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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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<blockquote data-quote="Shardstone" data-source="post: 9203748" data-attributes="member: 6807784"><p>This is literally just making it so you experience for doing the silly stupid things that Jake and Finn get into. It's just a matter of "Go learn about the Ice King" or "Go rescue some people from the Ice King's latest scheme" and you get exp through both learning about him, dealing with some whacky and silly stuff, and then overcoming a few fights with the Ice King's latest minions. Experience for all of that. It's just really such a small thing that I couldn't see how it's a problem. Changing how you get experience is the oldest and easiest trick in the book, and there's so many ways to deal with it. I mean, Wild Beyond the Witchlight already had advancement options for characters who NEVER fight. It's been done already. Even for my own published setting, Scavenger, I have an entire experience system that is remodeled and dedicated to scavenging different things and bringing them back to patrons. It is not hard to do, and it changes the entire feel of the game in a way that is fun and expressive.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9203748, member: 6807784"] This is literally just making it so you experience for doing the silly stupid things that Jake and Finn get into. It's just a matter of "Go learn about the Ice King" or "Go rescue some people from the Ice King's latest scheme" and you get exp through both learning about him, dealing with some whacky and silly stuff, and then overcoming a few fights with the Ice King's latest minions. Experience for all of that. It's just really such a small thing that I couldn't see how it's a problem. Changing how you get experience is the oldest and easiest trick in the book, and there's so many ways to deal with it. I mean, Wild Beyond the Witchlight already had advancement options for characters who NEVER fight. It's been done already. Even for my own published setting, Scavenger, I have an entire experience system that is remodeled and dedicated to scavenging different things and bringing them back to patrons. It is not hard to do, and it changes the entire feel of the game in a way that is fun and expressive. [/QUOTE]
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Adventure Time TTRPG Drops "Yes And" System, Switches To 5E
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