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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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<blockquote data-quote="KarinsDad" data-source="post: 5451785" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>Sure, I have a question.</p><p></p><p>Could we have a real map?</p><p></p><p>Not to be critical about VV's effort, I think it's great that he put that effort in, but a 20x27 camp on a 39x46 map that we need to help protect is, quite frankly, extremely tough. The PCs will be spread so far out that they won't be able to do much of anything. Our group got burned once before and almost had a TPK with the PCs spread out. Anti had no clue how devastating the terrain in the last encounter was for the synergies of our particular group. For example, a runepriest is designed to be adjacent to allies.</p><p></p><p>If the PCs bunch up in an area, the NPCs will wipe out the villagers. If they don't bunch up, they cannot help each other.</p><p></p><p>As a DM who put a 21x42 map with just 3 foes (an N-2 encounter) for 5 PCs here on LEB where the PCs did not have to protect anything, but just attack in one direction, it was a 13+ round encounter of PCs running all over the place. 39x46 or even just the 20x27 of the camp itself will be a lot worse. Artillery and controllers can just pick us apart.</p><p></p><p>Please learn from my DMing mistake renau1g. If an N-2 encounter on a large map is 13 rounds, how many rounds will an N or tougher encounter be for a map that allows for more directions and potentially larger size?</p><p></p><p>Unless the encounter is super easy, we'll be at it on such a large map for 6+ months and a harder encounter will most likely be a TPK, or at least a TPK for the friendly NPCs. There is no way to protect such a large area from multiple directions. Unless there are only 5 or 6 weak foes, a handful of even minion artillery surrounding us will take multiple rounds per minion to get to and wipe out for non-ranged PCs. There are something like 10 openings in the village. We cannot defend from 10 directions and foes attacking from the outside have too many ways to shoot and hide.</p><p></p><p>PS. I couldn't find the wall on the map, so it'll be real tough to set up traps and funnel attacks over such a large area either.</p><p></p><p>Might I suggest any of the tent camps from:</p><p></p><p>page 43 of Dungeon 169</p><p>page 27 of Dungeon 166</p><p>page 7 of Dungeon 164</p><p></p><p>Put a partial wall and a few crates/barrels around them and you'd be done quickly renau1g. Anti liked using Dungeon maps, so it's possible that he was going to use one of these anyway.</p><p></p><p>Sorry VV, but I just see your map as fairly non-viable for PBP. It's just too darn big with too many wide open terrain features. For example, 3x3 area effects are totally useless in such a large area since I assume the foes won't be stupid enough to be that close to each other.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5451785, member: 2011"] [sblock=OOC] Sure, I have a question. Could we have a real map? Not to be critical about VV's effort, I think it's great that he put that effort in, but a 20x27 camp on a 39x46 map that we need to help protect is, quite frankly, extremely tough. The PCs will be spread so far out that they won't be able to do much of anything. Our group got burned once before and almost had a TPK with the PCs spread out. Anti had no clue how devastating the terrain in the last encounter was for the synergies of our particular group. For example, a runepriest is designed to be adjacent to allies. If the PCs bunch up in an area, the NPCs will wipe out the villagers. If they don't bunch up, they cannot help each other. As a DM who put a 21x42 map with just 3 foes (an N-2 encounter) for 5 PCs here on LEB where the PCs did not have to protect anything, but just attack in one direction, it was a 13+ round encounter of PCs running all over the place. 39x46 or even just the 20x27 of the camp itself will be a lot worse. Artillery and controllers can just pick us apart. Please learn from my DMing mistake renau1g. If an N-2 encounter on a large map is 13 rounds, how many rounds will an N or tougher encounter be for a map that allows for more directions and potentially larger size? Unless the encounter is super easy, we'll be at it on such a large map for 6+ months and a harder encounter will most likely be a TPK, or at least a TPK for the friendly NPCs. There is no way to protect such a large area from multiple directions. Unless there are only 5 or 6 weak foes, a handful of even minion artillery surrounding us will take multiple rounds per minion to get to and wipe out for non-ranged PCs. There are something like 10 openings in the village. We cannot defend from 10 directions and foes attacking from the outside have too many ways to shoot and hide. PS. I couldn't find the wall on the map, so it'll be real tough to set up traps and funnel attacks over such a large area either. Might I suggest any of the tent camps from: page 43 of Dungeon 169 page 27 of Dungeon 166 page 7 of Dungeon 164 Put a partial wall and a few crates/barrels around them and you'd be done quickly renau1g. Anti liked using Dungeon maps, so it's possible that he was going to use one of these anyway. Sorry VV, but I just see your map as fairly non-viable for PBP. It's just too darn big with too many wide open terrain features. For example, 3x3 area effects are totally useless in such a large area since I assume the foes won't be stupid enough to be that close to each other. [/sblock] [/QUOTE]
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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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