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[Adventure] The Seeds of Chaos - Judge Needed
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<blockquote data-quote="Goldhammer" data-source="post: 6086778" data-attributes="member: 85946"><p><strong>"So what kind of reward do you think we'll be getting out of this?</strong>" Torqua asked as she patched up her arm with a clean rag. <strong>"Gold of course, lots of gold. Maybe enough to open my own chocolate store. But surely there'll be some magical items too." </strong></p><p><strong></strong></p><p><strong>"Maybe a pair of magical boots or gloves or even the magical belt, made of real Griffin leather!" </strong>Torqua then looked down and remember her titianic wiastline. <strong>"Or in my case, I might need two or three magical belts.</strong></p><p></p><p>[OOC] <span style="color: #000000">Spending two healing surges to get back to full health. </span> [/OOC]</p><p></p><p>[sblock= Torqua Debu]</p><p><a href="http://l4w.wikia.com/wiki/PC:Torqua_Debu_%28Goldhammer%29" target="_blank">Torqua Debu</a></p><p>Human Sorceress (Dragon) 3</p><p>Passive Perception/Insight 16</p><p>AC:16, Fort:17, Reflex:13, Will:18, Speed:6</p><p>HP: 42/42, Bloodied:21, Surge Value:10, Surges left:4/8</p><p>Initiative +0</p><p>Action Points: 1 <span style="color: Red">(encounter):</span></p><p></p><p>Powers</p><p>MBA: Longsword, +8 vs AC, 1d8+4 damage</p><p>MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg</p><p>RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5 </p><p><span style="color: Green">Acid Orb </span></p><p><span style="color: Green">Burning Spray,</span></p><p> <span style="color: Green">Storm Walk, </span></p><p><span style="color: Red">Thunder Storm</span></p><p><span style="color: Red">Poisonous Exhalation</span></p><p><span style="color: Red">Sorceress Sirocco </span></p><p><span style="color: Red">Second Wind:</span> </p><p><span style="color: DimGray">Lightning Breath: </span></p><p><span style="color: DimGray">MagneticWord:</span></p><p><span style="color: DimGray"></span><strong>Items:</strong></p><p>Shimmering Armour+1</p><p>Magical Staff +1</p><p>DragonScale Dagger +1</p><p>Amulet of Resolution</p><p>Alchemist's Fire +1 (x2)</p><p>Alchemist's Frost +1 (x2)</p><p></p><p>Combat notes: </p><p><strong>Draconic Power: </strong>Torqua gain a strength bonus (+4) to damage rolls for arcane powers. </p><p><strong>Draconic Resilience: </strong>When not wearing heavy armour, you can use you Str mod instead of your Int/Dex mod to determine your AC. </p><p><strong>Dragon Soul:</strong> Resist Fire 5</p><p><strong>Scales of the Dragon:</strong> The first time you are bloodied during an encounter, you gian a +2 bonus to Ac until the end of the encounter.</p><p><strong>Alchemist benefit</strong>: At the end of a short rest, you can create one alchemist item of your level or lower at no extra cost</p><p>[/sblock]</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Goldhammer, post: 6086778, member: 85946"] [B]"So what kind of reward do you think we'll be getting out of this?[/B]" Torqua asked as she patched up her arm with a clean rag. [B]"Gold of course, lots of gold. Maybe enough to open my own chocolate store. But surely there'll be some magical items too." "Maybe a pair of magical boots or gloves or even the magical belt, made of real Griffin leather!" [/B]Torqua then looked down and remember her titianic wiastline. [B]"Or in my case, I might need two or three magical belts.[/B] [OOC] [COLOR=#000000]Spending two healing surges to get back to full health. [/COLOR] [/OOC] [sblock= Torqua Debu] [URL="http://l4w.wikia.com/wiki/PC:Torqua_Debu_%28Goldhammer%29"]Torqua Debu[/URL] Human Sorceress (Dragon) 3 Passive Perception/Insight 16 AC:16, Fort:17, Reflex:13, Will:18, Speed:6 HP: 42/42, Bloodied:21, Surge Value:10, Surges left:4/8 Initiative +0 Action Points: 1 [COLOR=Red](encounter):[/COLOR] Powers MBA: Longsword, +8 vs AC, 1d8+4 damage MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5 [COLOR=Green]Acid Orb Burning Spray, Storm Walk, [/COLOR] [COLOR=Red]Thunder Storm Poisonous Exhalation Sorceress Sirocco Second Wind:[/COLOR] [COLOR=DimGray]Lightning Breath: MagneticWord: [/COLOR][B]Items:[/B] Shimmering Armour+1 Magical Staff +1 DragonScale Dagger +1 Amulet of Resolution Alchemist's Fire +1 (x2) Alchemist's Frost +1 (x2) Combat notes: [B]Draconic Power: [/B]Torqua gain a strength bonus (+4) to damage rolls for arcane powers. [B]Draconic Resilience: [/B]When not wearing heavy armour, you can use you Str mod instead of your Int/Dex mod to determine your AC. [B]Dragon Soul:[/B] Resist Fire 5 [B]Scales of the Dragon:[/B] The first time you are bloodied during an encounter, you gian a +2 bonus to Ac until the end of the encounter. [B]Alchemist benefit[/B]: At the end of a short rest, you can create one alchemist item of your level or lower at no extra cost [/sblock][/QUOTE] [/QUOTE]
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