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Living 4th Edition
Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="treex" data-source="post: 5781937" data-attributes="member: 84680"><p>As Frank's Monster smashes it's arm into Kruor, his chest shatters like a sheet of hard candy. Within Kruor's body, you can see an assortment of gears, springs and wires. But amongst that lies a peculiar scene: A large crystal is surrounded by all the machinery, placed upon a tiny plate. Some wires are attached to it and it glows with a deep, sinister crimson. </p><p></p><p><span style="color: Red">"Ugh, Kruor hurt bad! You distract big meat man first!"</span> Kruor shouted back.</p><p></p><p><span style="color: Lime">"WARNING: BLOOD RETRIEVAL UNIT {KRUOR} IN CRITICAL STATE. STATUS: ABDOMINAL REGION EXPOSED. INITIATING REPAIRS"</span></p><p></p><p>His chest slowly regenerates. Small bits of rusted metal and flecks of blood creep over his chest, swallowing up the machinery and protecting it from further harm. As all this happens, Kruor sneaks up towards the heaving mound of people parts sewn together. And he waits...</p><p></p><p>[sblock=Actions]Minor: Warforged Resolve</p><p>Move: Walk to J12</p><p>Standard: Readied action</p><p>Trigger: Anyone provokes the immediate interrupt of Frank's Monster.</p><p>Action: Vampire Slam</p><p>Trigger: Nobody hits it by the end of the round.</p><p>Action: Vampire Slam[/sblock]</p><p></p><p>[OOC]Summary: <ul> <li data-xf-list-type="ul">Enduring Soul triggers when Kruor is bloodied. He regenerates 2 HP up to 13/27. Still exactly bloodied.</li> <li data-xf-list-type="ul">Warforged Resolve gives 3 THP and 3 HP for being bloodied. Kruor is now at 16+3/27</li> <li data-xf-list-type="ul">Kruor is now at J12</li> <li data-xf-list-type="ul">Once the immediate interrupt of the monster has been expanded, Kruor will use Vampire Slam on it.</li> <li data-xf-list-type="ul">If nobody hits it, Kruor will just risk it and hit him.</li> </ul><p>[/OOC]</p></blockquote><p></p>
[QUOTE="treex, post: 5781937, member: 84680"] As Frank's Monster smashes it's arm into Kruor, his chest shatters like a sheet of hard candy. Within Kruor's body, you can see an assortment of gears, springs and wires. But amongst that lies a peculiar scene: A large crystal is surrounded by all the machinery, placed upon a tiny plate. Some wires are attached to it and it glows with a deep, sinister crimson. [COLOR="Red"]"Ugh, Kruor hurt bad! You distract big meat man first!"[/COLOR] Kruor shouted back. [COLOR="Lime"]"WARNING: BLOOD RETRIEVAL UNIT {KRUOR} IN CRITICAL STATE. STATUS: ABDOMINAL REGION EXPOSED. INITIATING REPAIRS"[/COLOR] His chest slowly regenerates. Small bits of rusted metal and flecks of blood creep over his chest, swallowing up the machinery and protecting it from further harm. As all this happens, Kruor sneaks up towards the heaving mound of people parts sewn together. And he waits... [sblock=Actions]Minor: Warforged Resolve Move: Walk to J12 Standard: Readied action Trigger: Anyone provokes the immediate interrupt of Frank's Monster. Action: Vampire Slam Trigger: Nobody hits it by the end of the round. Action: Vampire Slam[/sblock] [OOC]Summary:[list] [*]Enduring Soul triggers when Kruor is bloodied. He regenerates 2 HP up to 13/27. Still exactly bloodied. [*]Warforged Resolve gives 3 THP and 3 HP for being bloodied. Kruor is now at 16+3/27 [*]Kruor is now at J12 [*]Once the immediate interrupt of the monster has been expanded, Kruor will use Vampire Slam on it. [*]If nobody hits it, Kruor will just risk it and hit him.[/list][/OOC] [/QUOTE]
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