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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5745867" data-attributes="member: 79440"><p>The thug behind the bar doesn't even notice Mab, and she gives him not opportunity to do so before she strikes. Daggers cut deep into brute, forcing him to vault the bar for escape.</p><p> </p><p>Once on the other side, he finds a more visible target and slams his mace into Draglin. Stars erupt in the dragonborn's vision, though he manages to stay on his feet this time.</p><p> </p><p>The man with the wicked-looking pair of daggers answers Gloom's challenge, <span style="color: magenta">"You seem a spirited fellow,"</span> he taunts as he slashes the paladin, <span style="color: magenta">"Meet my gods of steel!"</span> </p><p> </p><p>The young man dances circles around Gloom and strikes him hard from behind. The others laugh and join in, practically ignoring everyone else. Soon the shifter finds himself the victim of a dogpile, being beaten to within a hair's breadth of his life.</p><p> </p><p>The goon with the large sword backs up and bounds over the table landing a viscious blow on Dante, who is distracted by the attack on Gloom behind him. The assasin is quick, however, to recover from the attack, and attempts a counterstrike, but his assailant dodges and hops off the table.</p><p> </p><p>[sblock=Auntie Mab's Actions]Auntie Mab is still Hidden against Ruffian 3 because of <em>Chameleon</em>.</p><p> </p><p><strong>Standard:</strong> Bloodbath</p><p>Targert: Human Ruffian 3</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293769/" target="_blank">1d20+16+2(Hidden)=34 vs. Fortitude for 1d4+7+1d4+7+2d8=25</a> damage</p><p>Human Ruffian takes ongoing sneak attack (5) damage</p><p> </p><p><strong>Minor:</strong> Evil Eye of Vistani</p><p>Target: Human Ruffian 3</p><p> </p><p><strong>Minor:</strong> Snap Shot</p><p>Target: Human Ruffian 3</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293782/" target="_blank">1d20+16+2(CA)=35 vs. AC for 1d4+7+2d8</a>=20 damage</p><p>Save vs. Ongoing 5: <a href="http://invisiblecastle.com/roller/view/3293989/" target="_blank">1d20=19</a> Success!</p><p> </p><p>[/sblock][sblock=Enemy Actions]<u><strong>Human Ruffian 3</strong></u></p><p><strong>Move:</strong> to -U,-6</p><p> </p><p><strong>Standard:</strong> Dazzling Strike</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293790/" target="_blank">1d20+14=28 vs. AC for 2d8+1=11 damage</a></p><p>Draglin is Dazed</p><p>Granted Shift: to -U,-5</p><p> </p><p><u><strong>Human Knife Fighter</strong></u></p><p><strong>Free:</strong> Peerless Tumbler Recharge <a href="http://invisiblecastle.com/roller/view/3293712/" target="_blank">1d6=4</a> Fail!</p><p> </p><p><strong>Standard:</strong> Dance of the knife</p><p>Target 1: Gloom</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3293726/" target="_blank">1d20+15=26 vs. AC for 1d6+8=10 damage</a></p><p>Granted Shift: to -S,-7</p><p>Target 2: Gloom</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3293726/" target="_blank">1d20+15=33 vs. AC for 1d6+8=12 damage</a></p><p>Granted Shift: to -S,-8</p><p> </p><p><strong>AP:</strong> Wounding Dagger</p><p>Target: Gloom</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293726/" target="_blank">1d20+15+2(Flanking)=32 vs. AC for 1d6+8+2d6(CA)=21 </a></p><p> </p><p><u><strong>Human Slavehunter</strong></u></p><p><strong>Standard:</strong> Mace</p><p>Target: Gloom</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293735/" target="_blank">1d20+15+2(Flanking)=31 vs. AC for 3d6+6=13 damage</a></p><p>Granted Shift: to -R,-5</p><p> </p><p><strong>Move:</strong> Shift to -Q,-4</p><p> </p><p><u><strong>Human Ruffian 1:</strong></u></p><p><strong>Move:</strong> to -Q,-6</p><p> </p><p><strong>Standard:</strong> Mace</p><p>Target: Gloom</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293740/" target="_blank">1d20+14+2(Flanking)=28 vs. AC for 2d8+1</a> <a href="http://invisiblecastle.com/roller/view/3293821/" target="_blank">+1d6(CA)</a>=12 damage</p><p>Granted Shift: to -Q,-5 </p><p> </p><p><u><strong>Human Ruffian 4</strong></u></p><p><strong>Move:</strong> to -P,-4</p><p> </p><p><strong>Standard:</strong> Charge to -Q,-6</p><p>Target: Gloom</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293815/" target="_blank"><span style="color: #800080">1d20+14+1(Charge)+2(Flanking)=32 vs. AC for 2d8+1+1d6=17 damage</span></a></p><p>Granted Shift: to -R,-6 </p><p> </p><p><u><strong>Human Blademaster 2</strong></u> </p><p>Move: Shift to -V,-3</p><p> </p><p>Standard: Charge to -T,-4</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3293868/" target="_blank">1d20+14+2(Flanking)=33 vs. AC for 1d6+8+2d6(CA)=22 damage</a></p><p>Blademaster 2 takes Ongoing 5 damage</p><p>Dante's IR: <a href="http://invisiblecastle.com/roller/view/3293921/" target="_blank">1d20+16=24 vs. AC</a> Miss </p><p>Dante's Granted Shift: to -Q,-2</p><p>Blademaster 2's Granted Shift: to -S,-5</p><p> </p><p>[/sblock][sblock=status] </p><p>Gloom <span style="color: sienna">-R,-7 </span><span style="color: red">1(3 Regen)/81HP</span> <span style="color: darkorchid">11/11HS</span> 1AP <span style="color: red">Boodied</span></p><p>Draglin <span style="color: sienna">-T,-5 </span><span style="color: red">15/74HP</span> <span style="color: darkorchid">7/9HS</span> 1AP <span style="color: red"><span style="color: red">Bloodied </span></span>Dazed</p><p>Dante <span style="color: sienna">-Q,-2</span> <span style="color: lime">45/67HP</span> <span style="color: darkorchid">6/6HS</span> 1AP +1AC TENT</p><p>Virgil <span style="color: sienna">-T,-6</span> <span style="color: lime">85/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: sienna">-V,-10</span> <span style="color: lime">60/60HP</span> <span style="color: darkorchid">7/7HS</span> 1AP Hidden from all except Human Ruffian 3 (-V,-7)</p><p>Max <span style="color: sienna">-R,-8</span> <span style="color: lime">38/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">-Q,-5</span> <span style="color: lime">88/96HP</span> <span style="color: red"><s>Dazzling Strike</s></span> </p><p>Human Ruffian 3 <span style="color: sienna">-U,-5</span> <span style="color: red">33/96HP Bloodied <s>Dazzling Strike</s></span> Cannot willingly move closer to Auntie Mab UEONT</p><p>Human Ruffian 4 <span style="color: sienna">-R,-6 </span><span style="color: lime">82/96HP</span> <span style="color: red"><s>Dazzling Strike</s> </span></p><p>Human Slavehunter <span style="color: sienna">-Q,-4</span> <span style="color: lime">83/103HP </span></p><p>Human Knife Fighter <span style="color: sienna">-S,-8</span> <span style="color: lime">172/214HP</span> 1AP Gloom's Divine Sanciton, Must Recharge Peerless Tumbler, </p><p>Human Blademaster 2 <span style="color: sienna">-S,-5</span> <span style="color: red">44(39)/94HP Bloodied</span> Ongoing 5 (Save Ends), Grants CA to Draglin and Dante UEONT</p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: white">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s></span> <span style="color: white">Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound4-4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Knife Fighter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Blademaster]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5745867, member: 79440"] The thug behind the bar doesn't even notice Mab, and she gives him not opportunity to do so before she strikes. Daggers cut deep into brute, forcing him to vault the bar for escape. Once on the other side, he finds a more visible target and slams his mace into Draglin. Stars erupt in the dragonborn's vision, though he manages to stay on his feet this time. The man with the wicked-looking pair of daggers answers Gloom's challenge, [COLOR=magenta]"You seem a spirited fellow,"[/COLOR] he taunts as he slashes the paladin, [COLOR=magenta]"Meet my gods of steel!"[/COLOR] The young man dances circles around Gloom and strikes him hard from behind. The others laugh and join in, practically ignoring everyone else. Soon the shifter finds himself the victim of a dogpile, being beaten to within a hair's breadth of his life. The goon with the large sword backs up and bounds over the table landing a viscious blow on Dante, who is distracted by the attack on Gloom behind him. The assasin is quick, however, to recover from the attack, and attempts a counterstrike, but his assailant dodges and hops off the table. [sblock=Auntie Mab's Actions]Auntie Mab is still Hidden against Ruffian 3 because of [I]Chameleon[/I]. [B]Standard:[/B] Bloodbath Targert: Human Ruffian 3 Attack: [URL="http://invisiblecastle.com/roller/view/3293769/"]1d20+16+2(Hidden)=34 vs. Fortitude for 1d4+7+1d4+7+2d8=25[/URL] damage Human Ruffian takes ongoing sneak attack (5) damage [B]Minor:[/B] Evil Eye of Vistani Target: Human Ruffian 3 [B]Minor:[/B] Snap Shot Target: Human Ruffian 3 Attack: [URL="http://invisiblecastle.com/roller/view/3293782/"]1d20+16+2(CA)=35 vs. AC for 1d4+7+2d8[/URL]=20 damage Save vs. Ongoing 5: [URL="http://invisiblecastle.com/roller/view/3293989/"]1d20=19[/URL] Success! [/sblock][sblock=Enemy Actions][U][B]Human Ruffian 3[/B][/U] [B]Move:[/B] to -U,-6 [B]Standard:[/B] Dazzling Strike Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3293790/"]1d20+14=28 vs. AC for 2d8+1=11 damage[/URL] Draglin is Dazed Granted Shift: to -U,-5 [U][B]Human Knife Fighter[/B][/U] [B]Free:[/B] Peerless Tumbler Recharge [URL="http://invisiblecastle.com/roller/view/3293712/"]1d6=4[/URL] Fail! [B]Standard:[/B] Dance of the knife Target 1: Gloom Attack 1: [URL="http://invisiblecastle.com/roller/view/3293726/"]1d20+15=26 vs. AC for 1d6+8=10 damage[/URL] Granted Shift: to -S,-7 Target 2: Gloom Attack 2: [URL="http://invisiblecastle.com/roller/view/3293726/"]1d20+15=33 vs. AC for 1d6+8=12 damage[/URL] Granted Shift: to -S,-8 [B]AP:[/B] Wounding Dagger Target: Gloom Attack: [URL="http://invisiblecastle.com/roller/view/3293726/"]1d20+15+2(Flanking)=32 vs. AC for 1d6+8+2d6(CA)=21 [/URL] [U][B]Human Slavehunter[/B][/U] [B]Standard:[/B] Mace Target: Gloom Attack: [URL="http://invisiblecastle.com/roller/view/3293735/"]1d20+15+2(Flanking)=31 vs. AC for 3d6+6=13 damage[/URL] Granted Shift: to -R,-5 [B]Move:[/B] Shift to -Q,-4 [U][B]Human Ruffian 1:[/B][/U] [B]Move:[/B] to -Q,-6 [B]Standard:[/B] Mace Target: Gloom Attack: [URL="http://invisiblecastle.com/roller/view/3293740/"]1d20+14+2(Flanking)=28 vs. AC for 2d8+1[/URL] [URL="http://invisiblecastle.com/roller/view/3293821/"]+1d6(CA)[/URL]=12 damage Granted Shift: to -Q,-5 [U][B]Human Ruffian 4[/B][/U] [B]Move:[/B] to -P,-4 [B]Standard:[/B] Charge to -Q,-6 Target: Gloom Attack: [URL="http://invisiblecastle.com/roller/view/3293815/"][COLOR=#800080]1d20+14+1(Charge)+2(Flanking)=32 vs. AC for 2d8+1+1d6=17 damage[/COLOR][/URL] Granted Shift: to -R,-6 [U][B]Human Blademaster 2[/B][/U] Move: Shift to -V,-3 Standard: Charge to -T,-4 Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3293868/"]1d20+14+2(Flanking)=33 vs. AC for 1d6+8+2d6(CA)=22 damage[/URL] Blademaster 2 takes Ongoing 5 damage Dante's IR: [URL="http://invisiblecastle.com/roller/view/3293921/"]1d20+16=24 vs. AC[/URL] Miss Dante's Granted Shift: to -Q,-2 Blademaster 2's Granted Shift: to -S,-5 [/sblock][sblock=status] Gloom [COLOR=sienna]-R,-7 [/COLOR][COLOR=red]1(3 Regen)/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 1AP [COLOR=red]Boodied[/COLOR] Draglin [COLOR=sienna]-T,-5 [/COLOR][COLOR=red]15/74HP[/COLOR] [COLOR=darkorchid]7/9HS[/COLOR] 1AP [COLOR=red][COLOR=red]Bloodied [/COLOR][/COLOR]Dazed Dante [COLOR=sienna]-Q,-2[/COLOR] [COLOR=lime]45/67HP[/COLOR] [COLOR=darkorchid]6/6HS[/COLOR] 1AP +1AC TENT Virgil [COLOR=sienna]-T,-6[/COLOR] [COLOR=lime]85/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=sienna]-V,-10[/COLOR] [COLOR=lime]60/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 1AP Hidden from all except Human Ruffian 3 (-V,-7) Max [COLOR=sienna]-R,-8[/COLOR] [COLOR=lime]38/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]-Q,-5[/COLOR] [COLOR=lime]88/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Human Ruffian 3 [COLOR=sienna]-U,-5[/COLOR] [COLOR=red]33/96HP Bloodied [s]Dazzling Strike[/s][/COLOR] Cannot willingly move closer to Auntie Mab UEONT Human Ruffian 4 [COLOR=sienna]-R,-6 [/COLOR][COLOR=lime]82/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s] [/COLOR] Human Slavehunter [COLOR=sienna]-Q,-4[/COLOR] [COLOR=lime]83/103HP [/COLOR] Human Knife Fighter [COLOR=sienna]-S,-8[/COLOR] [COLOR=lime]172/214HP[/COLOR] 1AP Gloom's Divine Sanciton, Must Recharge Peerless Tumbler, Human Blademaster 2 [COLOR=sienna]-S,-5[/COLOR] [COLOR=red]44(39)/94HP Bloodied[/COLOR] Ongoing 5 (Save Ends), Grants CA to Draglin and Dante UEONT [COLOR=gray][s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=white]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s][/COLOR] [COLOR=white]Dead[/COLOR] [/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound4-4.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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