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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="stonegod" data-source="post: 5219213" data-attributes="member: 36973"><p>The judge, cornered by Bellegon, gives him a sour look before shaking him off. <span style="color: lightyellow">The nature of the challenges will not be revealed to the participants!</span> His tone, however, gives subtle clues to Rikka however—further combat is possible, though not guaranteed.</p><p></p><p>After a moment, the group is lead into the the fighting arena. It is an open area surrounded by cheering stands. The hobgoblins have taken their preparation time to manipulate the field: Low barriers of garbage and sharp debris form a funnel to channel attackers. A large hobgoblin stands at the end of the channel, slowly spinning a well made spiked chain as he waits for the party. Behind him, with a subtle grin, is the dirgesinger, a lowly humming blade in hand. Of the others, nothing can be seen.[sblock=Rikka]A stray glint from behind the wall gives warning of the other two hobgoblins hiding behind the wall near the funnel.[/sblock]<strong><span style="font-size: 12px">Combat Challenge Round 1</span></strong></p><p></p><p>A horn sounds in the distance and the crowd goes wild! The chain-wielder begins to whirl his chains around, ready for any attackers. The dirgesinger behind him just laughs.</p><p></p><p>Combat begins!</p><p></p><p><strong><span style="font-size: 12px">Combat Challenge Round 1</span></strong></p><p></p><p>PCs go in post order. Please link to IC rolls and list your current status.[sblock=Map]<p style="text-align: center"><img src="http://www.enworld.org/forum/attachment.php?attachmentid=44375&stc=1&d=1277176390" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Triangles are difficult terrain. White boxes are low walls of debris; they are sharp and likely do damage to those that move into them. They can be vaulted with a DC 20 Acrobatics check; failure means end of movement.[/sblock]<strong><u>Status</u></strong></p><p>Chain Wielder</p><p>Dirgesinger </p><p>???</p><p>Bellegon</p><p>Vok</p><p>Ryk</p><p>Crush</p><p>Rikka</p><p></p><p>[sblock=Rolls of Interest]<a href="http://invisiblecastle.com/roller/view/2573854/" target="_blank">Init for Rikka, Bellegon, Crush, Vok, & Ryk (1d20+6=7, 1d20+5=21, 1d20+4=10, 1d20+2=16, 1d20+7=11)</a></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2573855/" target="_blank">Init for Baddies (1d20+9=21, 1d20+6=19, 1d20+8=26)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="stonegod, post: 5219213, member: 36973"] The judge, cornered by Bellegon, gives him a sour look before shaking him off. [color=lightyellow]The nature of the challenges will not be revealed to the participants![/color] His tone, however, gives subtle clues to Rikka however—further combat is possible, though not guaranteed. After a moment, the group is lead into the the fighting arena. It is an open area surrounded by cheering stands. The hobgoblins have taken their preparation time to manipulate the field: Low barriers of garbage and sharp debris form a funnel to channel attackers. A large hobgoblin stands at the end of the channel, slowly spinning a well made spiked chain as he waits for the party. Behind him, with a subtle grin, is the dirgesinger, a lowly humming blade in hand. Of the others, nothing can be seen.[sblock=Rikka]A stray glint from behind the wall gives warning of the other two hobgoblins hiding behind the wall near the funnel.[/sblock][b][size=3]Combat Challenge Round 1[/size][/b][size=3][/size] A horn sounds in the distance and the crowd goes wild! The chain-wielder begins to whirl his chains around, ready for any attackers. The dirgesinger behind him just laughs. Combat begins! [b][size=3]Combat Challenge Round 1[/size][/b][size=3][/size] PCs go in post order. Please link to IC rolls and list your current status.[sblock=Map][center][img]http://www.enworld.org/forum/attachment.php?attachmentid=44375&stc=1&d=1277176390[/img][/center] Triangles are difficult terrain. White boxes are low walls of debris; they are sharp and likely do damage to those that move into them. They can be vaulted with a DC 20 Acrobatics check; failure means end of movement.[/sblock][b][u]Status[/u][/b][u][/u] Chain Wielder Dirgesinger ??? Bellegon Vok Ryk Crush Rikka [sblock=Rolls of Interest][url=http://invisiblecastle.com/roller/view/2573854/]Init for Rikka, Bellegon, Crush, Vok, & Ryk (1d20+6=7, 1d20+5=21, 1d20+4=10, 1d20+2=16, 1d20+7=11)[/url] [url=http://invisiblecastle.com/roller/view/2573855/]Init for Baddies (1d20+9=21, 1d20+6=19, 1d20+8=26)[/url][/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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