Fragsie
Explorer
OOC: Ok, just Growl left to go this turn as Shane is stunned. Let's mop up what's left 
[sblock=Status]
26 -Human Bandit 1 DEAD
-Human Bandit 2 DEAD
- Human Bandit 3 (29/37)Dazing Strike Divine Challenge
-Tomas DEAD
-Human Rabble 1 FLED
-Human Rabble 2 DEAD
-Human Rabble 3 DEAD
-Human Rabble 4 DEAD
-Human Rabble 5 DEAD
-Human Rabble 6 DEAD
- Human Guard 1 (10/47) Bloodied
- Human Guard 2 (19/47 ) Bloodied Grants CA
22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp, Stunned
19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC
12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage),
11 - Skalisss (HP-36/39 temp-3 S-11/11)
8 - Mikara (HP-20/20 S-6/6)
Features of the Area
(skill checks may reveal more information on some of these features.)
Yellow Area - Sacred Circle; +1 AC
Green - Swarming Locusts; enemies grant CA
[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86

Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.
Bandits - AC 16 / Fort 12 / Ref 14 / Will 12 / HP 37
Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.
Rabble - AC 15 / Fort 13 / Ref 11 / Will 11 / HP 1
Club: +6 vs. AC; 4 damage.
Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.
Guard - AC 18 / Fort ? / Ref 15 / Will 14 / HP 47
Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
Powerful Strike: (recharge 5,6) Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.
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[sblock=Status]
26 -
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- Human Bandit 3 (29/37)
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-
-
-
-
-
-
- Human Guard 1 (10/47) Bloodied
- Human Guard 2 (19/47 ) Bloodied Grants CA
22 - Brother Shane (HP-24/24 Temp-7 S-8/8) healing powers restore +5 hp, Stunned
19 - Growl (HP-20/35 temp-7 S-11/11) +4 AC
12 - Ceryx (HP-21/28 temp-7 S-9/9) Argent Mantle (reroll damage),
11 - Skalisss (HP-36/39 temp-3 S-11/11)
8 - Mikara (HP-20/20 S-6/6)
Features of the Area
(skill checks may reveal more information on some of these features.)
- Alter
- Illumination: Dim light
- Pillars
- Ruins: These crumbled statues are difficult terrain
- Statues: The three remaining large statues are beginning to crumble with age.
- Cencers: These braziers cast normal light on the dais.
Yellow Area - Sacred Circle; +1 AC
Green - Swarming Locusts; enemies grant CA
[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86


Bandits - AC 16 / Fort 12 / Ref 14 / Will 12 / HP 37


Rabble - AC 15 / Fort 13 / Ref 11 / Will 11 / HP 1

Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.
Guard - AC 18 / Fort ? / Ref 15 / Will 14 / HP 47


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