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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5755281" data-attributes="member: 79440"><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><span style="color: sienna"><strong><em>"Not so fast, dogface!"</em></strong></span></span></span> Before Gloom can escape, he is brought down by one of the thugs.[sblock=Before Gloom's Move to -U,-7]<strong>Human Ruffian 4 OA:</strong> <a href="http://invisiblecastle.com/roller/view/3308940/" target="_blank">1d20+14=33 vs. AC for 2d8+1=17 damage</a></p><p>Granted Shift: to -Q,-7</p><p><strong>Gloom Free Action:</strong> Iron Wolf Warrior</p><p>Target: Human Ruffian 4</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3308943/" target="_blank">1d20+17=33 vs. AC for 1d12+10=21 damage </a></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p>[/sblock][OOC]Summary:</p><ul> <li data-xf-list-type="ul">Gloom's marks supercede Draglin's</li> <li data-xf-list-type="ul">Gloom falls unconscious.</li> <li data-xf-list-type="ul">Gloom's Crescent moon is never used.</li> <li data-xf-list-type="ul">All of glooms marks end.</li> </ul><p>[/OOC][OOC] @<u><a href="http://www.enworld.org/forum/member.php?u=79956" target="_blank">dimsdale</a></u> : By the time Max moves to -T,-5, Gloom has slid Blademaster 2 to -R,-4. I'm going to assume that Max moves to -S,-5 to engage Blademaster 2 at -R,-4. Let me know if you would rather he do something else.[/OOC]In a blur, Mab vaults onto the bar flinging several stelletos at once, which find their mark in the Knifewielder, woudning him severly. Before he has time to react, she ducks back down behind a bar, putting a finger to her lips, indicating that the bartender had better not reveal her location.[sblock=Auntie Mab's Actions]<strong>Move:</strong> Climb up on the bar at -Y,-6</p><p> </p><p><strong>Standard:</strong> Gloaming Cut</p><p>Target: Human Knife Fighter</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3308984/" target="_blank">1d20+16+2(Blinded)=28 vs. AC for 1d4+2+2d8(SA)=18 damage</a></p><p>Granted Shift: Down off of the bar (behind the bar) at -Y,-7</p><p> </p><p><strong>Free:</strong> Drop prone behind the bar</p><p> </p><p><strong>Stealth:</strong> <a href="http://invisiblecastle.com/roller/view/3308988/" target="_blank">1d20+21=28</a></p><p>[/sblock]The young dagger-rogue deftly ignores Mab and steps twoard Dante, a much more visible target, <span style="color: magenta">"Hello! Let's take a look behind that mask, shall we?"</span> Knives cut deep into Dante, but he still manages to avoid a second blow. The escape is bittersweet, however, because it leaves his companion exposed.</p><p> </p><p>The knife fighter attacks Virgil, but the lizard is too quick, and slithers away from the blow.</p><p> </p><p>Seeing Gloom fall, the others quickly go after the retreating ranger, <strong><span style="color: deepskyblue">"Hey! Where are you going!? I just got started!"</span></strong> Draglin sees the bandits running after Dante and manages to make one of them pay for ignoring him. The passing blow, though powerful, cannot prevent the assault. </p><p> </p><p>Dante demonstrates skill in avoiding most, but not all, of the blows. The exchange leaves him spent.[sblock=Enemy Actions]<u><strong>Human Knife Fighter</strong></u></p><p><strong>Free:</strong> Peerless Tumbler Recharge: <a href="http://invisiblecastle.com/roller/view/3309008/" target="_blank">1d6=2</a> Fail!</p><p> </p><p><strong>Move:</strong> to -X,-4</p><p> </p><p><strong>Standard:</strong> Dance of the Knife</p><p>Target 1: Dante</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3309030/" target="_blank">1d20+15=35 vs. AC (Crit!) for 1d6+12=16 damage</a></p><p> </p><p><strong>Dante's Snarling Wolf Stance IR:</strong> <a href="http://invisiblecastle.com/roller/view/3309048/" target="_blank">1d20+16=22 vs. AC</a> Miss</p><p>Granted shift: to -T,-1</p><p> </p><p>Human Knife Fighter's Granted Shift: to -V,-4</p><p>Target 2: Virgil</p><p>Attack 2: <a href="http://invisiblecastle.com/roller/view/3309075/" target="_blank">1d20+15=22 vs. AC</a> Miss</p><p>Dante is too far away to MBA.</p><p> </p><p><u><strong>Human Slavehunter</strong></u></p><p> </p><p><strong>Move:</strong> Shift to -Q,-3</p><p> </p><p><strong>Standard:</strong> Charge: to -S,-1</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3309092/" target="_blank">1d20+15+1(Charge)=23 vs. AC Miss</a></p><p> </p><p><u><strong>Human Blademaster 2</strong></u> </p><p><strong>Move:</strong> Shift to -Q,-3</p><p> </p><p><strong>Standard:</strong> Charge to -S,0</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3309107/" target="_blank"><span style="color: #800080">1d20+14+1(Charge)=18 vs. AC</span></a> Miss</p><p> </p><p><strong>Free:</strong> Save vs. OG 5 <a href="http://invisiblecastle.com/roller/view/3309132/" target="_blank">1d20=1</a> (Figures) Fail!</p><p> </p><p><u><strong>Human Ruffian 1:</strong></u></p><p><strong>Move:</strong> Shift to -P,-3</p><p> </p><p><strong>Standard:</strong> Charge to -S,-2</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3309113/" target="_blank">1d20+14+1(Charge)=33 vs. AC for 2d8+1=8 damage</a></p><p>Granted Shift: -T,-2</p><p> </p><p> </p><p><u><strong>Human Ruffian 4</strong></u></p><p><strong>Standard:</strong> Charge to -S,-2</p><p>Target: Dante</p><p> </p><p><strong>Draglin's OA:</strong> <a href="http://invisiblecastle.com/roller/view/3309123/" target="_blank">1d20+15=24 vs. AC for 1d6+13=16 damage</a></p><p> </p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3309120/" target="_blank">1d20+14+1(Charge)=24 vs. AC</a> Miss (Think I called him HR1 on IC)</p><p>[/sblock][OOC] @<u><a href="http://www.enworld.org/forum/member.php?u=60965" target="_blank">Iron Sky</a></u> :I realize that I took a liberty in shifting Dante for you as part of his SWS, based on direction you gave (positive direction) earlier in the game. The move seemed in character to me, but if you think he'd go a different direction, let me know.[/OOC][sblock=status] </p><p>Gloom <span style="color: sienna">-R,-7 </span><span style="color: gray">-12/81HP</span> <span style="color: darkorchid">11/11HS</span> 0AP <span style="color: red"><span style="color: gray">Unconscious</span> </span>Dying</p><p>Draglin <span style="color: sienna">-R,-5 </span><span style="color: lime">51/74HP</span> <span style="color: darkorchid">5/9HS</span> 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn)</p><p>Dante <span style="color: sienna">-T,-1</span> <span style="color: red">21/67HP</span> <span style="color: darkorchid">6/6HS</span> 0AP <span style="color: red">Bloodied</span></p><p>Virgil <span style="color: sienna">-U,-5</span> <span style="color: lime">85/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: sienna">-Y,-7</span> <span style="color: lime">47/60HP</span> <span style="color: darkorchid">7/7HS</span> 0AP </p><p>Max <span style="color: sienna">-S</span><span style="color: sienna">,-5</span> <span style="color: lime">53/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">-T,-2</span> <span style="color: lime">62/96HP</span> <span style="color: red"><s>Dazzling Strike</s></span> </p><p>Human Ruffian 4 <span style="color: sienna">-T,-3 </span><span style="color: lime"><span style="color: red">17/96HP</span> <span style="color: red">Bloodied</span> </span><span style="color: red"><s>Dazzling Strike</s> </span></p><p>Human Slavehunter <span style="color: sienna">-S,-1</span> <span style="color: lime">77/103HP </span></p><p>Human Knife Fighter <span style="color: sienna">-V,-4</span> <span style="color: red">7/214HP Bloodied</span> 0AP Must Recharge Peerless Tumbler</p><p>Human Blademaster 2 <span style="color: sienna">-S,0</span> <span style="color: red">16(11)/94HP Bloodied</span> Ongoing 5 (Save Ends)<span style="color: gray"><span style="color: gray"><s>Human Ruffian 3 -U,-5 -18/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: gray">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s> Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound6-1.png?t=1324447874" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p> </p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Knife Fighter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Blademaster]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5755281, member: 79440"] [FONT=Book Antiqua][SIZE=3][COLOR=sienna][B][I]"Not so fast, dogface!"[/I][/B][/COLOR][/SIZE][/FONT] Before Gloom can escape, he is brought down by one of the thugs.[sblock=Before Gloom's Move to -U,-7][B]Human Ruffian 4 OA:[/B] [URL="http://invisiblecastle.com/roller/view/3308940/"]1d20+14=33 vs. AC for 2d8+1=17 damage[/URL] Granted Shift: to -Q,-7 [B]Gloom Free Action:[/B] Iron Wolf Warrior Target: Human Ruffian 4 Attack: [URL="http://invisiblecastle.com/roller/view/3308943/"]1d20+17=33 vs. AC for 1d12+10=21 damage [/URL] [/sblock][OOC]Summary: [LIST] [*]Gloom's marks supercede Draglin's [*]Gloom falls unconscious. [*]Gloom's Crescent moon is never used. [*]All of glooms marks end. [/LIST][/OOC][OOC] @[U][URL="http://www.enworld.org/forum/member.php?u=79956"]dimsdale[/URL][/U] : By the time Max moves to -T,-5, Gloom has slid Blademaster 2 to -R,-4. I'm going to assume that Max moves to -S,-5 to engage Blademaster 2 at -R,-4. Let me know if you would rather he do something else.[/OOC]In a blur, Mab vaults onto the bar flinging several stelletos at once, which find their mark in the Knifewielder, woudning him severly. Before he has time to react, she ducks back down behind a bar, putting a finger to her lips, indicating that the bartender had better not reveal her location.[sblock=Auntie Mab's Actions][B]Move:[/B] Climb up on the bar at -Y,-6 [B]Standard:[/B] Gloaming Cut Target: Human Knife Fighter Attack: [URL="http://invisiblecastle.com/roller/view/3308984/"]1d20+16+2(Blinded)=28 vs. AC for 1d4+2+2d8(SA)=18 damage[/URL] Granted Shift: Down off of the bar (behind the bar) at -Y,-7 [B]Free:[/B] Drop prone behind the bar [B]Stealth:[/B] [URL="http://invisiblecastle.com/roller/view/3308988/"]1d20+21=28[/URL] [/sblock]The young dagger-rogue deftly ignores Mab and steps twoard Dante, a much more visible target, [COLOR=magenta]"Hello! Let's take a look behind that mask, shall we?"[/COLOR] Knives cut deep into Dante, but he still manages to avoid a second blow. The escape is bittersweet, however, because it leaves his companion exposed. The knife fighter attacks Virgil, but the lizard is too quick, and slithers away from the blow. Seeing Gloom fall, the others quickly go after the retreating ranger, [B][COLOR=deepskyblue]"Hey! Where are you going!? I just got started!"[/COLOR][/B] Draglin sees the bandits running after Dante and manages to make one of them pay for ignoring him. The passing blow, though powerful, cannot prevent the assault. Dante demonstrates skill in avoiding most, but not all, of the blows. The exchange leaves him spent.[sblock=Enemy Actions][U][B]Human Knife Fighter[/B][/U] [B]Free:[/B] Peerless Tumbler Recharge: [URL="http://invisiblecastle.com/roller/view/3309008/"]1d6=2[/URL] Fail! [B]Move:[/B] to -X,-4 [B]Standard:[/B] Dance of the Knife Target 1: Dante Attack 1: [URL="http://invisiblecastle.com/roller/view/3309030/"]1d20+15=35 vs. AC (Crit!) for 1d6+12=16 damage[/URL] [B]Dante's Snarling Wolf Stance IR:[/B] [URL="http://invisiblecastle.com/roller/view/3309048/"]1d20+16=22 vs. AC[/URL] Miss Granted shift: to -T,-1 Human Knife Fighter's Granted Shift: to -V,-4 Target 2: Virgil Attack 2: [URL="http://invisiblecastle.com/roller/view/3309075/"]1d20+15=22 vs. AC[/URL] Miss Dante is too far away to MBA. [U][B]Human Slavehunter[/B][/U] [B]Move:[/B] Shift to -Q,-3 [B]Standard:[/B] Charge: to -S,-1 Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3309092/"]1d20+15+1(Charge)=23 vs. AC Miss[/URL] [U][B]Human Blademaster 2[/B][/U] [B]Move:[/B] Shift to -Q,-3 [B]Standard:[/B] Charge to -S,0 Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3309107/"][COLOR=#800080]1d20+14+1(Charge)=18 vs. AC[/COLOR][/URL] Miss [B]Free:[/B] Save vs. OG 5 [URL="http://invisiblecastle.com/roller/view/3309132/"]1d20=1[/URL] (Figures) Fail! [U][B]Human Ruffian 1:[/B][/U] [B]Move:[/B] Shift to -P,-3 [B]Standard:[/B] Charge to -S,-2 Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3309113/"]1d20+14+1(Charge)=33 vs. AC for 2d8+1=8 damage[/URL] Granted Shift: -T,-2 [U][B]Human Ruffian 4[/B][/U] [B]Standard:[/B] Charge to -S,-2 Target: Dante [B]Draglin's OA:[/B] [URL="http://invisiblecastle.com/roller/view/3309123/"]1d20+15=24 vs. AC for 1d6+13=16 damage[/URL] Attack: [URL="http://invisiblecastle.com/roller/view/3309120/"]1d20+14+1(Charge)=24 vs. AC[/URL] Miss (Think I called him HR1 on IC) [/sblock][OOC] @[U][URL="http://www.enworld.org/forum/member.php?u=60965"]Iron Sky[/URL][/U] :I realize that I took a liberty in shifting Dante for you as part of his SWS, based on direction you gave (positive direction) earlier in the game. The move seemed in character to me, but if you think he'd go a different direction, let me know.[/OOC][sblock=status] Gloom [COLOR=sienna]-R,-7 [/COLOR][COLOR=gray]-12/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 0AP [COLOR=red][COLOR=gray]Unconscious[/COLOR] [/COLOR]Dying Draglin [COLOR=sienna]-R,-5 [/COLOR][COLOR=lime]51/74HP[/COLOR] [COLOR=darkorchid]5/9HS[/COLOR] 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn) Dante [COLOR=sienna]-T,-1[/COLOR] [COLOR=red]21/67HP[/COLOR] [COLOR=darkorchid]6/6HS[/COLOR] 0AP [COLOR=red]Bloodied[/COLOR] Virgil [COLOR=sienna]-U,-5[/COLOR] [COLOR=lime]85/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=sienna]-Y,-7[/COLOR] [COLOR=lime]47/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 0AP Max [COLOR=sienna]-S[/COLOR][COLOR=sienna],-5[/COLOR] [COLOR=lime]53/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]-T,-2[/COLOR] [COLOR=lime]62/96HP[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Human Ruffian 4 [COLOR=sienna]-T,-3 [/COLOR][COLOR=lime][COLOR=red]17/96HP[/COLOR] [COLOR=red]Bloodied[/COLOR] [/COLOR][COLOR=red][s]Dazzling Strike[/s] [/COLOR] Human Slavehunter [COLOR=sienna]-S,-1[/COLOR] [COLOR=lime]77/103HP [/COLOR] Human Knife Fighter [COLOR=sienna]-V,-4[/COLOR] [COLOR=red]7/214HP Bloodied[/COLOR] 0AP Must Recharge Peerless Tumbler Human Blademaster 2 [COLOR=sienna]-S,0[/COLOR] [COLOR=red]16(11)/94HP Bloodied[/COLOR] Ongoing 5 (Save Ends)[COLOR=gray][COLOR=gray][s]Human Ruffian 3 -U,-5 -18/96HP[/s] Dead[/COLOR] [s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=gray]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s] Dead[/COLOR] [/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound6-1.png?t=1324447874[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Knife Fighter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanKnifeFighter.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][sblock=Human Blademaster] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanBlademaster.png[/IMG][/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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