accelerant Level 13[sblock=Elemental Accelerant] Standard: Area Burst 1 within 10 No Attack Roll [I][B]Effect:[/B][/I] Area burst 1 within 10 squares. The burst creates a zone that lasts until the end of the encounter. The first time a creature in the zone takes cold, fire, lightning, radiant, or thunder damage, the following effect is triggered: Attacks against creatures in the zone gain a +4 power bonus to damage rolls that include the triggering damage type. In addition, creatures in the zone take a -2 penalty to saving throws against ongoing damage of that type. These effects last until the end of the triggering creature’s next turn, at which point the zone ends. [/sblock] Standard: Throw Elemental Accelerant centered on Virgil(-T,-6) [U][B]Human Ruffian 1:[/B][/U] Move: Shift to -Q,-5 Minor: Draw Alchemical Fire Level 11[sblock=Alchemical Fire] Make an attack: Area burst 1 within 10; +14 vs. Reflex; on a hit, deal 3d6 fire damage; on a miss, deal half damage. [/sblock] Standard: Alchemical Fire Attack Centered on Virgil (-T,-6) Target 1: Virgil Attack 1: [URL="http://invisiblecastle.com/roller/view/3283306/"][COLOR=#800080]1d20+14+4=23 vs. Reflex[/COLOR][/URL] Miss Dante's OA: [URL="http://invisiblecastle.com/roller/view/3283316/"][COLOR=#0066cc]1d20+16=17 vs. AC[/COLOR][/URL] Miss Target 2: Dragllin Attack 2: [URL="http://invisiblecastle.com/roller/view/3283306/"][COLOR=#800080]1d20+14+4=23 vs. Reflex[/COLOR][/URL] Hit Target 3: Dante Attack 3: [URL="http://invisiblecastle.com/roller/view/3283306/"][COLOR=#800080]1d20+14+4=19 vs. Reflex[/COLOR][/URL] Miss Target 4: Max Attack 4: [URL="http://invisiblecastle.com/roller/view/3283306/"][COLOR=#800080]1d20+14+4=33 vs. Reflex[/COLOR][/URL] HIt Damage: [URL="http://invisiblecastle.com/roller/view/3283306/"][COLOR=#800080]1d6[/COLOR][/URL]+[URL="http://invisiblecastle.com/roller/view/3283320/"][COLOR=#800080]2d6[/COLOR][/URL] = 10 fire damage (rolled 1d6 instead of 3d6, so had to add 2d6 and 1d6) Draglin takes only 6 because of DR [U][B]Human Ruffian 4[/B][/U] Move: to -T,-4 Standard: Mace Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3283656/"][COLOR=#0066cc]1d20+14=34 Crit! vs. AC for 17-4(DR)=13 damage[/COLOR][/URL] Granted Shift: to -U,-3 [U][B]Human Blademaster 2[/B][/U] Move: to -U,-4 Standard: Dual Attack Target 1: Draglin Attack 1: [URL="http://invisiblecastle.com/roller/view/3283665/"][COLOR=#0066cc]1d20+14=24 vs. AC[/COLOR][/URL] Miss Granted Shift: Waived Target 2: Draglin Attack 2: [URL="http://invisiblecastle.com/roller/view/3283665/"][COLOR=#0066cc]1d20+14=17 [/COLOR][/URL]vs. AC Miss [U][B]Human Knife Fighter[/B][/U] Move: Peerless Tumbler to -S,-6 Standard: Dance of the Knife Targert 1: Draglin Attack 1: [URL="http://invisiblecastle.com/roller/view/3283668/"][COLOR=#0066cc]1d20+16+2(CA Flanking)=23 vs. AC[/COLOR][/URL] Miss Granted Shift away and back to -S, -6 Target 2: Draglin Attack 2: [URL="http://invisiblecastle.com/roller/view/3283668/"][COLOR=#0066cc]1d20+16+2(CA Flanking)=19 vs. AC[/COLOR][/URL] Miss Granted Shift: to -Q,-8 [U][B]Human Slavehunter[/B][/U] Minor: Swift Pursuit to -S, -6 Standard: Mace Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3283674/"][COLOR=#0066cc]1d20+15+2(CA Flanking)=35 vs. AC for 3d6+6-4(DR)=18 damage[/COLOR][/URL] Granted Shift: to -R,-6 Move: Shift to -Q,-6 [/sblock][sblock=status]Dispersal of Elemental Accelerant ([COLOR=sienna]Burst 1: -U,-7 -- -S,-5[/COLOR]) See [B]Terrain[/B], below. Gloom [COLOR=sienna]-T,-8[COLOR=lime] 81[/COLOR][/COLOR][COLOR=lime]/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 1AP Draglin [COLOR=sienna]-T,-5 [/COLOR][COLOR=gray]-17/74HP[/COLOR] [COLOR=darkorchid]9/9HS[/COLOR] 1AP [COLOR=red][COLOR=gray]Unconscious (Again! Yeah. Just keep markin' em!)[/COLOR] [/COLOR]DR4 TENT Dante [COLOR=sienna]-S,-5[/COLOR] [COLOR=lime]67/67HP[/COLOR] [COLOR=darkorchid]6/6HS[/COLOR] 1AP +1AC TENT Virgil [COLOR=sienna]-T,-6[/COLOR] [COLOR=lime]85/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=sienna]-V,-10[/COLOR] [COLOR=lime]60/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP Hidden from all except Human Ruffian 3 (-V,-7) Max [COLOR=sienna]-S,-7[/COLOR] [COLOR=lime]38/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]-Q,-5[/COLOR] [COLOR=lime]88/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Marked by Draglin Human Ruffian 3 [COLOR=sienna]-V,-7[/COLOR] [COLOR=lime]83/96HP[/COLOR] Marked by Draglin Human Ruffian 4 [COLOR=sienna]-U,-3 [/COLOR][COLOR=lime]82/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s] [/COLOR]Marked by Draglin Human Slavehunter [COLOR=sienna]-Q,-6[/COLOR] [COLOR=lime]88/103HP [/COLOR]Marked by Draglin Human Knife Fighter [COLOR=sienna]-Q,-8[/COLOR] [COLOR=lime]206/214HP[/COLOR] 1AP Must Recharge Peerless Tumbler, Marked by Draglin Human Blademaster 2 [COLOR=sienna]-U,-4[/COLOR] [COLOR=lime]86/94HP[/COLOR] Marked by Draglin [COLOR=gray][s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=white]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s][/COLOR] [COLOR=white]Dead[/COLOR] [/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound3-1.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][sblock=Elemental Accelerant] [I][B]Effect:[/B][/I] Area burst 1 within 10 squares. The burst creates a zone that lasts until the end of the encounter. The first time a creature in the zone takes cold, fire, lightning, radiant, or thunder damage, the following effect is triggered: Attacks against creatures in the zone gain a +4 power bonus to damage rolls that include the triggering damage type. In addition, creatures in the zone take a -2 penalty to saving throws against ongoing damage of that type. These effects last until the end of the triggering creature’s next turn, at which point the zone ends. [/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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