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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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<blockquote data-quote="Muh" data-source="post: 9202286" data-attributes="member: 7042567"><p>Yeah sure. I think it's certainly <em>possible</em> that it can work successfully, but I think that it requires a lot of guidance to the GM on how to run it. I don't think the system is a natural fit.</p><p></p><p>I'll add another problematic aspect. In AT it often happens that characters do suboptimal things. But D&D as a system punishes suboptimal play. There's no incentive for the players to act in ways that are not optimal.</p><p></p><p>Consider Chuubo's Marvelous Wish Granting Engine. That system is designed to make the players play their characters in a way that matches the fiction of the character. They do this by giving you XP whenever to do something that is in line with your <em>arcs</em>, and your arcs are essentially like D&D backgrounds but more elaborate. An arc is a commitment to play your character in a particular way, if you do it you get XP. If you pick a "crazy scientist" arc then you get XP whenever you do crazy scientist things, even if those actions would be totally suboptimal in a D&D context.</p><p></p><p>Chuubo's also rewards you for doing campaign appropriate things. One part of an adventure could totally focus on trying to bake an amazing cake to celebrate someone's birthday.</p><p></p><p>D&D could involve baking a cake too, but there are no mechanics for it so it's not supported by the system, and because it's not supported by the system it's unlikely to happen unless there is a deliberate attempt by the players and GM to make it happen.</p></blockquote><p></p>
[QUOTE="Muh, post: 9202286, member: 7042567"] Yeah sure. I think it's certainly [I]possible[/I] that it can work successfully, but I think that it requires a lot of guidance to the GM on how to run it. I don't think the system is a natural fit. I'll add another problematic aspect. In AT it often happens that characters do suboptimal things. But D&D as a system punishes suboptimal play. There's no incentive for the players to act in ways that are not optimal. Consider Chuubo's Marvelous Wish Granting Engine. That system is designed to make the players play their characters in a way that matches the fiction of the character. They do this by giving you XP whenever to do something that is in line with your [I]arcs[/I], and your arcs are essentially like D&D backgrounds but more elaborate. An arc is a commitment to play your character in a particular way, if you do it you get XP. If you pick a "crazy scientist" arc then you get XP whenever you do crazy scientist things, even if those actions would be totally suboptimal in a D&D context. Chuubo's also rewards you for doing campaign appropriate things. One part of an adventure could totally focus on trying to bake an amazing cake to celebrate someone's birthday. D&D could involve baking a cake too, but there are no mechanics for it so it's not supported by the system, and because it's not supported by the system it's unlikely to happen unless there is a deliberate attempt by the players and GM to make it happen. [/QUOTE]
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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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