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Living 4th Edition
Adventure: The Undead Hunter DM: FourMonos Judge: ??
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<blockquote data-quote="CaBaNa" data-source="post: 5817297" data-attributes="member: 82643"><p><span style="color: Lime">SYSTEM CRITICAL: INITIATING BLOOD RETRIEVAL AND REPAIR </span> </p><p></p><p>Kruor's body takes on a more rigid motion, as the construct leaps into the skeleton nearest him!</p><p></p><p>[sblock=Actions]</p><p>(Would have used Swarm of Shadows, but I felt it inappropriate for me to use another characters only daily.)</p><p></p><p>Charge to J13 </p><p>Melee Basic</p><p>Vampire Slam vs Skeleton 2</p><p>15 vs reflex (includes CA and Apoli's Boon) (forgot +1 when charging...)</p><p><span style="color: Red">14 damage </span>and Kruor can push the target 1 square (Push S2 to L14). This power can be used as a melee basic attack</p><p></p><p>If the above hits, use blood drinker (no action)</p><p> The target takes 1d10+2=<span style="color: Red">12 extra damage</span> from the triggering attack, and Kruor gains a healing surge.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Apoli's Boon]Until the morning, Kruor gains the following benefits: +1 to all attacks, he gains 5 THP at every short rest, his attacks also gain the radiant keyword, he is immune to sunlight's effects on his body, he can shed a soft light that eminates for 5 squares (minor action, at will. also minor to stop the light) [/sblock]</p><p></p><p>[sblock=Ministat]</p><p></p><p>Kruor - Robot Vampire 1 (reskinned Warforged)</p><p>Passive Perception: 10, Passive Insight: 10</p><p>AC: 18, Fort: 13, Ref: 14, Will: 14</p><p>Initiative: +4; Speed: 6</p><p>HP: 27/27, Temp HP: 5</p><p>Bloodied: 13, Surge Value: 6, Surges left: 3/2</p><p> </p><p>Powers:</p><p> <span style="color: DarkGreen">Dark Beckoning</span></p><p><span style="color: DarkGreen">Taste of Life</span></p><p><span style="color: DarkGreen">Vampire Slam</span></p><p> <span style="color: Red">Blood Drinker [X]</span></p><p><span style="color: Red">Warforged Resolve [ ]</span></p><p><span style="color: Red">Surprise Strike [ ]</span></p><p><span style="color: Red">Second Wind [ ]</span></p><p><span style="color: Red">Action Point [X]</span></p><p> <span style="color: DimGray">Swarm of Shadows [ ]</span></p><p><span style="color: DimGray"></span>[/sblock]</p></blockquote><p></p>
[QUOTE="CaBaNa, post: 5817297, member: 82643"] [COLOR=Lime]SYSTEM CRITICAL: INITIATING BLOOD RETRIEVAL AND REPAIR [/COLOR] Kruor's body takes on a more rigid motion, as the construct leaps into the skeleton nearest him! [sblock=Actions] (Would have used Swarm of Shadows, but I felt it inappropriate for me to use another characters only daily.) Charge to J13 Melee Basic Vampire Slam vs Skeleton 2 15 vs reflex (includes CA and Apoli's Boon) (forgot +1 when charging...) [COLOR=Red]14 damage [/COLOR]and Kruor can push the target 1 square (Push S2 to L14). This power can be used as a melee basic attack If the above hits, use blood drinker (no action) The target takes 1d10+2=[COLOR=Red]12 extra damage[/COLOR] from the triggering attack, and Kruor gains a healing surge. [/sblock] [sblock=Apoli's Boon]Until the morning, Kruor gains the following benefits: +1 to all attacks, he gains 5 THP at every short rest, his attacks also gain the radiant keyword, he is immune to sunlight's effects on his body, he can shed a soft light that eminates for 5 squares (minor action, at will. also minor to stop the light) [/sblock] [sblock=Ministat] Kruor - Robot Vampire 1 (reskinned Warforged) Passive Perception: 10, Passive Insight: 10 AC: 18, Fort: 13, Ref: 14, Will: 14 Initiative: +4; Speed: 6 HP: 27/27, Temp HP: 5 Bloodied: 13, Surge Value: 6, Surges left: 3/2 Powers: [COLOR=DarkGreen]Dark Beckoning Taste of Life Vampire Slam[/COLOR] [COLOR=Red]Blood Drinker [X] Warforged Resolve [ ] Surprise Strike [ ] Second Wind [ ] Action Point [X][/COLOR] [COLOR=DimGray]Swarm of Shadows [ ] [/COLOR][/sblock] [/QUOTE]
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