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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5104879" data-attributes="member: 54810"><p><span style="color: Lime">"Keep the bugs next to the croc so they will attack it and we can blast both at the same time. Get them Pok!"</span> Sheeva shouts as the psionic energy blasts outwards from the drow. </p><p></p><p><span style="color: Yellow">"Arawai, ward us from our enemies."</span> asks River. Suddenly a light burst from River holy symbol and englobe the battlefield. The massive crocodile seems unaffected but the Mound and Swarm are pushed back.</p><p></p><p>The paladin grits his teeth and spreads his feet as the croc bites down on him. Luckily though, the metal was slick from the water and he is able to pull free before the creature can go into a death roll. Speaking in the mind of River the kalashtar says, <em><strong>"Good job, just keep me alive."</strong></em></p><p> </p><p>The paladin calls out in the mind of Kortauhk. <em><strong>"I can't fight this thing by myself...I need you to distract it. If this thing grabs me, I'm done."</strong></em></p><p></p><p>The paladin raises his radiant blade, calling out mentally to the croc. The paladin strikes two quick slashes with his sword, but they bounce of the croc's thick skin.</p><p> </p><p></p><p>[sblock=Perception DC 14]</p><p>You see a large, serpentine form slowly moving your direction from the Southeast, just arriving at the far island. </p><p></p><p>ooc - O20-ish right now[/sblock]</p><p></p><p>[sblock=Nature DC 15]</p><p>Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. </p><p></p><p>The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.</p><p>[sblock=Nature DC 20]</p><p>Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]</p><p></p><p>[sblock=Arcana DC 20]</p><p>The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]</p><p></p><p>[sblock=Unlocked stats]</p><p>Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 15</p><p>Mound - AC is lower than 28, Will is lower than 25</p><p>Bugs - Fort is lower than 27, Will is lower than 21</p><p> [/sblock]</p><p></p><p>[sblock=OOC]</p><p>Red Square around crocodile is difficult terrain, even out of the water.</p><p></p><p>Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.</p><p></p><p>Bugs - bloodied</p><p>Mound - Prone</p><p></p><p></p><p>Initiatives: </p><p>Valahad - 22 - resist 5 damage (River)</p><p>Pok - 21 <- you're up</p><p>Feall - 20 - resist 5 damage (River)</p><p>Korthauk - 13 - 61/65 - ongoing 5 poison (save ends), resist 5 damage (River)</p><p>Bad guys - 10</p><p>Sheeva - 10 - 34/43</p><p>River - 7 - resist 5 damage (River)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2415975/" target="_blank">bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d20 7=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5104879, member: 54810"] [COLOR=Lime]"Keep the bugs next to the croc so they will attack it and we can blast both at the same time. Get them Pok!"[/COLOR] Sheeva shouts as the psionic energy blasts outwards from the drow. [COLOR="Yellow"]"Arawai, ward us from our enemies."[/COLOR] asks River. Suddenly a light burst from River holy symbol and englobe the battlefield. The massive crocodile seems unaffected but the Mound and Swarm are pushed back. The paladin grits his teeth and spreads his feet as the croc bites down on him. Luckily though, the metal was slick from the water and he is able to pull free before the creature can go into a death roll. Speaking in the mind of River the kalashtar says, [I][B]"Good job, just keep me alive."[/B][/I] The paladin calls out in the mind of Kortauhk. [I][B]"I can't fight this thing by myself...I need you to distract it. If this thing grabs me, I'm done."[/B][/I] The paladin raises his radiant blade, calling out mentally to the croc. The paladin strikes two quick slashes with his sword, but they bounce of the croc's thick skin. [sblock=Perception DC 14] You see a large, serpentine form slowly moving your direction from the Southeast, just arriving at the far island. ooc - O20-ish right now[/sblock] [sblock=Nature DC 15] Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted. [sblock=Nature DC 20] Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock] [sblock=Arcana DC 20] The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock] [sblock=Unlocked stats] Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 15 Mound - AC is lower than 28, Will is lower than 25 Bugs - Fort is lower than 27, Will is lower than 21 [/sblock] [sblock=OOC] Red Square around crocodile is difficult terrain, even out of the water. Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also. Bugs - bloodied Mound - Prone Initiatives: Valahad - 22 - resist 5 damage (River) Pok - 21 <- you're up Feall - 20 - resist 5 damage (River) Korthauk - 13 - 61/65 - ongoing 5 poison (save ends), resist 5 damage (River) Bad guys - 10 Sheeva - 10 - 34/43 River - 7 - resist 5 damage (River) [url=http://invisiblecastle.com/roller/view/2415975/]bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d20 7=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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