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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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<blockquote data-quote="KarinsDad" data-source="post: 5452077" data-attributes="member: 2011"><p><span style="color: Lime">"Ok, well we do have time to fortify this place. But, everyone needs to be working. Derslin, that includes you and every able bodied person here. Your guards are no longer guards. They are now workers. That includes you Happs. You can either help out and stay here, or you can take your chances heading back on your own.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Alexia, you can tell an inspiring tale while helping to move stuff. Something to keep everyone's mind on the work at hand instead of the fight ahead.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Mythra, if I hear one word of complain out of you, a single grumble, I'll set you on fire myself right here and right now. Just keep your mouth shut and a smile on your face. The morale around here is real low and you need to use that big brain of yours to realize that there is a time and place for opening your mouth. Not a word out of you, not a whisper, unless it is constructive. I'm not kidding. And, you need to get your hands dirty here too and help out carrying stuff. While you are at it being helpful, send out your cat to scout."</span> Grys says, pointing his finger into Mythra's face, a gleam in his eyes that Mythra has never seen before.</p><p></p><p>[sblock=OOC]Roll all of the insights that you want, Grys is not bluffing. You can tell that he'll kill Mythra in a heartbeat if it means that it'll save the lives of the others.</p><p>[/sblock]</p><p></p><p><span style="color: Lime">"Orsik. Is there anything that you can do for the wounded? They'll be able to and want to defend themselves a lot better if they are feeling better.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Kal and Rumbum. Any suggestions on how to fortify this place? The woods to the south here present a lot of cover for any enemies. I suggest that we take down all of the outer tents and store their contents in the large tent here. Anything that we find in them that can be used for cover or a barricade, we keep out in the open. Some or all of the smaller tents can be put in a line near the trees in the south to set up a line and prevent foes from picking us off from the woods.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">We need to move the crates and barrels in much closer for a defensive perimeter. We're not going to just stand out here and get shot up like fish in a barrel. If we create a smaller perimeter, we can use ranged attacks from behind the crates to soften up our foes before they even get close. Let's change it from us worrying about their arrows to them worrying about ours.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">And, let's not have any openings in the crates. The enemies will eventually figure out a way to get past them, but let's not make it easy for them. They'll probably try to cut their way through the tents to the south. Let them. That gives us only one direction to worry about.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Speaking of setting someone on fire, the tents, especially the main tent, are vulnerable to being set on fire. We need to heavily douse them down with water. Derslin, where is the closest stream to get enough water to use? We'll need to set up a small wall of crates inside the back wall of the main tent and put the heavily wounded in that tent. The main tent is our fall back position. We'll need a path on either side of it to get to the north to fire on anyone who approaches from that direction.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">It's likely that if the enemies have only been attacking at night, that they are off resting somewhere at the moment. Even if they see our preparations, it'll take time for them to round themselves up for a counterattack. We need to move quickly.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">If they attack again at night, we'll need light sources outside of the perimeter, not inside it at first. Mythra can always light up the middle of the camp once they breach the perimeter.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Derslin, we'll need an inventory of all of the weapons that your group has. Especially ranged weapons. Do you have any oil or other flamable materials?</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">During any fight, we can put Keke and Martha in locations outside the camp to watch out for any groups trying to sneak around or attack the main tent from the outside.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">It's late afternoon. We can get this all done in an hour if everyone pitches in."</span></p><p><span style="color: Lime"></span></p><p></p><p>[sblock=Keke]</p><p>Grys will immediately send Keke invisible up and flying above our camp to watch for enemy snipers or spotters.</p><p>[/sblock]</p><p></p><p>[sblock=crates]</p><p>renau1g.</p><p></p><p>Where possible, the tents should be total concealment and the crates/barrels should be stacked high enough, say 3 or 4 feet, to be superior cover.</p><p></p><p>Also, is Derslin and Galler the same person?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5452077, member: 2011"] [COLOR=Lime]"Ok, well we do have time to fortify this place. But, everyone needs to be working. Derslin, that includes you and every able bodied person here. Your guards are no longer guards. They are now workers. That includes you Happs. You can either help out and stay here, or you can take your chances heading back on your own. Alexia, you can tell an inspiring tale while helping to move stuff. Something to keep everyone's mind on the work at hand instead of the fight ahead. Mythra, if I hear one word of complain out of you, a single grumble, I'll set you on fire myself right here and right now. Just keep your mouth shut and a smile on your face. The morale around here is real low and you need to use that big brain of yours to realize that there is a time and place for opening your mouth. Not a word out of you, not a whisper, unless it is constructive. I'm not kidding. And, you need to get your hands dirty here too and help out carrying stuff. While you are at it being helpful, send out your cat to scout."[/COLOR] Grys says, pointing his finger into Mythra's face, a gleam in his eyes that Mythra has never seen before. [sblock=OOC]Roll all of the insights that you want, Grys is not bluffing. You can tell that he'll kill Mythra in a heartbeat if it means that it'll save the lives of the others. [/sblock] [COLOR=Lime]"Orsik. Is there anything that you can do for the wounded? They'll be able to and want to defend themselves a lot better if they are feeling better. Kal and Rumbum. Any suggestions on how to fortify this place? The woods to the south here present a lot of cover for any enemies. I suggest that we take down all of the outer tents and store their contents in the large tent here. Anything that we find in them that can be used for cover or a barricade, we keep out in the open. Some or all of the smaller tents can be put in a line near the trees in the south to set up a line and prevent foes from picking us off from the woods. We need to move the crates and barrels in much closer for a defensive perimeter. We're not going to just stand out here and get shot up like fish in a barrel. If we create a smaller perimeter, we can use ranged attacks from behind the crates to soften up our foes before they even get close. Let's change it from us worrying about their arrows to them worrying about ours. And, let's not have any openings in the crates. The enemies will eventually figure out a way to get past them, but let's not make it easy for them. They'll probably try to cut their way through the tents to the south. Let them. That gives us only one direction to worry about. Speaking of setting someone on fire, the tents, especially the main tent, are vulnerable to being set on fire. We need to heavily douse them down with water. Derslin, where is the closest stream to get enough water to use? We'll need to set up a small wall of crates inside the back wall of the main tent and put the heavily wounded in that tent. The main tent is our fall back position. We'll need a path on either side of it to get to the north to fire on anyone who approaches from that direction. It's likely that if the enemies have only been attacking at night, that they are off resting somewhere at the moment. Even if they see our preparations, it'll take time for them to round themselves up for a counterattack. We need to move quickly. If they attack again at night, we'll need light sources outside of the perimeter, not inside it at first. Mythra can always light up the middle of the camp once they breach the perimeter. Derslin, we'll need an inventory of all of the weapons that your group has. Especially ranged weapons. Do you have any oil or other flamable materials? During any fight, we can put Keke and Martha in locations outside the camp to watch out for any groups trying to sneak around or attack the main tent from the outside. It's late afternoon. We can get this all done in an hour if everyone pitches in." [/COLOR] [sblock=Keke] Grys will immediately send Keke invisible up and flying above our camp to watch for enemy snipers or spotters. [/sblock] [sblock=crates] renau1g. Where possible, the tents should be total concealment and the crates/barrels should be stacked high enough, say 3 or 4 feet, to be superior cover. Also, is Derslin and Galler the same person? [/sblock] [/QUOTE]
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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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