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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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<blockquote data-quote="renau1g" data-source="post: 5523408" data-attributes="member: 54810"><p>The giant man with the club falls to the radiant assault. </p><p></p><p>The crossbowmen fire at the staff, nearly dropping him, but the man stubbornly clings to life. </p><p></p><p>The monster continues to nibble at Muzdum, but still can't find a chink in the armor. </p><p></p><p>The woman with the axe moves up, clearly angered at her ineffectiveness and unleashes a blast of sickly green energy that slams into Grys, the Dretch and Orsik. The eladrin can't fight off the debilitating poison. </p><p></p><p>The bowman moves around and fire an arrow into Muzdum's shoulder. </p><p></p><p>The staff wielder manages to recover some strength and then unleashes another assault on the grouped heroes. The spirit vines reach up and grab onto everyone except Alexia who jumps out of the way. Grys, kal, and the human crossbowman fall to their constricting energy, while Mythra barely hangs on. </p><p></p><p>The man battling with Muzdum still can't break through his formidable defenses.</p><p></p><p>The woman finally manages to put out Gry's enchanted flames.</p><p></p><p>[sblock=ooc]</p><p>Mythra misses and hits, Orsik & kal hit Big Club hard, Grys misses, Alexia hits, [MENTION=51271]Voda Vosa[/MENTION] - you can't move to F5, there's a tent there and a barrel stack behind you. Need some more detailed actions, this one was hard to decipher. I just left you where you were and knocked the man prone.</p><p></p><p>The crossbowmen (M) fire at staff 1 - <a href="http://invisiblecastle.com/roller/view/2972063/" target="_blank">vs ref (1d20+7=10, 1d20+7=17)</a> two misses, Crossbow 1 butt-ends Woman - <a href="http://invisiblecastle.com/roller/view/2972064/" target="_blank">vs ac (1d20+9=22)</a> hits for 4</p><p></p><p>*Start of round, axe take 5 fire damage. Big Club dies.</p><p></p><p>Monster: Bites Muzdum <a href="http://invisiblecastle.com/roller/view/2972067/" target="_blank">vs ac; dmg (1d20+12=18, 1d10+8+1d6=13)</a> miss</p><p></p><p>Axe: move to J9 (draws OA - <a href="http://invisiblecastle.com/roller/view/2972069/" target="_blank">vs ac (1d20+9=21)</a> hits for 4 more, which bloodies her). Poison Spew - Close Blast 3 - <a href="http://invisiblecastle.com/roller/view/2972070/" target="_blank">vs fort (grys, dretch, orsik) (1d20+10=24, 1d20+10=15, 1d20+10=17)</a> only hits Grys for <a href="http://invisiblecastle.com/roller/view/2972071/" target="_blank">poison (3d8+5-5=18)</a> + slowed TENT</p><p></p><p>Bow 1: move to C4 - attack Muzdum - <a href="http://invisiblecastle.com/roller/view/2972072/" target="_blank">harrying shot on muzdum (1d20+13=32, 2d10+5=16)</a> hits for 16 & he grants CA to Bow 2 TENT</p><p></p><p>Staff 1: <a href="http://invisiblecastle.com/roller/view/2972077/" target="_blank">recharge (1d6=6)</a> recharges. Spirit Creepers centered on I12. - <a href="http://invisiblecastle.com/roller/view/2972081/" target="_blank">vs ref (Alexia, m2, mythra, dretch, orsick, grys, kal) (1d20+10=15, 1d20+10=20, 1d20+10=29, 1d20+10=12, 1d20+10=30, 1d20+10=21, 1d20+10=27)</a> misses Alexia and the dretch. Hits M2, mythra, grys and kal. Crits Orsik. Forgot -2 to hit, but it still hits everyone <a href="http://invisiblecastle.com/roller/view/2972082/" target="_blank">poison (2d10+3=21)</a> and 23 to Orsik...wow nearly max damage too. + restrained (save ends).</p><p></p><p>Bow 2 - <a href="http://invisiblecastle.com/roller/view/2972074/" target="_blank">vs ac (incl ca); dmg (1d20+13=20, 2d6+5=15)</a> miss again</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2972075/" target="_blank">save (1d20+2=18)</a> she finally saves....</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p></p><p>Monster: 24 AC; 15/??/18 F/R/W</p><p>Axe: 19 AC; 21/??/17 F/R/W</p><p>Bow 1: 18 AC; 17/??/?? F/R/W</p><p>B: 16 AC; 14/??/?? F/R/W</p><p>Staff 1: ?? AC; ??/18/19 F/R/W</p><p><s>Big club: 22 AC; 19/17/?? F/R/W</s></p><p>Club: 17 AC; ??/??/?? F/R/W</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p></p><p></p><p>Grys: -8/49, bloodied, DR 5 TENT, slowed TENT, restrained (save ends), dying, prone, 0/3 death saves</p><p>Alexia: 16/53, bloodied,</p><p>Orsik: 15/48, DR 5 TENT, bloodied</p><p>Muzdum: 16/62,(until end of encounter Muzdum grants CAto Monster), bloodied</p><p>kal'Tarron: -4/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), dying, prone</p><p>Mythra: 2/46, bloodied, restrained (save ends)</p><p>Dretch: 7/23, bloodied, DR 5 TENT</p><p></p><p></p><p><strong>Enemies: </strong></p><p></p><p>Monster: -21hp, used paralyzing bite</p><p>Axe: -100 hp, marked (Grys), bloodied, used Poison Spew</p><p>Bow 1: -33 hp, bloodied</p><p>Bow 2: -39 hp, marked (Muzdum), prone</p><p>Staff 1: Used Spirit Creepers, -60 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia)</p><p><s>Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT -</s></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5523408, member: 54810"] The giant man with the club falls to the radiant assault. The crossbowmen fire at the staff, nearly dropping him, but the man stubbornly clings to life. The monster continues to nibble at Muzdum, but still can't find a chink in the armor. The woman with the axe moves up, clearly angered at her ineffectiveness and unleashes a blast of sickly green energy that slams into Grys, the Dretch and Orsik. The eladrin can't fight off the debilitating poison. The bowman moves around and fire an arrow into Muzdum's shoulder. The staff wielder manages to recover some strength and then unleashes another assault on the grouped heroes. The spirit vines reach up and grab onto everyone except Alexia who jumps out of the way. Grys, kal, and the human crossbowman fall to their constricting energy, while Mythra barely hangs on. The man battling with Muzdum still can't break through his formidable defenses. The woman finally manages to put out Gry's enchanted flames. [sblock=ooc] Mythra misses and hits, Orsik & kal hit Big Club hard, Grys misses, Alexia hits, [MENTION=51271]Voda Vosa[/MENTION] - you can't move to F5, there's a tent there and a barrel stack behind you. Need some more detailed actions, this one was hard to decipher. I just left you where you were and knocked the man prone. The crossbowmen (M) fire at staff 1 - [url=http://invisiblecastle.com/roller/view/2972063/]vs ref (1d20+7=10, 1d20+7=17)[/url] two misses, Crossbow 1 butt-ends Woman - [url=http://invisiblecastle.com/roller/view/2972064/]vs ac (1d20+9=22)[/url] hits for 4 *Start of round, axe take 5 fire damage. Big Club dies. Monster: Bites Muzdum [url=http://invisiblecastle.com/roller/view/2972067/]vs ac; dmg (1d20+12=18, 1d10+8+1d6=13)[/url] miss Axe: move to J9 (draws OA - [url=http://invisiblecastle.com/roller/view/2972069/]vs ac (1d20+9=21)[/url] hits for 4 more, which bloodies her). Poison Spew - Close Blast 3 - [url=http://invisiblecastle.com/roller/view/2972070/]vs fort (grys, dretch, orsik) (1d20+10=24, 1d20+10=15, 1d20+10=17)[/url] only hits Grys for [url=http://invisiblecastle.com/roller/view/2972071/]poison (3d8+5-5=18)[/url] + slowed TENT Bow 1: move to C4 - attack Muzdum - [url=http://invisiblecastle.com/roller/view/2972072/]harrying shot on muzdum (1d20+13=32, 2d10+5=16)[/url] hits for 16 & he grants CA to Bow 2 TENT Staff 1: [url=http://invisiblecastle.com/roller/view/2972077/]recharge (1d6=6)[/url] recharges. Spirit Creepers centered on I12. - [url=http://invisiblecastle.com/roller/view/2972081/]vs ref (Alexia, m2, mythra, dretch, orsick, grys, kal) (1d20+10=15, 1d20+10=20, 1d20+10=29, 1d20+10=12, 1d20+10=30, 1d20+10=21, 1d20+10=27)[/url] misses Alexia and the dretch. Hits M2, mythra, grys and kal. Crits Orsik. Forgot -2 to hit, but it still hits everyone [url=http://invisiblecastle.com/roller/view/2972082/]poison (2d10+3=21)[/url] and 23 to Orsik...wow nearly max damage too. + restrained (save ends). Bow 2 - [url=http://invisiblecastle.com/roller/view/2972074/]vs ac (incl ca); dmg (1d20+13=20, 2d6+5=15)[/url] miss again [url=http://invisiblecastle.com/roller/view/2972075/]save (1d20+2=18)[/url] she finally saves.... [/sblock] [sblock=Unlocked Stats] Monster: 24 AC; 15/??/18 F/R/W Axe: 19 AC; 21/??/17 F/R/W Bow 1: 18 AC; 17/??/?? F/R/W B: 16 AC; 14/??/?? F/R/W Staff 1: ?? AC; ??/18/19 F/R/W [s]Big club: 22 AC; 19/17/?? F/R/W[/s] Club: 17 AC; ??/??/?? F/R/W [/sblock] [sblock=Status] Grys: -8/49, bloodied, DR 5 TENT, slowed TENT, restrained (save ends), dying, prone, 0/3 death saves Alexia: 16/53, bloodied, Orsik: 15/48, DR 5 TENT, bloodied Muzdum: 16/62,(until end of encounter Muzdum grants CAto Monster), bloodied kal'Tarron: -4/50, Until end of encounter, and enemy that begins its turn adjacent to me suffers a -2 penalty to AC until end of its next turn, Until end of encounter, gain +5 bonus to athletics checks, +2 Power bonus to speed and to damage rolls, bloodied, 1/3 death saves, restrained (save ends), dying, prone Mythra: 2/46, bloodied, restrained (save ends) Dretch: 7/23, bloodied, DR 5 TENT [B]Enemies: [/B] Monster: -21hp, used paralyzing bite Axe: -100 hp, marked (Grys), bloodied, used Poison Spew Bow 1: -33 hp, bloodied Bow 2: -39 hp, marked (Muzdum), prone Staff 1: Used Spirit Creepers, -60 hp, bloodied, -2 penalty to attack rolls TE of my NT (Alexia) [s]Big club: -140hp(144 hp total), Oath'd, used Spinning Club, , bloodied, grants CA TENT -[/s] [/sblock] [/QUOTE]
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[Adventure] The Paper Chase, Part 2 (Judge: renau1g)
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