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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="MetaVoid" data-source="post: 5055680" data-attributes="member: 87106"><p>[sblock=Evil (For stonegod)]</p><p>Well, as unaligned char and even as good character I can do SOME evil things RARELY - even paladin finds IC excuse to be elsewhere while other 'interrogate' bad guy.</p><p></p><p>And Darkspiral aura lasts until next short or extended rest so if I do this before we start there is some use. It's not big deal, that one point serves very little purpose except to flash out Bellegon's character and way of thinking (I never played drow before, but I read much (including Against the Giants - I just didn't connect that default drow in eberron are jungle nomads, I thought them exception...</p><p></p><p>What I'm trying to get is that Bellegon wouldn't think it evil and he has no god to be afraid of. But no problem, I'll do same thing as discussed here except truly attack the person. I'll just show him drow face and hope he recognizes it as something terible <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/sblock]</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2371075/" target="_blank">Streetwise; History (1d20+6=26, 1d20+5=20)</a></p><p></p><p>Coming from lower levels to upper, Bellegon got to know the streets well. Also, he did his research as any good messenger needs to, to know how to fit in and avoid trouble delivering his messages.</p><p></p><p><span style="color: DarkSlateBlue">"Lower Dura is way off and the streets are dangerous for normal people. We're not helpless, but there is no need to walk all that way. We go by skycoach, I'll fetch one."</span></p><p></p><p>he lowers his hood and walks toward nearest station signalling to one of visible drivers that he needs the service.</p><p></p><p>[sblock=Stat block]</p><p>Bellegon Darksun, Male Drow Dark Warlock 4 </p><p>Initiative +5; Senses: Darkvision, Passive Insight: 12, Passive Perception: 12</p><p>HP 40, Bloodied 20, Surge Value 10, Surges 7</p><p>AC 17; Fortitude 14, Reflex 17, Will 18</p><p></p><p>Skills: Arcana +10, Bluff +11, Intimidate +13, Thievery +10, Acrobatics +5, Athletics +1, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, History +5, Insight +2, Nature +2, Perception +2, Religion +5, Stealth +9, Streetwise +6</p><p></p><p>Speed 6</p><p>Action points: 1, Second wind: unused</p><p></p><p>Powers</p><p>-</p><p>Eldritch Strike</p><p>Spiteful Glamor</p><p>Darkspiral aura</p><p></p><p>Cloud of darkness</p><p>Darkfire</p><p>Cursebite</p><p>Ethereal Stride</p><p>Shared Agony</p><p></p><p>Your Glorious Sacrifice</p><p></p><p><a href="http://www.enworld.org/wiki/index.php/LEB:PC:_Bellegon_Darksun_%28MetaVoid%29#Summary" target="_blank">Full character sheet</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5055680, member: 87106"] [sblock=Evil (For stonegod)] Well, as unaligned char and even as good character I can do SOME evil things RARELY - even paladin finds IC excuse to be elsewhere while other 'interrogate' bad guy. And Darkspiral aura lasts until next short or extended rest so if I do this before we start there is some use. It's not big deal, that one point serves very little purpose except to flash out Bellegon's character and way of thinking (I never played drow before, but I read much (including Against the Giants - I just didn't connect that default drow in eberron are jungle nomads, I thought them exception... What I'm trying to get is that Bellegon wouldn't think it evil and he has no god to be afraid of. But no problem, I'll do same thing as discussed here except truly attack the person. I'll just show him drow face and hope he recognizes it as something terible :) [/sblock] [url=http://invisiblecastle.com/roller/view/2371075/]Streetwise; History (1d20+6=26, 1d20+5=20)[/url] Coming from lower levels to upper, Bellegon got to know the streets well. Also, he did his research as any good messenger needs to, to know how to fit in and avoid trouble delivering his messages. [COLOR="DarkSlateBlue"]"Lower Dura is way off and the streets are dangerous for normal people. We're not helpless, but there is no need to walk all that way. We go by skycoach, I'll fetch one."[/COLOR] he lowers his hood and walks toward nearest station signalling to one of visible drivers that he needs the service. [sblock=Stat block] Bellegon Darksun, Male Drow Dark Warlock 4 Initiative +5; Senses: Darkvision, Passive Insight: 12, Passive Perception: 12 HP 40, Bloodied 20, Surge Value 10, Surges 7 AC 17; Fortitude 14, Reflex 17, Will 18 Skills: Arcana +10, Bluff +11, Intimidate +13, Thievery +10, Acrobatics +5, Athletics +1, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, History +5, Insight +2, Nature +2, Perception +2, Religion +5, Stealth +9, Streetwise +6 Speed 6 Action points: 1, Second wind: unused Powers - Eldritch Strike Spiteful Glamor Darkspiral aura Cloud of darkness Darkfire Cursebite Ethereal Stride Shared Agony Your Glorious Sacrifice [URL="http://www.enworld.org/wiki/index.php/LEB:PC:_Bellegon_Darksun_%28MetaVoid%29#Summary"]Full character sheet[/URL] [/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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