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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5750388" data-attributes="member: 79440"><p>Mab, unseen by the blade-weilding assassin, rushes to Max's aid, slicing deep into the man with her own knives.</p><p> </p><p>The fiend attempts to escape, and manages to strike back, but recoils as a burst of light explodes from Mab's enchanted blades. In addition to this, divine light erupts inside the knife fighter's head reminding him of Gloom's words. </p><p> </p><p>Blinded by the dazzling conflagration, the man takes cover on the other side of the bar.</p><p> </p><p>The rest of the thugs go after Draglin, thinking him an easy target, surrounded as he is, but the dragonborn proves to quick for them, </p><p> </p><p><span style="color: orange">"<em>Hold still!</em>"</span> one of them shouts.</p><p> </p><p>Bobbing and weaving the adept fighter manages to dodge every single one of their blows.[sblock=Auntie Mab's Actions]<strong>Free:</strong> Chameleon <a href="http://invisiblecastle.com/roller/view/3300249/" target="_blank">1d20+21=32</a> Success! She remains hidded from Human Knife Fighter </p><p> </p><p><strong>Standard:</strong> Deft Strike</p><p>Granted Move: to -X,-9</p><p>Target: Human Knife Fighter</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3301496/" target="_blank">1d20+16+2(Hidden)=35 vs. AC for 1d4+7+2d8(SA)=19 damage</a></p><p> </p><p><strong>Move:</strong> Shift to -Y,-8</p><p> </p><p><strong>AP:</strong> Ready Action</p><p>Trigger: If Human Knife Fighter leaves -X,-8</p><p>Action: Blinfding Barrage</p><p>Target: Human Knife Figther and blast that does not include Max[sblock=Attack]Attack: <a href="http://invisiblecastle.com/roller/view/3301496/" target="_blank">1d20+16=30 vs. AC for 2d4+7=15 damage</a> and Human Knife Fighter is blinded[/sblock]</p><p>[/sblock][sblock=Enemy Actions]<u><strong>Human Knife Fighter</strong></u></p><p><strong>Free:</strong> Peerless Tumbler Recharge: <a href="http://invisiblecastle.com/roller/view/3301503/" target="_blank">1d6=1</a> Fail! </p><p> </p><p><strong>Standard:</strong> Dance of the Knife</p><p>Target 1: Max</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3301529/" target="_blank">1d20+15=32 vs. AC for 1d6+8=10 damage</a></p><p>Granted Shift: to -Y,-7, triggering Mab's readied action (see above) <em>AND</em> Gloom's Divine Challenge (10 radiant damage)</p><p>Target 2: Auntie Mab</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3301529/" target="_blank">1d20+15=26 vs. AC for 1d6+8=13 damage</a></p><p>Granted Shift: to -Y,-5</p><p> </p><p><u><strong>Human Slavehunter</strong></u></p><p><strong>Move:</strong> Shift to -R,-4</p><p> </p><p><strong>Standard:</strong> Mace</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3301533/" target="_blank">1d20+15+2(Flanking)=21 vs. AC Miss</a></p><p> </p><p><u><strong>Human Ruffian 1:</strong></u></p><p><strong>Standard:</strong> Mace</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3301547/" target="_blank">1d20+14+2(Flanking)=19 vs. AC</a> Miss</p><p> </p><p><u><strong>Human Ruffian 4</strong></u></p><p><strong>Standard:</strong> Mace</p><p>Target: Draglin</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3301552/" target="_blank"><span style="color: #800080">1d20+14+2(Flanking)=23 vs. AC</span> </a>Miss</p><p> </p><p><u><strong>Human Blademaster 2</strong></u> </p><p><strong>Free:</strong> Take 5 OG</p><p> </p><p><strong>Standard:</strong> Dual Attack</p><p>Target 1: Draglin</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3301557/" target="_blank">1d20+14+2(Flanking)=23 vs. AC</a> Miss</p><p>Granted Shift: Waived</p><p>Target 2: Draglin</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3301559/" target="_blank">1d20+14+2(Flanking)=22 vs. AC</a> Miss</p><p> </p><p><strong>Free:</strong> Save vs. OG damage <a href="http://invisiblecastle.com/roller/view/3301562/" target="_blank">1d20=9 Fail!</a></p><p>[/sblock][sblock=status] </p><p>Gloom <span style="color: sienna">-R,-7 </span><span style="color: red">3(5 Regen)/81HP</span> <span style="color: darkorchid">11/11HS</span> 0AP <span style="color: red">Boodied </span>-5 to all defenses TEONT</p><p>Draglin <span style="color: sienna">-T,-5 </span><span style="color: red">15/74HP</span> <span style="color: darkorchid">7/9HS</span> 1AP <span style="color: red"><span style="color: red">Bloodied </span></span></p><p>Dante <span style="color: sienna">-V,-4</span> <span style="color: lime">45/67HP</span> <span style="color: darkorchid">6/6HS</span> 0AP </p><p>Virgil <span style="color: sienna">-T,-6</span> <span style="color: lime">85/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: sienna">-Y,-8</span> <span style="color: lime">47/60HP</span> <span style="color: darkorchid">7/7HS</span> 0AP </p><p>Max <span style="color: sienna">-W</span><span style="color: sienna">,-8</span> <span style="color: lime">53/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">-Q,-5</span> <span style="color: lime">68/96HP</span> <span style="color: red"><s>Dazzling Strike</s></span> Marked by Draglin TEONT</p><p>Human Ruffian 4 <span style="color: sienna">-R,-6 </span><span style="color: lime">66/96HP</span> <span style="color: red"><s>Dazzling Strike</s> </span>Marked by Draglin TEONT</p><p>Human Slavehunter <span style="color: sienna">-R,-4</span> <span style="color: lime">83/103HP </span></p><p>Human Knife Fighter <span style="color: sienna">-Y,-5</span> <span style="color: red">65/214HP Bloodied</span> 0AP Gloom's Divine Sanciton, Must Recharge Peerless Tumbler, Blinded (enemies have TC, -10 to Perception, Grants CA, Can't flank) TEONT</p><p>Human Blademaster 2 <span style="color: sienna">-S,-5</span> <span style="color: red">39(34)/94HP Bloodied</span> Ongoing 5 (Save Ends), Marked by Draglin<span style="color: gray"><span style="color: gray"><s>Human Ruffian 3 -U,-5 -18/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: gray">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s> Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound5.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p></p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p></p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p></p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p></p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p></p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p></p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Knife Fighter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock][sblock=Human Blademaster]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5750388, member: 79440"] Mab, unseen by the blade-weilding assassin, rushes to Max's aid, slicing deep into the man with her own knives. The fiend attempts to escape, and manages to strike back, but recoils as a burst of light explodes from Mab's enchanted blades. In addition to this, divine light erupts inside the knife fighter's head reminding him of Gloom's words. Blinded by the dazzling conflagration, the man takes cover on the other side of the bar. The rest of the thugs go after Draglin, thinking him an easy target, surrounded as he is, but the dragonborn proves to quick for them, [COLOR=orange]"[I]Hold still![/I]"[/COLOR] one of them shouts. Bobbing and weaving the adept fighter manages to dodge every single one of their blows.[sblock=Auntie Mab's Actions][B]Free:[/B] Chameleon [URL="http://invisiblecastle.com/roller/view/3300249/"]1d20+21=32[/URL] Success! She remains hidded from Human Knife Fighter [B]Standard:[/B] Deft Strike Granted Move: to -X,-9 Target: Human Knife Fighter Attack: [URL="http://invisiblecastle.com/roller/view/3301496/"]1d20+16+2(Hidden)=35 vs. AC for 1d4+7+2d8(SA)=19 damage[/URL] [B]Move:[/B] Shift to -Y,-8 [B]AP:[/B] Ready Action Trigger: If Human Knife Fighter leaves -X,-8 Action: Blinfding Barrage Target: Human Knife Figther and blast that does not include Max[sblock=Attack]Attack: [URL="http://invisiblecastle.com/roller/view/3301496/"]1d20+16=30 vs. AC for 2d4+7=15 damage[/URL] and Human Knife Fighter is blinded[/sblock] [/sblock][sblock=Enemy Actions][U][B]Human Knife Fighter[/B][/U] [B]Free:[/B] Peerless Tumbler Recharge: [URL="http://invisiblecastle.com/roller/view/3301503/"]1d6=1[/URL] Fail! [B]Standard:[/B] Dance of the Knife Target 1: Max Attack 1: [URL="http://invisiblecastle.com/roller/view/3301529/"]1d20+15=32 vs. AC for 1d6+8=10 damage[/URL] Granted Shift: to -Y,-7, triggering Mab's readied action (see above) [I]AND[/I] Gloom's Divine Challenge (10 radiant damage) Target 2: Auntie Mab Attack 2: [URL="http://invisiblecastle.com/roller/view/3301529/"]1d20+15=26 vs. AC for 1d6+8=13 damage[/URL] Granted Shift: to -Y,-5 [U][B]Human Slavehunter[/B][/U] [B]Move:[/B] Shift to -R,-4 [B]Standard:[/B] Mace Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3301533/"]1d20+15+2(Flanking)=21 vs. AC Miss[/URL] [B][/B] [U][B]Human Ruffian 1:[/B][/U] [B]Standard:[/B] Mace Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3301547/"]1d20+14+2(Flanking)=19 vs. AC[/URL] Miss [U][B]Human Ruffian 4[/B][/U] [B]Standard:[/B] Mace Target: Draglin Attack: [URL="http://invisiblecastle.com/roller/view/3301552/"][COLOR=#800080]1d20+14+2(Flanking)=23 vs. AC[/COLOR] [/URL]Miss [U][B]Human Blademaster 2[/B][/U] [B]Free:[/B] Take 5 OG [B]Standard:[/B] Dual Attack Target 1: Draglin Attack 1: [URL="http://invisiblecastle.com/roller/view/3301557/"]1d20+14+2(Flanking)=23 vs. AC[/URL] Miss Granted Shift: Waived Target 2: Draglin Attack 2: [URL="http://invisiblecastle.com/roller/view/3301559/"]1d20+14+2(Flanking)=22 vs. AC[/URL] Miss [B]Free:[/B] Save vs. OG damage [URL="http://invisiblecastle.com/roller/view/3301562/"]1d20=9 Fail![/URL] [/sblock][sblock=status] Gloom [COLOR=sienna]-R,-7 [/COLOR][COLOR=red]3(5 Regen)/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 0AP [COLOR=red]Boodied [/COLOR]-5 to all defenses TEONT Draglin [COLOR=sienna]-T,-5 [/COLOR][COLOR=red]15/74HP[/COLOR] [COLOR=darkorchid]7/9HS[/COLOR] 1AP [COLOR=red][COLOR=red]Bloodied [/COLOR][/COLOR] Dante [COLOR=sienna]-V,-4[/COLOR] [COLOR=lime]45/67HP[/COLOR] [COLOR=darkorchid]6/6HS[/COLOR] 0AP Virgil [COLOR=sienna]-T,-6[/COLOR] [COLOR=lime]85/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=sienna]-Y,-8[/COLOR] [COLOR=lime]47/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 0AP Max [COLOR=sienna]-W[/COLOR][COLOR=sienna],-8[/COLOR] [COLOR=lime]53/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]-Q,-5[/COLOR] [COLOR=lime]68/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Marked by Draglin TEONT Human Ruffian 4 [COLOR=sienna]-R,-6 [/COLOR][COLOR=lime]66/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s] [/COLOR]Marked by Draglin TEONT Human Slavehunter [COLOR=sienna]-R,-4[/COLOR] [COLOR=lime]83/103HP [/COLOR] Human Knife Fighter [COLOR=sienna]-Y,-5[/COLOR] [COLOR=red]65/214HP Bloodied[/COLOR] 0AP Gloom's Divine Sanciton, Must Recharge Peerless Tumbler, Blinded (enemies have TC, -10 to Perception, Grants CA, Can't flank) TEONT Human Blademaster 2 [COLOR=sienna]-S,-5[/COLOR] [COLOR=red]39(34)/94HP Bloodied[/COLOR] Ongoing 5 (Save Ends), Marked by Draglin[COLOR=gray][COLOR=gray][s]Human Ruffian 3 -U,-5 -18/96HP[/s] Dead[/COLOR] [s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=gray]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s] Dead[/COLOR] [/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound5.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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