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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="MetaVoid" data-source="post: 5101938" data-attributes="member: 87106"><p>Bellegon finds s spot in the middle of the tavern and concentrates, touching the threads of magic and scaning the room. After establishing who's the richest, he goes out and tries to gauge the power of those present. With combination of guile, fearsome reputation of his people and his own behaviour and power, he puts doubt and fear in few stout hearts. He even offers tentative alliance on the battlefield to some groups, trying to avoid potential conflict if they meet during the race.</p><p></p><p>[sblock=Rolls]</p><p><a href="http://invisiblecastle.com/roller/view/2420557/" target="_blank">Arcana(1d20+10=28); Bluff(1d20+11=21); Intimidate (1d20+13=25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2420560/" target="_blank">Insight (1d20+2=8)</a></p><p></p><p>Arcana to sense magic, Bellegon stands back on support beam or even up on it as close to the middle as possible.</p><p></p><p>Bluff: offering the alliance in case of hardships or trouble with other teams to two most powerful (to his senses) monstruos crews.</p><p></p><p>Initimidate: put fear into lesser races and/or groups, plant doubt into more powerful and outright lie to enhance apparent power of his own group.</p><p></p><p>Insight: recognize the most powerful by something else beside number of magical items and apparent strength or skill...</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 5101938, member: 87106"] Bellegon finds s spot in the middle of the tavern and concentrates, touching the threads of magic and scaning the room. After establishing who's the richest, he goes out and tries to gauge the power of those present. With combination of guile, fearsome reputation of his people and his own behaviour and power, he puts doubt and fear in few stout hearts. He even offers tentative alliance on the battlefield to some groups, trying to avoid potential conflict if they meet during the race. [sblock=Rolls] [url=http://invisiblecastle.com/roller/view/2420557/]Arcana(1d20+10=28); Bluff(1d20+11=21); Intimidate (1d20+13=25)[/url] [url=http://invisiblecastle.com/roller/view/2420560/]Insight (1d20+2=8)[/url] Arcana to sense magic, Bellegon stands back on support beam or even up on it as close to the middle as possible. Bluff: offering the alliance in case of hardships or trouble with other teams to two most powerful (to his senses) monstruos crews. Initimidate: put fear into lesser races and/or groups, plant doubt into more powerful and outright lie to enhance apparent power of his own group. Insight: recognize the most powerful by something else beside number of magical items and apparent strength or skill... [/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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