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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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<blockquote data-quote="renau1g" data-source="post: 5451860" data-attributes="member: 54810"><p>[sblock=ooc]</p><p>re: the map. I found one on Cartographer's Guild and VV helped me with it. I removed the wall as the camp doesn't have a formal wall around it. The camp <em>is</em> wide open and it is spread out a bit. You have what could easily be two mini-groups, with Muzdum and Orsik holding one side, Mythra providing support for them, and the mobile kal & Grys can take out either leaders/artillery/skirmishers on the enemy side together. Alexia could team with them also. </p><p></p><p>A few things on your side. 1) Time to prep before the night & 2) surprise </p><p></p><p>I used a larger map over in L4W in Night at the Four Seasons and it took two rounds for the groups to get engaged. You <em>do</em> have some time to help set choke points, but no the area is not an ideal location for a defensive stand, it's not a fort on a hill with a wide vision of the surrounding terrain. It's a camp, where they cleared enough to operate and a bit more in any direction, they were not planning to be in the area for a long enough time to erect full walls, they were counting on the Dargunnites for protection. The terrain doesn't play well with group synergies? That's tough, but it also forces new tactics. I think the runepriest can still maintain adjacency to his allies or enemies to benefit from his runestates, the area effect spellcasters can work to bunch foes up, or not use large AoE spells on one enemy. Again, the foes may not be expecting spellslingers and so they may also not have optimal tactics for countering enemy spellcasters right off the top of their head. </p><p></p><p>Now, if you're asking if walls can be erected in time, that's another story, they can possibly get something crude up, or at least in some of the area to help. </p><p></p><p>You can get halfway across the camp in one round with a double move. </p><p></p><p>Dreslin can tell you that these haven't been essentially overwhelming forces from all sides, it was more like skirmish tactics from some hit and runs. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5451860, member: 54810"] [sblock=ooc] re: the map. I found one on Cartographer's Guild and VV helped me with it. I removed the wall as the camp doesn't have a formal wall around it. The camp [I]is[/I] wide open and it is spread out a bit. You have what could easily be two mini-groups, with Muzdum and Orsik holding one side, Mythra providing support for them, and the mobile kal & Grys can take out either leaders/artillery/skirmishers on the enemy side together. Alexia could team with them also. A few things on your side. 1) Time to prep before the night & 2) surprise I used a larger map over in L4W in Night at the Four Seasons and it took two rounds for the groups to get engaged. You [I]do[/I] have some time to help set choke points, but no the area is not an ideal location for a defensive stand, it's not a fort on a hill with a wide vision of the surrounding terrain. It's a camp, where they cleared enough to operate and a bit more in any direction, they were not planning to be in the area for a long enough time to erect full walls, they were counting on the Dargunnites for protection. The terrain doesn't play well with group synergies? That's tough, but it also forces new tactics. I think the runepriest can still maintain adjacency to his allies or enemies to benefit from his runestates, the area effect spellcasters can work to bunch foes up, or not use large AoE spells on one enemy. Again, the foes may not be expecting spellslingers and so they may also not have optimal tactics for countering enemy spellcasters right off the top of their head. Now, if you're asking if walls can be erected in time, that's another story, they can possibly get something crude up, or at least in some of the area to help. You can get halfway across the camp in one round with a double move. Dreslin can tell you that these haven't been essentially overwhelming forces from all sides, it was more like skirmish tactics from some hit and runs. [/sblock] [/QUOTE]
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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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