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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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<blockquote data-quote="On Puget Sound" data-source="post: 5429585" data-attributes="member: 68988"><p>Ryk's eyes grow wide in a momentary panic. On the Talenta Plains, fire is the one enemy that cannot be fought. When the grasses burn, the whole tribe must run, and those who can't keep up perish. He looks out to verify that an escape route is available. Then he has an idea. <span style="color: DeepSkyBlue">Rikka! Make it cold, make it snow. Put it out!</span>. Again he hurls his boomerang at Twinrose.</p><p></p><p>(note: the map shows a bloodied ring on the ID, not TR)</p><p></p><p>STANDARD: Twin strike vs Twinrose - renaming this at-will power "Twinrose Strike". Hit twice for 12 total.</p><p>MOVE: Move 3 spaces south, off the map out of the pavilion, shout<span style="color: DeepSkyBlue"> FIRE! FIRE!</span>, and move back to original spot.</p><p>MINOR: Nature check to feel the wind and get a notion of where and how the flames are likely to spread. If this brings to mind any helpful advice for avoiding the fire, e.g. "it's spreading east" or "move south", shout it out. A 20 on the die gives me a 28!</p><p></p><p></p><p></p><p>[sblock="status: He fights when the grass is burning - Talenta expression for "He's an idiot""]</p><p>STATUS: </p><p>surges 0/6</p><p>HP 13/38 Bloodied</p><p>action point: USED</p><p>second wind: AVAILABLE but no surges</p><p>enc/ dailies used:</p><p>Partnered Savaging</p><p>Paired Predators</p><p>Second Chance</p><p></p><p>Spring: HP 6/46, surges 0/2 Bloodied</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5429585, member: 68988"] Ryk's eyes grow wide in a momentary panic. On the Talenta Plains, fire is the one enemy that cannot be fought. When the grasses burn, the whole tribe must run, and those who can't keep up perish. He looks out to verify that an escape route is available. Then he has an idea. [COLOR="DeepSkyBlue"]Rikka! Make it cold, make it snow. Put it out![/COLOR]. Again he hurls his boomerang at Twinrose. (note: the map shows a bloodied ring on the ID, not TR) STANDARD: Twin strike vs Twinrose - renaming this at-will power "Twinrose Strike". Hit twice for 12 total. MOVE: Move 3 spaces south, off the map out of the pavilion, shout[COLOR="DeepSkyBlue"] FIRE! FIRE![/COLOR], and move back to original spot. MINOR: Nature check to feel the wind and get a notion of where and how the flames are likely to spread. If this brings to mind any helpful advice for avoiding the fire, e.g. "it's spreading east" or "move south", shout it out. A 20 on the die gives me a 28! [sblock="status: He fights when the grass is burning - Talenta expression for "He's an idiot""] STATUS: surges 0/6 HP 13/38 Bloodied action point: USED second wind: AVAILABLE but no surges enc/ dailies used: Partnered Savaging Paired Predators Second Chance Spring: HP 6/46, surges 0/2 Bloodied [/sblock] [/QUOTE]
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[Adventure] The Race of the Five Horns (DM: stonegod, Judge: THB)
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