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(Adventure) Trek to the Vinyard...
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<blockquote data-quote="Velmont" data-source="post: 1170043" data-attributes="member: 13739"><p>Doh! I'm suppose to be a trader and I havn't the skill Prof(Trader). Ok, in my RL games, we had the tendency to use diplomacy for haggling, so it didn't come in my mind to take that skill.</p><p></p><p>I have a suugestion for the skill:</p><p></p><p>Haggling (Cha)</p><p></p><p>Trading is an art. It is a discussion between two groups, buyer and sellers, who argue on the price of an item. You must be convincing on your argument, but you must be able to see trought the arguments of your opponent to be able to know hat is a truth and what is an half truth.</p><p></p><p>Each time you want to sell an item, you must do an opposed Haggling test. The result give how much more the seller can get from an item. The base price the depend on the condition of the item. For newly crafted item, the based price is 100% of the price. For a used item, the based price is 50% of the price. If two players or some roleplay is made, the base price is determine at the moment of the selling. Both opponent must agree for a price, and if one want to haggle, than the roll must be made by both.</p><p></p><p>Special: Having 5 ranks in Bluff give you +2 synergy bonus to Haggling, as you can be more convincing. If you have 5 ranks in Sense Motive, you get +2 synergy bonus to Haggling, as you can see more easily into opponents arguments.</p><p></p><p>Haggling can be use untrained and is a class skill abilty to Rogues and Bards. Clerics with the Trickery domain gain Haggling as a class skill.</p></blockquote><p></p>
[QUOTE="Velmont, post: 1170043, member: 13739"] Doh! I'm suppose to be a trader and I havn't the skill Prof(Trader). Ok, in my RL games, we had the tendency to use diplomacy for haggling, so it didn't come in my mind to take that skill. I have a suugestion for the skill: Haggling (Cha) Trading is an art. It is a discussion between two groups, buyer and sellers, who argue on the price of an item. You must be convincing on your argument, but you must be able to see trought the arguments of your opponent to be able to know hat is a truth and what is an half truth. Each time you want to sell an item, you must do an opposed Haggling test. The result give how much more the seller can get from an item. The base price the depend on the condition of the item. For newly crafted item, the based price is 100% of the price. For a used item, the based price is 50% of the price. If two players or some roleplay is made, the base price is determine at the moment of the selling. Both opponent must agree for a price, and if one want to haggle, than the roll must be made by both. Special: Having 5 ranks in Bluff give you +2 synergy bonus to Haggling, as you can be more convincing. If you have 5 ranks in Sense Motive, you get +2 synergy bonus to Haggling, as you can see more easily into opponents arguments. Haggling can be use untrained and is a class skill abilty to Rogues and Bards. Clerics with the Trickery domain gain Haggling as a class skill. [/QUOTE]
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