• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] The Paper Chase (Judge: renau1g)

[sblock=OOC]If you're delaying to make sure Grys gets combat advantage against the enemies, there's no need for that. He went before you last turn, and has therefore yet to get the benefit of your TENT effect - so he'll get it this turn. Everyone else went after you, while the enemies were dazed, last turn, so they won't be dazed during their turns this round.

Think this is the way that posting-order action resolution and TENT effects are handled according to Mal's combat rules, which seem pretty widely used around here; in any case it seems the simplest method of making sure that you can't double up (or gimp yourself) on TENT effects just by posting before or after people in the next round.[/sblock]

[sblock=OOC]
I think he is delaying since I asked people to do so. Grys has the Challenge Seeking weapon which does more damage against undamaged foes and Grys had to delay until Serris moves. So having the others delay after Grys means a potential for more damage overall.

There are problems with Mal's system. For example stun until save effects or death saving throws (e.g. the leader just gives an extra save or heal by posting first and the disabled player doesn't lose his turn that round like he should). Even immobilized until save, the leader gives a save and it's as if the PC was never immobilized.

The players should try to stay close to the normal initiative, otherwise other problems like these start to creep in. There's also extra bookkeeping issues (like keeping track of who went before TENT and who didn't) that come up the more the players randomly take init.

Not saying that we shouldn't use Mal's system, we should because of the size of the group. Just saying that Mal's system has its own set of flaws.
[/sblock]
 

log in or register to remove this ad

[sblock=ooc]
I am delaying because of KarinsDad's request :)

I was not sure about status effects. It can get confusing for others since you don't know if monsters are dazed or not until the start of the next turn (or whenever you know you hit them). Thus taking advantage of Combat Advantage.

[/sblock]
 

[sblock=actions]Serris spends a minor action and a pp to mark both rw sb on mythra, then he moves next to baracus and uses ire strike on c.[/sblock]
 

Baracus curses as the zombie throws more ... whatever it is that he is throwing... at his allies. The brawler sinks his fingers in deeper, move into the corner of the room, dragging the corpse with him and slamming the enemy into the wall, the force jolting him from Baracus' hands, but leaving the enemy on the ground. Baracus takes advantage and punches down hard on the creatures neck and holds it down.

"Let's see you try that again" he says to the struggling corpse, risking a quick look over his shoulder at the others "You all ok over there? he shouts

[sblock=OOC]

Move: Forceful Drag - Move to B2, slide c to A1, drop prone at end of it. This breaks the grab
Standard:grappling strike against c (1d20+13=28, 1d6+8=12) Hits AC 28 for 12 damage and he's grabbed TENT. Can't stand until breaks grab.
Free: Mark enemy
Minor: Laugh
[/sblock]

[sblock=Stats]

Baracus[Sblock=stats]
Male Human Fighter 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 14
HP 350/52hp, Bloodied 26, Surge Value 13, Surges 7/11
AC 22; Fortitude 23, Reflex 16, Will 16
Speed 5
Action Points:0
Second Wind:Not Used

Powers:
At will:
Grappling Strike
Knockdown Assault
Dual Strike

Encounter:
Takedown Attack
Slamming Rush
Forceful Drag


Daily:
Villain's Menace
Dwarven Scale Armor +1

[/Sblock][/sblock]
 

OOc> could someone please takeover ORsik so I don-t slow everyone down? KarinsDad seemed more familiar with Runepriest so if he-s willing? Otherwise, volonteer freely. Thanks
 


kal'Tarron stops for a moment, blinking rapidly. He shakes his head, "did the world go way for few moments there? Or was it just me?".

With a shrug he returns to the fight.
 


[sblock=raion]
Grys' Aegis of Shielding is a mark, so we both marked the same foe. Presumably, since Grys delayed until after Serris moved, Grys' mark will take precedence.
[/sblock]

Orsik tries to protect Mythra by holding off the two closest foes. but his first swing is a miss.

[sblock=Actions]
Move = move to G6
Standard = Divine Rune of Thunder on rw sb 1, Protection Rune

Divine Rune of Thunder vs. AC 13 misses
[/sblock]
 

[sblock=ooc]Missed that the one was marked, due to trying to follow from my phone. Alas. Wouldn't have spent the pp if i'd noticed. low stress. [/sblock]
 

Into the Woods

Remove ads

Top