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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5759542" data-attributes="member: 79440"><p>[GM][MENTION=44459]Luinnar[/MENTION]: According to your action block, Draglin moved to -R,-1 and attacked the Ruffians at -S,-1 and -S,-2. Unfortunately, as Dante pointed out, the map was in error. The Ruffian at -S,-2 shifted to -T,-2 after his attack hit, so draglin is not adjacent to him. </p><p> </p><p>Your flavor text, on the other hand, suggests that Draglin moved to -R,-1 and attacked the Slavehunter(-S,-1) and the Blademaster(-S,0). Since this is the only legal way to interpret the post, I'll assume that this is what happened. Let me know if you were intending something else.</p><p> </p><p>BTW: I'm assuming Draglin used Dual Strike for this. Please post power titles with rolls, either in the link text or in the IC comments (preferrably both).[/GM]Mab, from behind the bar, sends a dagger flying across the room, catching one of the thugs full in the face. The poor fellow never saw it coming. He falls, instantly dead, to the floor in an increasing pool of blood.</p><p> </p><p>The bandit next to the dead fellow, surges toward Dante, unable to connect. Dante, however, is ready and makes the ruffian pay for his pursuit. Reeling from the ranger's quick reflexes the ruffian produces a small mechanical device. The brute smiles, <span style="font-family: 'Georgia'"><span style="color: yellow"><strong>"I love me some toys!"</strong></span></span></p><p> </p><p>As the blademaster succoms the wounds of Max's blade, the slaver turns his attention toward Draglin and Max. Managing to pound the dragonborn soundly, he produces a flask of vile-looking liquid. With a maniacal laugh, he downs the potion and produces a jet of brilliant flame from between his teeth. The plume envelops Draglin and Max, but for all its show doesn't so much as singe either one. The slave looks quizically at the flask, shrugs, and grins sheepishly at the duo before him, who are certain to do more damage than he did.[sblock=Auntie Mab's Actions]<strong>Move:</strong> to -V,-7 (behind bar)</p><p> </p><p><strong>Standard:</strong> Gloaming Cut</p><p>Target: Human Ruffian 4</p><p>Attack: 1d20+16+2(Hidden)=24 vs. AC for 1d4+2+2d8(SA)=17 damage</p><p> </p><p>Human Ruffian 4 is dead[/sblock][sblock=Enemy Actions]<u><strong>Human Slavehunter</strong></u></p><p><strong>Standard:</strong> Mace</p><p>Target: Draglin</p><p>Attack: 1d20+15=30 vs. AC for 3d6+6=19 damage</p><p> </p><p><strong>Minor:</strong> Draw Elixir of Dragon Breath</p><p> </p><p><strong>Minor:</strong> Elixir of Dragon Breath</p><p>Target 1: Draglin</p><p>Attack 1: 1d20+10=20 vs. Reflex Miss</p><p>Target 2: Max</p><p>Attack 2: 1d20+10=13 vs. Reflex Miss</p><p> </p><p> </p><p><u><strong>Human Ruffian 1:</strong></u></p><p><strong>Move:</strong> to -U,-3</p><p> </p><p><strong>Standard:</strong> Mace</p><p>Target: Dante</p><p>Attack: 1d20+14=19 vs. AC Miss</p><p>Dante's Snarling Wolf IR: 1d20+16=23 vs. AC for 2d4+11=16 damage</p><p> </p><p><strong>Minor:</strong> Produce mechanical device</p><p> </p><p>[/sblock][GM]<strong>Invisible Castle was down when I rolled. All results can be found at </strong><a href="http://rolz.org/group" target="_blank"><strong>Dice Room</strong></a><strong> in a room called "The Missing Professor"</strong>[/GM][sblock=status] </p><p>Gloom <span style="color: sienna">-R,-7 </span><span style="color: gray">-12/81HP</span> <span style="color: darkorchid">11/11HS</span> 0AP <span style="color: red"><span style="color: gray">Unconscious</span> </span>Dying</p><p>Draglin <span style="color: sienna">-R,-5 </span><span style="color: red">32/74HP</span> <span style="color: darkorchid">5/9HS</span> <span style="color: red">Bloodied</span> 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn)</p><p>Dante <span style="color: sienna">-T,-1</span> <span style="color: lime">38/67HP</span> <span style="color: darkorchid">5/6HS</span> 0AP </p><p>Virgil <span style="color: sienna">-U,-5</span> <span style="color: lime">5thp+</span><span style="color: lime">85/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: sienna">-Y,-7</span> <span style="color: lime">47/60HP</span> <span style="color: darkorchid">7/7HS</span> 0AP </p><p>Max <span style="color: sienna">-S</span><span style="color: sienna">,-5</span> <span style="color: lime">53/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">-T,-2</span> <span style="color: red">46/96HP Bloodied</span> <span style="color: red"><s>Dazzling Strike</s></span> </p><p>Human Slavehunter <span style="color: sienna">-S,-1</span> <span style="color: lime">60(53)/103HP </span><span style="color: white">Marked by Draglin</span></p><p><span style="color: gray"><span style="color: gray"><s>Human Ruffian 4 -T,-3 0/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Knife Fighter -V,-4 -7/214HP</s> Dead</span></p><p><span style="color: gray"><s>Human Blademaster 2 -S,0 15/94HP</s> Dead</span></p><p><span style="color: gray"><span style="color: gray"><s>Human Ruffian 3 -U,-5 -18/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: gray">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s> Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][sblock=Map]<img src="http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound7.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p> </p><p> </p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Human Slavehunter]</p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5759542, member: 79440"] [GM][MENTION=44459]Luinnar[/MENTION]: According to your action block, Draglin moved to -R,-1 and attacked the Ruffians at -S,-1 and -S,-2. Unfortunately, as Dante pointed out, the map was in error. The Ruffian at -S,-2 shifted to -T,-2 after his attack hit, so draglin is not adjacent to him. Your flavor text, on the other hand, suggests that Draglin moved to -R,-1 and attacked the Slavehunter(-S,-1) and the Blademaster(-S,0). Since this is the only legal way to interpret the post, I'll assume that this is what happened. Let me know if you were intending something else. BTW: I'm assuming Draglin used Dual Strike for this. Please post power titles with rolls, either in the link text or in the IC comments (preferrably both).[/GM]Mab, from behind the bar, sends a dagger flying across the room, catching one of the thugs full in the face. The poor fellow never saw it coming. He falls, instantly dead, to the floor in an increasing pool of blood. The bandit next to the dead fellow, surges toward Dante, unable to connect. Dante, however, is ready and makes the ruffian pay for his pursuit. Reeling from the ranger's quick reflexes the ruffian produces a small mechanical device. The brute smiles, [FONT=Georgia][COLOR=yellow][B]"I love me some toys!"[/B][/COLOR][/FONT] As the blademaster succoms the wounds of Max's blade, the slaver turns his attention toward Draglin and Max. Managing to pound the dragonborn soundly, he produces a flask of vile-looking liquid. With a maniacal laugh, he downs the potion and produces a jet of brilliant flame from between his teeth. The plume envelops Draglin and Max, but for all its show doesn't so much as singe either one. The slave looks quizically at the flask, shrugs, and grins sheepishly at the duo before him, who are certain to do more damage than he did.[sblock=Auntie Mab's Actions][B]Move:[/B] to -V,-7 (behind bar) [B]Standard:[/B] Gloaming Cut Target: Human Ruffian 4 Attack: 1d20+16+2(Hidden)=24 vs. AC for 1d4+2+2d8(SA)=17 damage Human Ruffian 4 is dead[/sblock][sblock=Enemy Actions][U][B]Human Slavehunter[/B][/U] [B]Standard:[/B] Mace Target: Draglin Attack: 1d20+15=30 vs. AC for 3d6+6=19 damage [B]Minor:[/B] Draw Elixir of Dragon Breath [B]Minor:[/B] Elixir of Dragon Breath Target 1: Draglin Attack 1: 1d20+10=20 vs. Reflex Miss Target 2: Max Attack 2: 1d20+10=13 vs. Reflex Miss [U][B]Human Ruffian 1:[/B][/U] [B]Move:[/B] to -U,-3 [B]Standard:[/B] Mace Target: Dante Attack: 1d20+14=19 vs. AC Miss Dante's Snarling Wolf IR: 1d20+16=23 vs. AC for 2d4+11=16 damage [B]Minor:[/B] Produce mechanical device [/sblock][GM][B]Invisible Castle was down when I rolled. All results can be found at [/B][URL="http://rolz.org/group"][B]Dice Room[/B][/URL][B] in a room called "The Missing Professor"[/B][/GM][sblock=status] Gloom [COLOR=sienna]-R,-7 [/COLOR][COLOR=gray]-12/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 0AP [COLOR=red][COLOR=gray]Unconscious[/COLOR] [/COLOR]Dying Draglin [COLOR=sienna]-R,-5 [/COLOR][COLOR=red]32/74HP[/COLOR] [COLOR=darkorchid]5/9HS[/COLOR] [COLOR=red]Bloodied[/COLOR] 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn) Dante [COLOR=sienna]-T,-1[/COLOR] [COLOR=lime]38/67HP[/COLOR] [COLOR=darkorchid]5/6HS[/COLOR] 0AP Virgil [COLOR=sienna]-U,-5[/COLOR] [COLOR=lime]5thp+[/COLOR][COLOR=lime]85/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=sienna]-Y,-7[/COLOR] [COLOR=lime]47/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 0AP Max [COLOR=sienna]-S[/COLOR][COLOR=sienna],-5[/COLOR] [COLOR=lime]53/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]-T,-2[/COLOR] [COLOR=red]46/96HP Bloodied[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Human Slavehunter [COLOR=sienna]-S,-1[/COLOR] [COLOR=lime]60(53)/103HP [/COLOR][COLOR=white]Marked by Draglin[/COLOR] [COLOR=gray][COLOR=gray][s]Human Ruffian 4 -T,-3 0/96HP[/s] Dead[/COLOR] [s]Human Knife Fighter -V,-4 -7/214HP[/s] Dead[/COLOR] [COLOR=gray][s]Human Blademaster 2 -S,0 15/94HP[/s] Dead[/COLOR] [COLOR=gray][COLOR=gray][s]Human Ruffian 3 -U,-5 -18/96HP[/s] Dead[/COLOR] [s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=gray]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s] Dead[/COLOR] [/COLOR] [/sblock][sblock=Map][IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/BarRoomBrawlRound7.png[/IMG][/sblock][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][sblock=Human Slavehunter] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanSlavehunter.png[/IMG] [/sblock][/sblock] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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