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(Adventure) Tiggle's Order
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<blockquote data-quote="Uriel" data-source="post: 1173422" data-attributes="member: 8222"><p>On adventure helping Tiggle</p><p>Name: Khaz Dustwind</p><p>Class: Cleric </p><p>Diety: Grendath</p><p>Race: Half-Elf (Wood) </p><p>HP: 9</p><p>AC: 16</p><p>AL: CG</p><p></p><p></p><p>Abilites: </p><p>STR 14/+2 (6pts)</p><p>DE 10/+0 (2pts) </p><p>Con 12/+1(4pts)</p><p>INT: 12/+1(4pts) </p><p>Wis 16/+3(10pts) </p><p>Cha 12/+1(4pts) </p><p></p><p>BAB + 0</p><p></p><p>Saves: Fort/+3, Ref +0, Will +5</p><p></p><p>Skills: [Ranks]</p><p>Concentration +5[4] Spellcraft +3[2], Diplomacy +5[4], Spot +3, Craft (Cooking) +3[2] Listen +3, Climb -4</p><p></p><p>Feats</p><p>Martial Weapon Prof: Longsword (free) Weapon Focus: Longsword (Free), Scribe Scroll </p><p></p><p>Languages: Common, Elven, Gnome</p><p></p><p>Spells Memorized </p><p>Level 0: Light, Read Magic, Cure Minor Wounds </p><p>Level 1: 2 Cure Light wounds Domain: Magic Weapon </p><p></p><p>Weapons: </p><p>Longsword: +3 to attack, 1d8 + 2 dmg, 19-20 crit range </p><p>5Javilens: +0 Attack, 1d6 + 2 dmg, 30ft range </p><p></p><p>Armor: </p><p>Heavy Wooden Sheild: +2 AC, -2 Armor check</p><p>Scale Mail: +4 ac, -4 Armor Check</p><p></p><p>Equipment</p><p>Wooden Holy Symbol</p><p>3 Torches</p><p>Flint and Steel</p><p>3 Days worth of trail rations</p><p>Ink, Inkpen, and 5 sheets of parchment (left in wherever he stays) </p><p>Jug Of Ale (cheap) </p><p>Egg of Obsidian </p><p>Entertainers Outfit</p><p>62GP</p><p>Apperance: </p><p>Khaz has the coppery skin of most wood half-elves, and redish orange hair, with green eyes. He is well muscled, but lithe. His street clothes are loose fitting blue clothes of cloth, with lots of pockets. </p><p></p><p>History: </p><p>He was found by a caravan driver when he was 2 years old, after his father abaondend him. The caravan driver took him home, and he grew up in relitive comfort. His adoptaed uncle was a preist of Grendath, and he was always his hero. When he reached the right age, he joined the preisthood, and rapidly progressed through his studies. He was found by a caravan driver when he was 2 years old, after his father abaondend him. The caravan driver took him home, and he grew up in relitive comfort. His adoptaed uncle was a preist of Grendath, and he was always his hero. When he reached the right age, he joined the preisthood, and rapidly progressed through his studies. His Uncle grew old, and 2 days after Khaz left, a caravan containing his uncle was destroyed by a maurading group of evil humoinoids, led by a cleric of (insert evil). His uncle barley survived, but his adopted parents were killed. The obsidian egg was a gift from his uncle on his 7th birthday.</p><p></p><p>Personality: </p><p>Khaz loves food, and to a lesser level, drink. He still mantains large amounts of corespondance with his uncle, writing letters every week, and sending them with the caravans. He is a devout follower of The Laughing Warrior, and would give his life for the god. He constantly tosses the egg when he has nothing else to do, or when he is talking. If the egg is stolen or lost, he would go to great lenghts to find it and retrive it.</p><p></p><p></p><p><span style="color: yellow">I can't have the first Cleric of <em>My God</em> getting lost in the shuffle...If you now have a problem because there are two Elf Clerics, because you have been playing the other one, you can always play this one in Riveenblight, the forthcoming second LEW City. I'm about to launch it, early next week, most likely.It is an elven city, for the most part...</span></p></blockquote><p></p>
[QUOTE="Uriel, post: 1173422, member: 8222"] On adventure helping Tiggle Name: Khaz Dustwind Class: Cleric Diety: Grendath Race: Half-Elf (Wood) HP: 9 AC: 16 AL: CG Abilites: STR 14/+2 (6pts) DE 10/+0 (2pts) Con 12/+1(4pts) INT: 12/+1(4pts) Wis 16/+3(10pts) Cha 12/+1(4pts) BAB + 0 Saves: Fort/+3, Ref +0, Will +5 Skills: [Ranks] Concentration +5[4] Spellcraft +3[2], Diplomacy +5[4], Spot +3, Craft (Cooking) +3[2] Listen +3, Climb -4 Feats Martial Weapon Prof: Longsword (free) Weapon Focus: Longsword (Free), Scribe Scroll Languages: Common, Elven, Gnome Spells Memorized Level 0: Light, Read Magic, Cure Minor Wounds Level 1: 2 Cure Light wounds Domain: Magic Weapon Weapons: Longsword: +3 to attack, 1d8 + 2 dmg, 19-20 crit range 5Javilens: +0 Attack, 1d6 + 2 dmg, 30ft range Armor: Heavy Wooden Sheild: +2 AC, -2 Armor check Scale Mail: +4 ac, -4 Armor Check Equipment Wooden Holy Symbol 3 Torches Flint and Steel 3 Days worth of trail rations Ink, Inkpen, and 5 sheets of parchment (left in wherever he stays) Jug Of Ale (cheap) Egg of Obsidian Entertainers Outfit 62GP Apperance: Khaz has the coppery skin of most wood half-elves, and redish orange hair, with green eyes. He is well muscled, but lithe. His street clothes are loose fitting blue clothes of cloth, with lots of pockets. History: He was found by a caravan driver when he was 2 years old, after his father abaondend him. The caravan driver took him home, and he grew up in relitive comfort. His adoptaed uncle was a preist of Grendath, and he was always his hero. When he reached the right age, he joined the preisthood, and rapidly progressed through his studies. He was found by a caravan driver when he was 2 years old, after his father abaondend him. The caravan driver took him home, and he grew up in relitive comfort. His adoptaed uncle was a preist of Grendath, and he was always his hero. When he reached the right age, he joined the preisthood, and rapidly progressed through his studies. His Uncle grew old, and 2 days after Khaz left, a caravan containing his uncle was destroyed by a maurading group of evil humoinoids, led by a cleric of (insert evil). His uncle barley survived, but his adopted parents were killed. The obsidian egg was a gift from his uncle on his 7th birthday. Personality: Khaz loves food, and to a lesser level, drink. He still mantains large amounts of corespondance with his uncle, writing letters every week, and sending them with the caravans. He is a devout follower of The Laughing Warrior, and would give his life for the god. He constantly tosses the egg when he has nothing else to do, or when he is talking. If the egg is stolen or lost, he would go to great lenghts to find it and retrive it. [COLOR=yellow]I can't have the first Cleric of [I]My God[/I] getting lost in the shuffle...If you now have a problem because there are two Elf Clerics, because you have been playing the other one, you can always play this one in Riveenblight, the forthcoming second LEW City. I'm about to launch it, early next week, most likely.It is an elven city, for the most part...[/COLOR] [/QUOTE]
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