4E [Adventure] The Paper Chase, Part 2 (Judge: renau1g)


The following day dawns gray and cloudy, with a light drizzle soaking into the dust and grime of Clifftop's streets. With most of the group still aching from the previous day's exertions, the prospect of the long, long walk up to the University Quarter is considerably less enticing for our heroes this time around. Thankfully, it doesn't take long to flag a skycab for those who are so inclined, and Baracus's strident anti-flying stance is now a nonissue since he is presumably still busy drowning his heebie-jeebies in the dive bars of Khyber's Gate.

One way or the other, having spent the morning taking care of any shopping or other preparations, the group - with its two new additions - assembles in the pleasant streets of the University Quarter outside Professor Farrow's office. Presently they are admitted into the badly-organised stockroom of books, manuscripts and assorted arcane junk that Farrow calls an office.

"Aha, there you are," the Professor says absently, scribbling away on note paper; after a moment he finishes what he was writing, puts the pen aside and looks up with a smile of satisfaction. "Excellent. I was scarcely looking forward to the process of hiring replacements. I trust you are all well-rested? And I see we have some new additions - fine, fine. I have a little jaunt into the country planned for you all. A chance to take some mountain air."

* * *


Player Characters:
Mythra (Luinnar) - Eladrin Wizard 6
kal'Tarron (rb780nm) - Deva Avenger 5
Grys (KarinsDad) - Eladrin Swordmage/Wizard 6 (?)
Orsik (MetaVoid) - Goliath Runepriest 5
Muzdum (Voda Vosa) - Dwarf Fighter 6
Alexia (TwoHeadsBarking) - Human Dhampyr Bard 6

I'll be checking over sheets in the next few days and approving where necessary. If you have levelling or shopping to do then try to finalise that ASAP please.

Not sure how much background the newcomers have - feel free to ask the Professor any questions now and fill in the blanks.

* * *

- Please include a summary of your character's stats and current status (hp, surges, powers used, temporary buffs/debuffs and so on) and a link to your character sheet in your first post, and in each post you make during combat.

- Invisible Castle is my preferred dice roller, but the built-in one is fine too.

- I will make use of sblocks. Sometimes these will contain information that requires you to beat a certain skill check DC to access it, sometimes they will be directed at specific players. Either way, please abide by the honour system and don't read sblocks that you shouldn't.

- I will generally roll initiative for everybody to keep things moving. Combat will proceed with Mal's simplified Initiative rules; players beating enemy initiative go, then the enemies, then all the players. Actions are resolved in the order they're posted. TENT effects can only benefit or harm a given combatant once - if a Leader goes first in one round and gives everybody +2 damage TENT, they only get that bonus for one round, even if the Leader happens take his turn last in the next round.

- If you make a wishlist, I'll consult it when I'm distributing loot.

- I'm hoping for a fast-ish posting rate. 1/day would be lovely. If any of you guys know you won't be able to make that routinely, tell me now so I can adjust my expectations. Otherwise, if I'm waiting on a post from somebody and they're holding up the game for more than 24 hours, they'll be NPCd. If your posting will be interrupted temporarily (for holidays or suchlike) then just tell me beforehand.

- Following my experiences from the last adventure, I'm going to be a bit more forthcoming with monster stats - not to the point of posting whole statblocks or anything, but I won't be concealing the bonuses on their attacks any more, and I'll keep a note of defenses as you reveal information about them (in a >x <y form).
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OOC: Thanks again r1!

"A ways clear of the Sharn fog," Farrow says with a smile. "The mountains in question are the Blackcaps. A curious letter has been passed on to me by way of the labyrinthine channels of University administration; it was destined for Howard's defunct office and now, intolerably delayed, it has come to my attention at last. See for yourself."

He tosses a neatly folded note onto the top of the mass of papers that covers his desk.

[sblock=The Letter]Howard,

I did not wish to contact you like this, but I am left with no choice. There has been no response from the usual channel, and the situation worsens day by day. Our partners have deserted us, offering no explanation, and without their protection our position here is precarious. I feel I am taking my life in my hands just making the trip into Sharford to mail this letter. We need immediate support, or all shall be lost.

Humbly yours,

"This 'project' demands investigation, I'm sure you'll agree. The town mentioned - Sharford - lies in the Eastern foothills of the Blackcaps; that seems like a sufficient starting point."


"What do you know about Sharford, or this Derslin?" kal'Tarron asks.

What do I know about it? History check +8


Another foolish errand I see. At least I will be able to easily to lose the Bard and the Dwarf in the mountains. The reward will be...? Mythra says dryly.

Mythra is all done.

History check to know Sharford, or this Derslin as well.
History = 16, lol.
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 46/46hp, Bloodied 19, Surge Value 9, Surges 9/9
AC 20; Fortitude 16, Reflex 17, Will 18
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Mage Hand
Mystical Debris

Fey Step
Illusory Obstacles
Hypnotic Pattern

Tome of Binding
Second Wind

Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
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"What do you know about Sharford, or this Derslin?" kal'Tarron asks.
"Very little," Farrow says bluntly. "Sharford seems to be an unremarkable logging town, and this person Derslin is not known to me."

Likewise, none of the group have heard anything of note regarding either name.

Another foolish errand I see. At least I will be able to easily to lose the Bard and the Dwarf in the mountains. The reward will be...? Mythra says dryly.
Farrow smiles indulgently. "Ah yes, it must be time for you to launch into another tirade on the theme of how a mage of your stature does not work for mere gold but demands magical artifacts and whatnot, yes?" he opens a draw of his desk. "Allow me to pre-empt you." He pulls out a pair of fine calfskin gloves, studded with jewels and intricately embroidered, and throws them carelessly onto his desk. "These came into my possession recently, and it strikes me that you may get some use from them - more use, at least, than they would be sitting in one of the University's vaults. Consider them a bonus from the last job."

"As for the payment for this next task; it involves some travel, and will thus take up more of your time than the last. I am therefore not unaware that you will require more compensation. I propose a lump sum of nine hundred gold upon your return, should you succeed in getting to the bottom of this mysterious 'project'."

OOC: That's a pair of Resplendent Gloves (heroic tier) for Mythra - he was owed a parcel for level 5.

KD, Grys will be getting his parcel shortly.



Dirty, need repair, but it will do. says Mythra, picking up the gloves, frowning at them and putting them in his bag. Mythra then walks over and whispers something in Alexia's ears.

Nine hundred gold is hardly a stately sum for the task at hand...You're a Bard, use you" legendary" skills and get us more gold![/sblock]

Mythra then walks away. And as for transportation...? he then says to Farrow.

OOC: Thanks for the gloves! :)
Alexia gives a slight grin to Mythra, and then walks forward. She smiles widely to Farrow, "Greetings, professor. My name is Alexia Madgearu. Now, it is my understanding that the last time you send this group out on a task, two of them didn't come back. I'm not unfamiliar with, or adverse to, danger, but when a job carries this level of risk, it should also carry a similar level of reward. I don't wish to ask for more than you can afford, but it does seem like you're asking a lot of us. Perhaps you will not find it unreasonable that we do the same of you." Her tone is level and pleasant, her eyes never leaving Farrow.

[sblock=ooc]Diplomacy 31. Not bad for untrained.

Also, can everyone distinguish between the color Alexia uses and the one Mythra uses? I'd be happy to change if they are too similar.[/sblock]


The professor sits back, puffing his cigar and doing his best to maintain a poker face, but it's obvious that Alexia is swaying him. "Well, er - that is to say - hmm. To be precise, if you will allow me a moment's pedantry, only one of the group failed to return - a second merely chose to depart, after collecting his payment. But... yeeees. Not unreasonable, as you say. Allow me to be candid: coin is not something I have in ever-abundant supply, but I can recompense you in other ways. A good number of enchanted items pass through my hands, one way or the other." He gestures to the gloves that Mythra is inspecting. "In other words, there's more where those came from. I will ensure there is some manner of bonus awaiting your success. Does that sound acceptable?"

Mythra then walks away. And as for transportation...? he then says to Farrow.
"Yes, yes, I will fund that. The lightning rail will take you to Hatheril, and from there you can hire a carriage to Sharford."


"Yes, yes, I will fund that. The lightning rail will take you to Hatheril, and from there you can hire a carriage to Sharford."
I thought you were paying for the transportation...? Mythra says. Shouldn't you pay for the carriage then?

The colors looks fine to me :)

Also, mind if I buy some ritual ingredients for Mythra Antithetist? I forgot to buy some Mystic Salves[/sblock]


The professor gives a sigh. "How do you propose I hire the carriage from here? Am I to devise some new magical ritual to remotely contact each of Hatheril's cab drivers, inviting them to bid for my business, and then magically transfer payment to them? Just find a conveyance when you get there, and I will cover the costs when you return."

OOC: VV and MetaVoid haven't checked in yet. Are you guys here?


"Well, it sounds like we should reequip ourselves and then head to the lightning rail. Thanks for the assignment Professor. I'm not quite sure when we'll get back. It'll probably be at least a month, maybe more. And, don't mind Mythra." Grys says with a twinkle in his eye. "He's just the dumbest smart guy the world has ever seen."


OOC: Regarding Luinnar's earlier shopping query: yes. Feel free to do any shopping you need to, we can assume you did it before coming to see the Professor or that you nipped into a convenient shop on the way to the Lightning Rail.

Regarding Grys's 'at least a month' prediction: depending on how things go at the other end that may of course be accurate, but I just wanted to point out that looking at the travel times, it's not necessarily going to take that long. The Lightning Rail to Hatheril is about 48 hours, and from there to Sharford by carriage might be another couple of days, for a round trip of something just over a week.

Voda Vosa

Another foolish errand I see. At least I will be able to easily to lose the Bard and the Dwarf in the mountains. The reward will be...? Mythra says dryly.
"Seems tis lass know nothin' o' mountains nor dwarves. Lose a dwarf in the mountains? Comenone, yer some of those fluffy mages lass, ye shoulda know better." taunts Muzdum with a chuckle. As the professor keeps giving them details, Muzdum frowns and shrugs.

"I'm Muzdum Firebelly, of the Firebelly clan. Ye got yerself a relic 'ere professor."
The dwarf smiles.

"Seems I'll be yer guide in the mountains. If we have to climb, ye stay next to me, else ye'll surely fall to yer death." the dwarf laughs hearty, seemingly excited by the danger ahead.

[sblock=Muzdum Firebelly]

Male Dwarf Brawler Fighter 6
Medium natural humanoid (Humaniod)
Initiative 5; Senses Passive Insight 14, Passive Perception 14
HP 62, Bloodied 31, Surge Value 15, Surges 12
AC 25; Fortitude 22, Reflex 17, Will 15
Saving Throws +5 racial vs Poison
Speed 5
Inescapable Waraxe +2 (Standard; at-will)
+12 vs AC; 1d12+10. Versatile.
Defensive Spiked gauntlet +1 (Standard; at-will)
+11 vs AC; 1d6+7
Hand Crossbow (Standard; at-will)
+8 vs. AC; 1d6+2 damage
Second Wind (Minor; Encounter) ✦ Personal
You spend a healing surge and regain 15 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Combat agility (Oportunity attack; at-will) ✦ Martial, Weapon
Trigger: An enemy adjacent to you takes an action that provokes an opportunity attack Effect: After the triggering enemy completes the action, you shift 2 squares. You must end the shift closer to the target than you were when you began the shift. Then make the following attack: +12 vs AC, (HIT) 1d12+10, and you knock the target prone.
Combat challenge (Imm. Interrupt; at-will) ✦ Martial, Weapon
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy: +12 vs AC, (HIT) 1d12+10
Slash and Pummel (Standard; at-will) ✦ Martial, Weapon
+12 vs AC, (HIT) 1d12+6, make a secondary attack vs the target; +11 vs Ref, hit deals 7 dmg
Grappling Strike (Standard; at-will) ✦ Martial, Weapon
+12 vs AC; (HIT) 1d12+10 and you grab the target. The grab ends automatically at the end of your next turn.Special: Can use as a basic attack whem making AoO
Takedown Attack (Standard; encounter) ✦ Martial, Weapon
+12 vs Fort, (HIT) 1d12+10 and you knock the target prone. Special: When charging, this power is useable as a melle basic attack.
Harrier's Ploy (Standard; Daily) ✦ Martial, Weapon
+12 vs AC, (HIT) 3d12+10 dmg Effect: Until the end of the encounter, if the target moves, you can shift a number of squares equal to your Dexterity modifier (+2) as an immediate reaction.
Pass Forward (Move; At-will) ✦ Martial
Effect:You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy.
Bare-Knuckled Rebuke (Minor; Daily) ✦ Martial, Weapon, Stance
Effect:Until the stance ends, you can use the Bare-Knuckled Rebuke Attack power.
Slamming Rush (Standard; encounter) ✦ Martial, Weapon
You must have a creature grabbed. Effect:You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. Then make the following attack: +12 vs Fort, (HIT) 1d8+7 dmg, and you knock the target prone. If the target is adjacent to blocking terrain, add your Dexterity modifier (+2) to the damage.
Mighty Sprint (Move; Encounter) ✦ Personal
Effect:You move your speed + 4. During this movement, you ignore difficult terrain and gain a +5 power bonus to Athletics checks you make as part of the move.
Bare-Knuckled Rebuke Attack (Imm. Reaction; at-will) ✦ Martial, Weapon
Trigger: An enemy adjacent to you misses you with a melee attack; Attack: +12 vs AC (unarmed), (HIT) 1d6+7 damage, and the target grants combat advantage to you until the end of your next turn.
Inescapable Waraxe +2
Main hand; , Property: Each time you miss a target with this weapon, you gain a cumulative +1 bonus (up to the weapon's enhancement bonus) to your next attack roll with this weapon against the same target. The bonus ends if you attack a different target or when you hit. Versatile.
Impostor's Drake Scale Armor +2
Attached component (body); , Enhancement: +2 AC. Power: Minor Action. Changes armor for a set of normally looking armor. While in cloth form, it does not give any bonus, but also no penalty.
Defensive Spiked gauntlet +1
Off Hand; , Property: When you take the total defense or second wind action, add the enhancement bonus of this weapon as an item bonus to all of your defenses until the start of your next turn.
Iron Armbands of Power
Attached component (arm); , Property: Gain a +2 item bonus to melee damage rolls.
Frostwolf Pelt +1
Attached component (neck); , Enhancement:' +1 Fortitude, Reflex and Will. Property: Gain resist 5 to cold. Power: Immediate Reaction. Trigger: An enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.
Restfull bedroll
Property:add 1d8 temporal hp after extended rest.

Alignment Good; Languages Common
Str 18 (+4) Dex 15 (+2) Wis 12 (+1)
Con 17 (+3) Int 10 (+0) Cha 08 (-1)
Skills Endurance, Athletics, Heal
Feats Dwarven Weapon Training, Brawler Guard, Wrenching Grasp, Improved Grab.
Equipment Chainmail, Spiked gauntlet, Broadsword, Hand Crossbow, Crossbow Bolts (60), Inescapable Waraxe +2, Dwarven Scale Armor +2, Defensive Spiked gauntlet +1, Iron Armbands of Power (heroic tier), Frostwolf Pelt +1, adventurer's kit, 5 gp


"Well, it sounds like we should reequip ourselves and then head to the lightning rail. Thanks for the assignment Professor. I'm not quite sure when we'll get back. It'll probably be at least a month, maybe more. And, don't mind Mythra." Grys says with a twinkle in his eye. "He's just the dumbest smart guy the world has ever seen."
Be quiet for once, elf. Mythra says crankily.


OOC: Seems we're good to go, but I'd like confirmation that [MENTION=87106]MetaVoid[/MENTION] is on board before we bundle onto the train. I know he's around and posting in other threads so hopefully he just needs a nudge. ;)


OOC: Sorry, somehow I missed the new thread. Mentions really help!

Orsik was listening silently, until there was talk about leaving. He opens the door and moves aside for others to go out.
"Thank you, professor. We shall save this people from themselves. Logging in dangerous territories. They should know better. I hope your next task will leave us a bit more time to peruse your library."