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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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<blockquote data-quote="H.M.Gimlord" data-source="post: 5763563" data-attributes="member: 79440"><p>The last of the thugs swings his mace at Dante, but manages only to make a dent in the floor as the ranger steps out of the way. Dante, himself, counters with his chains, but they are too slow. The goon rolls out of the way just as Dante's blades cut into the floorboards.</p><p> </p><p>Looking over his shoulder, the thug realizes that he is the only one left. Shugging, he heaves the mechanical device into the air, <span style="color: magenta">"Catch!"</span></p><p> </p><p>The device makes a ticking sound as it follows its vertical trajectory and falls back to the floor. Before it hits, however, the ruffian decides to make his exit. He bounds over the bar and into the kitchen. Despite a nasty, parting cut made by Virgil, the goon manages to staunch his bleeding long enough that he leaves no trail to follow.</p><p> </p><p>The ticking device lands next to Virgil and explodes, dealing him a nasty gash, but the lizard is quick to shrug it off.</p><p> </p><p>The bartender, wishing to be of service, materializes from his crouch behind the bar, <span style="color: yellow">"'E didn' take the stairs up. 'E mus' be 'eaded for the cellah. It's th'onlih way out from thah."</span></p><p> </p><p>[sblock=Auntie Mab's Actions]<strong>Move:</strong> Stand</p><p><strong>Standard:</strong> Gloaming Cut</p><p>Target: Human Ruffian</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3315181/" target="_blank"><span style="color: #800080">1d20+16+2(Hidden)=36 vs. AC for 1d4+2+2d8(SA)=15</span></a></p><p>Granted Shift: to -W,-8</p><p> </p><p><strong>Stealth:</strong> (No roll necessary for ruffian. She's hidden)</p><p> </p><p>[/sblock][sblock=Enemy Actions]<u><strong>Human Ruffian 1:</strong></u></p><p><strong>Minor:</strong> Arm Level 14 Clockwork Bomb to detonate at the end of his turn</p><p> </p><p><strong>Standard:</strong> Mace</p><p>Target: Dante</p><p>Attack: <a href="http://invisiblecastle.com/roller/view/3315200/" target="_blank"><span style="color: #800080">1d20+14=19 vs. AC</span></a> Miss</p><p> </p><p>Dante Snarling Wolf Stance Attack: <a href="http://invisiblecastle.com/roller/view/3315200/" target="_blank"><span style="color: #800080">1d20+16+2(Flanking)=22 vs. AC</span></a> Miss</p><p>Granted Snarling Wolf Stance Shift: to -S,0</p><p> </p><p>Move: Run past -AA,-6 and out of sight</p><p> </p><p><strong>Virgil OA:</strong> <a href="http://invisiblecastle.com/roller/view/3315213/" target="_blank"><span style="color: #800080">1d20+14=26 vs. AC for 1d8+4=5 damage</span></a></p><p> </p><p>Stealth=<a href="http://invisiblecastle.com/roller/view/3315214/" target="_blank"><span style="color: #800080">1d20+14=25</span></a> Ruffian 1 is Hidden</p><p> </p><p>Bomb explodes:</p><p>Target 1: Virgil</p><p>Attack 1: <a href="http://invisiblecastle.com/roller/view/3315200/" target="_blank"><span style="color: #800080">1d20+17=27 vs. Reflex</span></a> Hit</p><p>Damage: <a href="http://invisiblecastle.com/roller/view/3315200/" target="_blank"><span style="color: #800080">3d10=14</span></a> Fire damage</p><p> </p><p>(I rolled for Dante too, but he shifted out of range. The roll missed anyway).</p><p> </p><p>[/sblock][GM]<strong>Invisible Castle was down when I rolled. All results can be found at </strong><a href="http://rolz.org/group" target="_blank"><strong><span style="color: #800080">Dice Room</span></strong></a><strong> in a room called "The Missing Professor"</strong>[/GM][sblock=status] </p><p>Gloom <span style="color: gray">-12/81HP</span> <span style="color: darkorchid">11/11HS</span> 0AP <span style="color: red"><span style="color: gray">Unconscious</span> </span>Dying</p><p>Draglin <span style="color: red">32/74HP</span> <span style="color: darkorchid">5/9HS</span> <span style="color: red">Bloodied</span> 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn)</p><p>Dante <span style="color: lime">38/67HP</span> <span style="color: darkorchid">5/6HS</span> 0AP </p><p>Virgil <span style="color: lime">76/94</span> <span style="color: darkorchid">2/2HS</span></p><p>Auntie Mab <span style="color: lime">47/60HP</span> <span style="color: darkorchid">7/7HS</span> 0AP </p><p>Max <span style="color: lime">45/67HP</span> <span style="color: darkorchid">8/8HS</span> 1AP</p><p> </p><p>Human Ruffian 1 <span style="color: sienna">?</span> <span style="color: red">4/96HP Bloodied</span> <span style="color: red"><s>Dazzling Strike</s></span> Hidden</p><p><span style="color: gray"><s>Human Slavehunter -S,-1 -7/103HP</s> Dead </span></p><p><span style="color: gray"><span style="color: gray"><s>Human Ruffian 4 -T,-3 0/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Knife Fighter -V,-4 -7/214HP</s> Dead</span></p><p><span style="color: gray"><s>Human Blademaster 2 -S,0 15/94HP</s> Dead</span></p><p><span style="color: gray"><span style="color: gray"><s>Human Ruffian 3 -U,-5 -18/96HP</s> Dead</span></span></p><p><span style="color: gray"><s>Human Blademaster 1 -12/94HP</s></span><span style="color: red"> <span style="color: gray">Dead</span> </span></p><p><span style="color: red"><span style="color: gray"><s>Human Ruffian -22/96HP</s> Dead</span></span></p><p><span style="color: red"></span></p><p>[/sblock][GM]No map is necessary at this point[/GM][sblock=Terrain: Please Read][sblock=Furniture]</p><p></p><ul> <li data-xf-list-type="ul">This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage.</li> <li data-xf-list-type="ul">Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone.</li> <li data-xf-list-type="ul">Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</li> <li data-xf-list-type="ul">Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up.</li> </ul><p>[/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled.</li> <li data-xf-list-type="ul">Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture).</li> <li data-xf-list-type="ul">Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost).</li> </ul><p>[/sblock][sblock=Wall Torches] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">These can be used as improvised weapons.</li> <li data-xf-list-type="ul">To remove a torch requires a minor action.</li> <li data-xf-list-type="ul">Hitting with a torch does 1d4 fire damage.</li> <li data-xf-list-type="ul">If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square.</li> </ul><p>[/sblock][sblock=Bystanders] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">Bystanders are the ones <u>without</u> illuminated bases.</li> <li data-xf-list-type="ul">Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening.</li> <li data-xf-list-type="ul">For every bystander hit (whether you do it or not),<strong> the party loses 100XP</strong> (after doubling) from the encounter total.</li> <li data-xf-list-type="ul">For every bystander killed (whether you do it or not), <strong>the party loses an <u>additional</u> 400XP</strong>(after doubling) from the encounter total.</li> </ul><p>[/sblock][sblock=Kitchen] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><ul> <li data-xf-list-type="ul">The kitchen is behind a bar with a stove/oven visible and stairway leading <u>up</u> (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage.</li> <li data-xf-list-type="ul">The rest of the kitchen is not yet viewable from your vantagepoint.</li> </ul><p>[/sblock][sblock=Door to the Northwest] </p><p></p><ul> <li data-xf-list-type="ul">You are, as of yet, uncertain where this door leads.</li> <li data-xf-list-type="ul">Breakdown requires a DC 20 strength check.</li> <li data-xf-list-type="ul">Picking requires a DC 20 Thievery check.</li> <li data-xf-list-type="ul">Opening (or trying it) requires a minor action.</li> </ul><p>[/sblock][sblock=Stairway to the Southwest]This stairway leads <u>up</u>. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><img src="http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][/sblock][GM]Choices:</p><p></p><p>Pursue the Ruffian</p><ul> <li data-xf-list-type="ul">Question the bartender further</li> <li data-xf-list-type="ul">Pursue the Ruffian</li> <li data-xf-list-type="ul">Take a short rest and investigate the cellar at a slower pace (the risk here is that the Ruffian could have time to find more cronies, and come back).</li> </ul><p><strong>Interesting point (In case you forgot): </strong>The slave hunter, the blademasters and the thug that escaped all had a shiny, gray, leather insignia sown onto their tunics that depicted dragon. [sblock=Insight DC 18]The leather of the insignia looked alot like the leather that made up Lord Astrix's outfit[/sblock][/GM]</p></blockquote><p></p>
[QUOTE="H.M.Gimlord, post: 5763563, member: 79440"] The last of the thugs swings his mace at Dante, but manages only to make a dent in the floor as the ranger steps out of the way. Dante, himself, counters with his chains, but they are too slow. The goon rolls out of the way just as Dante's blades cut into the floorboards. Looking over his shoulder, the thug realizes that he is the only one left. Shugging, he heaves the mechanical device into the air, [COLOR=magenta]"Catch!"[/COLOR] The device makes a ticking sound as it follows its vertical trajectory and falls back to the floor. Before it hits, however, the ruffian decides to make his exit. He bounds over the bar and into the kitchen. Despite a nasty, parting cut made by Virgil, the goon manages to staunch his bleeding long enough that he leaves no trail to follow. The ticking device lands next to Virgil and explodes, dealing him a nasty gash, but the lizard is quick to shrug it off. The bartender, wishing to be of service, materializes from his crouch behind the bar, [COLOR=yellow]"'E didn' take the stairs up. 'E mus' be 'eaded for the cellah. It's th'onlih way out from thah."[/COLOR] [sblock=Auntie Mab's Actions][B]Move:[/B] Stand [B]Standard:[/B] Gloaming Cut Target: Human Ruffian Attack: [URL="http://invisiblecastle.com/roller/view/3315181/"][COLOR=#800080]1d20+16+2(Hidden)=36 vs. AC for 1d4+2+2d8(SA)=15[/COLOR][/URL] Granted Shift: to -W,-8 [B]Stealth:[/B] (No roll necessary for ruffian. She's hidden) [/sblock][sblock=Enemy Actions][U][B]Human Ruffian 1:[/B][/U] [B]Minor:[/B] Arm Level 14 Clockwork Bomb to detonate at the end of his turn [B]Standard:[/B] Mace Target: Dante Attack: [URL="http://invisiblecastle.com/roller/view/3315200/"][COLOR=#800080]1d20+14=19 vs. AC[/COLOR][/URL] Miss Dante Snarling Wolf Stance Attack: [URL="http://invisiblecastle.com/roller/view/3315200/"][COLOR=#800080]1d20+16+2(Flanking)=22 vs. AC[/COLOR][/URL] Miss Granted Snarling Wolf Stance Shift: to -S,0 Move: Run past -AA,-6 and out of sight [B]Virgil OA:[/B] [URL="http://invisiblecastle.com/roller/view/3315213/"][COLOR=#800080]1d20+14=26 vs. AC for 1d8+4=5 damage[/COLOR][/URL] Stealth=[URL="http://invisiblecastle.com/roller/view/3315214/"][COLOR=#800080]1d20+14=25[/COLOR][/URL] Ruffian 1 is Hidden Bomb explodes: Target 1: Virgil Attack 1: [URL="http://invisiblecastle.com/roller/view/3315200/"][COLOR=#800080]1d20+17=27 vs. Reflex[/COLOR][/URL] Hit Damage: [URL="http://invisiblecastle.com/roller/view/3315200/"][COLOR=#800080]3d10=14[/COLOR][/URL] Fire damage (I rolled for Dante too, but he shifted out of range. The roll missed anyway). [/sblock][GM][B]Invisible Castle was down when I rolled. All results can be found at [/B][URL="http://rolz.org/group"][B][COLOR=#800080]Dice Room[/COLOR][/B][/URL][B] in a room called "The Missing Professor"[/B][/GM][sblock=status] Gloom [COLOR=sienna] [/COLOR][COLOR=gray]-12/81HP[/COLOR] [COLOR=darkorchid]11/11HS[/COLOR] 0AP [COLOR=red][COLOR=gray]Unconscious[/COLOR] [/COLOR]Dying Draglin [COLOR=sienna] [/COLOR][COLOR=red]32/74HP[/COLOR] [COLOR=darkorchid]5/9HS[/COLOR] [COLOR=red]Bloodied[/COLOR] 1AP, Rain of Steel (1d6+4 damage to enemies starting turns adjacent to Draglin, rolled during Draglin's turn) Dante [COLOR=lime]38/67HP[/COLOR] [COLOR=darkorchid]5/6HS[/COLOR] 0AP Virgil [COLOR=lime]76/94[/COLOR] [COLOR=darkorchid]2/2HS[/COLOR] Auntie Mab [COLOR=lime]47/60HP[/COLOR] [COLOR=darkorchid]7/7HS[/COLOR] 0AP Max [COLOR=lime]45/67HP[/COLOR] [COLOR=darkorchid]8/8HS[/COLOR] 1AP Human Ruffian 1 [COLOR=sienna]?[/COLOR] [COLOR=red]4/96HP Bloodied[/COLOR] [COLOR=red][s]Dazzling Strike[/s][/COLOR] Hidden [COLOR=gray][s]Human Slavehunter -S,-1 -7/103HP[/s] Dead [/COLOR] [COLOR=gray][COLOR=gray][s]Human Ruffian 4 -T,-3 0/96HP[/s] Dead[/COLOR] [s]Human Knife Fighter -V,-4 -7/214HP[/s] Dead[/COLOR] [COLOR=gray][s]Human Blademaster 2 -S,0 15/94HP[/s] Dead[/COLOR] [COLOR=gray][COLOR=gray][s]Human Ruffian 3 -U,-5 -18/96HP[/s] Dead[/COLOR] [s]Human Blademaster 1 -12/94HP[/s][/COLOR][COLOR=red] [COLOR=gray]Dead[/COLOR] [/COLOR] [COLOR=red][COLOR=gray][s]Human Ruffian -22/96HP[/s] Dead[/COLOR] [/COLOR] [/sblock][GM]No map is necessary at this point[/GM][sblock=Terrain: Please Read][sblock=Furniture] [LIST] [*]This will be treated as difficult terrain, but Creatures that are hit while standing in a square that is more than 1/4 occupied by a piece of furniture are subject to a DC 18 athletics check. Failure means that the creature falls prone in a random square adjacent to the piece of furniture and takes 1d6 points of damage. [*]Dropping (or falling) prone behind furniture gives you total concealment and superior cover against any creature on the opposite side of the furniture. From any angle, it provides normal cover, but no concealment. From the same side, you are simply prone. [*]Chairs and stools can be moved 1 square as a minor action, but tables and benches require a standard action. Moving anything further than one square expends a standard action and a move action. (I'm going to assume that everyone here is strong enough to move a table so no strength check ;)). [*]Chairs, stools, food, plates, cutlery, and mugs can be used as improvised weapons requiring a minor action to pick them up. [/LIST][/sblock][sblock=The Bar]More accurately, squares -v,-10 through -V,-6 and -W,-6 through -Z,-6. [LIST] [*]Hurdling the bar takes a 2 square jump check (Athletics DC 20), but, if successful, it allows a creature to continue its move without counting the square hurdled. [*]Failure means that you fall prone on top of the bar taking 1d6 points of damage (see Furniture). [*]Creatures can climb over the bar in 2 squares of movement (4 if you count the bar stools. Remember that bar stools are difficult terrain and are not included in this cost). [/LIST][/sblock][sblock=Wall Torches] [LIST] [*]These can be used as improvised weapons. [*]To remove a torch requires a minor action. [*]Hitting with a torch does 1d4 fire damage. [*]If a torch is used as a ranged weapon, it can possibly set fire to something. On a roll of 1 with a d6, the target square becomes a zone in which any creature passing through the zone takes 1d4 fire damage. Every round thereafter, a 1d4 is rolled. On a roll of 1, the zone grows to an adjacent square. [/LIST][/sblock][sblock=Bystanders] [LIST] [*]Bystanders are the ones [U]without[/U] illuminated bases. [*]Bystanders are unarmed, and were either curious as to the outcome of the fight, but unwilling to engage, or they were trapped in the bar before they could get out,...or they are asleep in a drunken stupor, unaware of what is happening. [*]For every bystander hit (whether you do it or not),[B] the party loses 100XP[/B] (after doubling) from the encounter total. [*]For every bystander killed (whether you do it or not), [B]the party loses an [U]additional[/U] 400XP[/B](after doubling) from the encounter total. [/LIST][/sblock][sblock=Kitchen] [LIST] [*]The kitchen is behind a bar with a stove/oven visible and stairway leading [U]up[/U] (Remember you're looking for a cellar). The oven is hot. Being pushed or slid into it deals you 1d6 damage. [*]The rest of the kitchen is not yet viewable from your vantagepoint. [/LIST][/sblock][sblock=Door to the Northwest] [LIST] [*]You are, as of yet, uncertain where this door leads. [*]Breakdown requires a DC 20 strength check. [*]Picking requires a DC 20 Thievery check. [*]Opening (or trying it) requires a minor action. [/LIST][/sblock][sblock=Stairway to the Southwest]This stairway leads [U]up[/U]. (Remember you're looking for a cellar).[/sblock][/sblock][sblock=Enemy Stats][sblock=Human Ruffian] [IMG]http://i571.photobucket.com/albums/ss151/HMGimlord/HumanRuffian.png[/IMG] [/sblock][/sblock][GM]Choices: Pursue the Ruffian [LIST] [*]Question the bartender further [*]Pursue the Ruffian [*]Take a short rest and investigate the cellar at a slower pace (the risk here is that the Ruffian could have time to find more cronies, and come back). [/LIST][B]Interesting point (In case you forgot): [/B]The slave hunter, the blademasters and the thug that escaped all had a shiny, gray, leather insignia sown onto their tunics that depicted dragon. [sblock=Insight DC 18]The leather of the insignia looked alot like the leather that made up Lord Astrix's outfit[/sblock][/GM] [/QUOTE]
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[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)
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