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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5097827" data-attributes="member: 54810"><p>With his prodigious leap, Korthauk lands upon the island's soft ground, his large feet making an indelible mark on the island. Pok feels the rush of wind over his face as the pair jump. When they land and nothing jumps out, the other group begins discussing options for transportation, although they managed to get to this point with little difficulty, besides minor discomforts. Sheeva tosses her across to the goliath and leaves Valahad to hold the other end. The water only goes midway up to her thighs at the deepest point and the drow makes it across the water with no difficulties. She thought she saw something ripple in the water, but nothing immediately appeared. </p><p></p><p>Valahad and River begin looking around for appropriate materials for a raft and Feall is contemplating the last few days with his new traveling companions</p><p></p><p>Suddenly, the water explodes outwards as a massive crocodile appears, it is easily twice as large as Korthauk, perhaps even three times the size! The very air around it begins warping and it becomes heavy and difficult to move through. The water around it turns thicker and more fetid. </p><p></p><p>From the eastern island a mound of plant roots pulls itself from the ground and begins shambling towards you, dragging part of its root system behind it. </p><p></p><p>Those on the central island her the clicking and clattering of many tiny chitinous feet. From the trees on the island appear hundreds of beetle-sized insects with black shells and long, spiked proboscis protrude from their heads. </p><p></p><p></p><p>[sblock=Nature DC 15]</p><p>Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. </p><p></p><p>The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.</p><p>[sblock=Nature DC 20]</p><p>Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]</p><p></p><p>[sblock=Arcana DC 20]</p><p>The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]</p><p></p><p>[sblock=Unlocked stats]</p><p>TBD - I'll add knowledge in here as it's gained, i.e. if you hit AC 20 then the monster's AC is 20 or lower, once the number is hit right on, I'll let you know. Hopefully this is useful. [/sblock]</p><p></p><p>[sblock=OOC]</p><p>Red Square around crocodile is difficult terrain, even out of the water.</p><p></p><p>Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.</p><p></p><p>Initiatives: </p><p>Valahad - 22</p><p>Pok - 21</p><p>Feall - 20</p><p>Korthauk - 13</p><p>Bad guys - 10</p><p>Sheeva - 10</p><p>River - 7</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2415975/" target="_blank">bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d20 7=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5097827, member: 54810"] With his prodigious leap, Korthauk lands upon the island's soft ground, his large feet making an indelible mark on the island. Pok feels the rush of wind over his face as the pair jump. When they land and nothing jumps out, the other group begins discussing options for transportation, although they managed to get to this point with little difficulty, besides minor discomforts. Sheeva tosses her across to the goliath and leaves Valahad to hold the other end. The water only goes midway up to her thighs at the deepest point and the drow makes it across the water with no difficulties. She thought she saw something ripple in the water, but nothing immediately appeared. Valahad and River begin looking around for appropriate materials for a raft and Feall is contemplating the last few days with his new traveling companions Suddenly, the water explodes outwards as a massive crocodile appears, it is easily twice as large as Korthauk, perhaps even three times the size! The very air around it begins warping and it becomes heavy and difficult to move through. The water around it turns thicker and more fetid. From the eastern island a mound of plant roots pulls itself from the ground and begins shambling towards you, dragging part of its root system behind it. Those on the central island her the clicking and clattering of many tiny chitinous feet. From the trees on the island appear hundreds of beetle-sized insects with black shells and long, spiked proboscis protrude from their heads. [sblock=Nature DC 15] Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted. [sblock=Nature DC 20] Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock] [sblock=Arcana DC 20] The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock] [sblock=Unlocked stats] TBD - I'll add knowledge in here as it's gained, i.e. if you hit AC 20 then the monster's AC is 20 or lower, once the number is hit right on, I'll let you know. Hopefully this is useful. [/sblock] [sblock=OOC] Red Square around crocodile is difficult terrain, even out of the water. Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also. Initiatives: Valahad - 22 Pok - 21 Feall - 20 Korthauk - 13 Bad guys - 10 Sheeva - 10 River - 7 [url=http://invisiblecastle.com/roller/view/2415975/]bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d20 7=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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