[sblock=ooc]
You're welcome, I'm trying to help (DMing 3 games at once must be hard)
I appreciate all of your input, and yes, it is hard DMing 3 games, but I'm determined to see it through. My job is more of a time commitment now too. [/sblock]
[sblock=Someone]
I appreciate all of your input, and yes, it is hard DMing 3 games, but I'm determined to see it through. it doesn't help that my job is more of a time commitment now too.
[/sblock]
GM: | The long awaited post is finally here | |
Kamotz unloads his furry on the bone shard, which then burst into millions of bone shards spreading outward. The blast only affects the monk, who takes minor damage. A the heroes systematically hack away at the orb causing it much damage. Primes hammer whirls in all directions connecting with the dead orb as well as one of the fighters. The other fighter gets hit for a minor wound as well. The two fighters retaliate, one hitting Dox and the other hitting the construct. The death orb attempts to lift the monk off its top, but in doing so, takes a massive blow by Prime, who then is moved by the orb instead. This attack allows the monk to stay on top of the orb, causing it not to be able to gain altitude. Another eye attempts to move Drew, but can't fix its gaze on the shifty monk. The big eye bores into the bard with its gaze making Sharpe feel vulnerable to attack, which takes place by one more eye, causing massive burst of necrotic energy to hit the bard full force. Skin still deteriorates from the attack causing the bard more pain. After it's attack, the orb moves horizontally to a new location
GM: |
1. Correct me if I'm wrong, but this will trigger OA's from the following characters: Sharpe, Sharpes Dragon, Kamotz, Wiggins, and Vermitrax's undead minion. If this is true, please roll the OA's at the start of your characters next turn.
2. Many characters gained 5 hp from Kamotz's zone when BS1 blew up. I factored the 5 hp into the current hp totals for each character in the zone. | |
[sblock=Hero Actions]
Heros Turn
Dox: miss
Vermitrax: miss
Prime: HP currently at 46, gains 10 HP, SNT adj enemies take 11 damage, fails vulnerable, hits orb for 17 and marks orb, hit CF1 for 12
Drew: miss, but still stays on orb
Sharpe: hit death orb for 13 AC reduced by 2
Sharpe Pet Dragon:
Kamotz: kills 41, burst hits drew for 14, wiggins fails SA
Kamotz Familiar:
Total Damage to Enemy:
Death Orb: -59+-11 Start of Turn
BS1: Dead
CF1: -12
CF2: -11 Start of turn
[/sblock]
[sblock=Enemy Actions]
Enemy Turn
Death Orb:
-11 start of turn
Free attack: Eye of the Death Orb: aura 5: random attack vs ally within 5 with a random ray:
Possible targets:
1. Kamotz
2. kamotz pet
3. Drew
4. Sharpe
5. Sharpe Pet
6. Prime
7. SK
8. Dox
roll: 1d8:
Drew
random attack:
1. fear ray
2. necrotic ray
3. telekinesis ray
roll: 1d3 =
1
Eye stalk attack 1: fear ray: Ranged 8; +17 vs. Drew Will = Hit (36) Drew jumps of orb and runs to current location on map.
Prime immediate interrupt: When the orb attacks Drew with the fear ray, Lightning Rush spending 2 power points, with bonuses from flanking and Warforged Tactics feat and Marked penalty from the warrior. The attack hits for 29 damage, and makes Prime the target of the ray instead of Drew, who's therefore still on top of things. The attack naturally hits Prime's Will save and forces him to move; if it's a push, the distance he's pushed is 2 squares less (Moradin's Blessing of Iron boon effect)
slide prime to current location on map
Minor: Sharpe: Ranged 8; the target gains vulnerable 10 necrotic, and any attack that
deals necrotic damage to the target also deals ongoing 5 necrotic damage
(save ends both).
Attack:
Eye stalk attack 1: telekinesis ray: Ranged 8; +17 vs. Drew reflex =
(23) -2 for mark penalty, so miss
Eye stalk attack 2: Necrotic ray: Ranged 8; +17 vs. Reflex; 2d8 + 6 necrotic damage vs Sharpe Reflex:
Hit (26) for 18 + 10 (vulnerable) = 28 + 5 ongoing (save ends)
Movement:
Move horizontally to current location
CF1:
attack: 1d20+16, 2d8+7 damage vs Dox AC:
Hit (30) for 10
Dox Marked by CF1
CF2:
-11 start of turn
attack: 1d20+16, 2d8+7 damage vs Prime AC:
Hit (30) for 15
prime marked by CF2
Z1:
move to current location
Attack: attack wolfy 1d20+6 vs wolfy AC for 2d6+2 =
Miss
Total Damage to Heros:
Pirme: hp adjusted from previous posts
Dox: -10 +5 (Kamotz zone)
Sharpe: -28 vulnerable and 5 ongoing (save ends both) + 5 (Kamotz zone)
Drew: -14 (bone shard blast) +5 hp (Kamotz zone) +3 (absorbed thp) = -6
[/sblock]
[sblock=map]
map
[/sblock]
[sblock=stats]
Heros Stats
Dox:
AC: 25 (26 w/ TWF), Fort: 23, Reflex: 22 (23 w/ TWF) Will: 18 — Speed: 6
HP: 37/64, Bloodied: 32, Surge: 16, Surges left: 9/9
Resist 3 ongoing, 4 all vs target last hit
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Vermitrax:
AC: 22 Fort: 20 Ref: 22 Will: 22
Others Saving Throws: Resistances: 5 Cold, 10 Force Immunities:
HP:
54/54 Surges value: 13 Surges/day: 9
Prime:
Vulnerable (save ends)
Defenses: AC: 27/27, Fort: 22/22, Ref: 19/19, Will: 20/20 Damage resistance 1
HP:
47/83 THP: 10 Bloodied: 41, Surge value: 20, Surges/day: 14/14 Speed: 5 squares
AP: 0 Power points 4/4
Drew:
AC: 23 Fort: 19 Reflex: 22 Will: 20
HP:
43/54 Temp 0 Surges: 8/8 Surge Value: 13
Sharpe: vulnerable and 5 ongoing (save ends)
AC 21 Fortitude 17 Reflex 15 Will 19, Spd: 5
HP 38/61Bloodied 30 Surge Value 15; Surges Per-Day 11/11
AP: 1, Milestones:0
Sharpe Pet Dragon:
HP
61/61; Bloodied 30 Surge 1/1
AC 21; Fortitude 21; Reflex 18; Will 18
Kamotz:
HP
32/50; TempHP 0; Bloodied 25; Surge Value 12; Surges Per-Day
8/9
AC 24 Fortitude 18 Reflex 17 Will 19
Kamotz Pet:
-2 to attacks (save ends)
HP
67/67 AC 19 Fortitude 18 Reflex 17 Will 16 Surges Per-Day 1
Resist 0 (5 all damage while ridden, Impenetrable Barding)
Speed 8 (9 While ridden, Riding Boots)
Enemy Stats
Death Orb: 63/200: Bloodied
F1: 118/156
F2: 100/158
P1: DEAD
P2: DEAD
P3: DEAD
P4: DEAD
P5: DEAD
BS1: DEAD
Z1: 14/40
[/sblock]
[sblock=Enemy Descriptions]
Priest: (Special)
HP 60 F 10 R 10 W (Not possible due to trance)
Death Orb
HP 200 AC 25 F 24 R 25 W 26
Special attacks: ???
BoneShard Skeleton
HP 77; Bloodied 38; see also boneshard burst
AC 17; Fortitude 16, Refl ex 16, Will 15
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6
mScimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic damage.
mBoneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage (save
ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Refl ex; 2d6 + 3 necrotic damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Cult Fighter
HP 156; Bloodied 78
AC 24; Fortitude 23, Reflex 25, Will 20
attack: 1d20+16, 2d8+7 damage
Fighter Mark: An enemy adjacent to the fighter is marked until
then end of the fighter's next turn. The adjacent enemies does
not receive CA when flanking the fighter when marked.
[/sblock]
GM: | Finally! It's the party's trun | |