Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5105550" data-attributes="member: 54810"><p>Leaning his small frame against the tree, Pok begins flipping through his family spellbook, looking for anything knew that could help here. Stopping on page 87 the gnome smiles widely, and points his wand behind the Crocodile, a small bolt of arcane energy, and the semblance of a fat lamb appeared, drowning in the muck. It's cries were loud, and it's movements screamed helplessness. </p><p></p><p>Flipping a few pages further Pok stops and begins reciting a spell. Finding the corridors of the Crocodile and Swarms million minds he began throwing up walls, hindering their nervous system. Each time a muscle twitched he increased the frequency of his spell, amply so for the horde of poison filled bugs. </p><p></p><p>Looking above him, Pok has the bright idea to climb his resting tree, for a seat and survey point. Unfortunately for the diminutive gnome, his jumping and reaching serve no purpose as the closest branch is out of reach. <span style="color: Magenta">Huff, </span> said the gnome as his feet hit the ground again, the branch still out of reach. </p><p></p><p><span style="color: Silver"><em>Gotta slow this thing down some to give the others a chance to deal with that croc!</em></span></p><p></p><p>Feall concentrates for a moment to strengthen his connection with the shadow world, his will summoning the familiar noose of shadows. With a gesture, he sends the noose flying toward the Shambling Mound, but the shadowy force falls short.</p><p></p><p><span style="color: Silver">"Cac!"</span></p><p></p><p>Not quite managing to swallow his exclamation of dismay, he quickly flicks another Shroud onto the approaching Mound.</p><p></p><p>Kortauhk watches as the bugs go skittering away from him and he moves to follow them. As he nears the croc, Kortauhk is forced to jump over a very meaty swinging tail. </p><p></p><p><span style="color: DeepSkyBlue">"Bad Chomp-Chomp! No bite Valahad! Bad Bugs, you no go away! You no move and get squished!"</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">As the goliath moves, the crocodile bites at him, but the toughened hide is too much for it and the beast's jaws slide off.</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">[sblock=ooc]</span></p><p><span style="color: DeepSkyBlue">The movement triggered OA as you moved adjacent, then not adjacent, but it missed [/sblock]</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue"><span style="color: White">Hacking at the heavily scaled backside of the Croc, Kortauhk is surprised when a lightning bolt crackles from the dark cloud that still hovers over head and slams into the bugs and the Croc, knocking them onto their backs. A thunderous burst explodes from the electrified creatures causing further harm as they float in the swamp. Hacking at the Croc once more, a gust of wind blasts the slightly softer underside of the beast and swirls over to push at the bugs.</span></span></p><p><span style="color: DeepSkyBlue"></span></p><p></p><p>The bugs begin swarming over the crocodile and the illusory lamb. The bleating is silenced as they try to go after the tempting morsel and the tough hide of the croc prevents them from penetrating.</p><p></p><p>The croc stands up and looks at the goliath angrily, and snaps its massive jaws over your midsection. They continue to clamp down and grind as you stand there in its grip.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2424711/" target="_blank">vs ac; dgm (1d20 13=33, 2d8 5=14)</a> Crit for 21 and you're grabbed. It AP's and you take 18 more damage. actually 16 and 13 after reduction [/sblock]</p><p></p><p>The mound launches a pair of tendrils towards the drow, who jumps over one, but the other slaps him in the side of his head.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2424717/" target="_blank">vs ac; dgm (1d20 12=17, 1d8 6=10, 1d20 12=27, 1d8 6=9)</a> attacks Feall, hits 1 time for <s>9</s> 4 damage [/sblock]</p><p></p><p>A huge snake-like creature with a humanoid-looking face appears out of the water, <strong>"My, my what have we here? My pets have caught me some dinner?"</strong> she hisses, slithering onto the central island. She surveys the landscape and sees the difficult situation her "pet" is in. <strong>"Now, now that's not nice."</strong> she says, then whips her tail around and a small, crackling white ball shoots from it and it flies over the heroes, landing behind River and Valahad, exploding outwards. The paladin's plate armor conducts the electricity and sends it coursing through his veins. River is also caught by the burst. The duo feel their visions and mind clouded by the jolting pain.</p><p></p><p>[sblock=ooc]</p><p><a href="http://invisiblecastle.com/roller/view/2424724/" target="_blank">vs Fort (river, val); thunder dmg (1d20 9=20, 1d20 9=29, 2d10 3=9)</a> hits River for 4, crits Valahad for 8 (after reductions), both are dazed (save ends)[/sblock]</p><p></p><p>[sblock=Nature DC 15]</p><p>Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. </p><p></p><p>The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted.</p><p>[sblock=Nature DC 20]</p><p>Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock]</p><p></p><p>[sblock=Arcana DC 20]</p><p>The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock]</p><p></p><p>[sblock=Unlocked stats]</p><p>Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 17</p><p>Mound - AC is lower than 28, Will is lower than 25</p><p>Bugs - Fort is lower than 27, Will is lower than 21</p><p> [/sblock]</p><p></p><p>[sblock=OOC]</p><p>Red Square around crocodile is difficult terrain, even out of the water.</p><p></p><p>Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also.</p><p></p><p>Bugs - bloodied, immobilized, -5 to attacks, prone</p><p>Mound - Prone, 2 x shrouds</p><p>Croc - grabbing Korthauk, used 1 AP</p><p></p><p></p><p>Initiatives: </p><p>Valahad - 22 - resist 5 damage (River), 55/63, dazed (save ends)</p><p>Pok - 21 </p><p>Feall - 20 - resist 5 damage (River), 33/37</p><p>Korthauk - 13 - 32/65 - , resist 5 damage (River), +2 AC/Fort, bloodied</p><p>Bad guys - 10</p><p>Sheeva - 10 - 34/43 <- you're up</p><p>River - 7 - resist 5 damage (River) 45/49, dazed (save ends)</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2415975/" target="_blank">bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d27=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)</a> [/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5105550, member: 54810"] Leaning his small frame against the tree, Pok begins flipping through his family spellbook, looking for anything knew that could help here. Stopping on page 87 the gnome smiles widely, and points his wand behind the Crocodile, a small bolt of arcane energy, and the semblance of a fat lamb appeared, drowning in the muck. It's cries were loud, and it's movements screamed helplessness. Flipping a few pages further Pok stops and begins reciting a spell. Finding the corridors of the Crocodile and Swarms million minds he began throwing up walls, hindering their nervous system. Each time a muscle twitched he increased the frequency of his spell, amply so for the horde of poison filled bugs. Looking above him, Pok has the bright idea to climb his resting tree, for a seat and survey point. Unfortunately for the diminutive gnome, his jumping and reaching serve no purpose as the closest branch is out of reach. [COLOR="Magenta"]Huff, [/COLOR] said the gnome as his feet hit the ground again, the branch still out of reach. [COLOR="Silver"][I]Gotta slow this thing down some to give the others a chance to deal with that croc![/I][/COLOR] Feall concentrates for a moment to strengthen his connection with the shadow world, his will summoning the familiar noose of shadows. With a gesture, he sends the noose flying toward the Shambling Mound, but the shadowy force falls short. [COLOR="Silver"]"Cac!"[/COLOR] Not quite managing to swallow his exclamation of dismay, he quickly flicks another Shroud onto the approaching Mound. Kortauhk watches as the bugs go skittering away from him and he moves to follow them. As he nears the croc, Kortauhk is forced to jump over a very meaty swinging tail. [COLOR=DeepSkyBlue]"Bad Chomp-Chomp! No bite Valahad! Bad Bugs, you no go away! You no move and get squished!" As the goliath moves, the crocodile bites at him, but the toughened hide is too much for it and the beast's jaws slide off. [sblock=ooc] The movement triggered OA as you moved adjacent, then not adjacent, but it missed [/sblock] [COLOR=White]Hacking at the heavily scaled backside of the Croc, Kortauhk is surprised when a lightning bolt crackles from the dark cloud that still hovers over head and slams into the bugs and the Croc, knocking them onto their backs. A thunderous burst explodes from the electrified creatures causing further harm as they float in the swamp. Hacking at the Croc once more, a gust of wind blasts the slightly softer underside of the beast and swirls over to push at the bugs.[/COLOR] [/COLOR] The bugs begin swarming over the crocodile and the illusory lamb. The bleating is silenced as they try to go after the tempting morsel and the tough hide of the croc prevents them from penetrating. The croc stands up and looks at the goliath angrily, and snaps its massive jaws over your midsection. They continue to clamp down and grind as you stand there in its grip. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2424711/]vs ac; dgm (1d20 13=33, 2d8 5=14)[/url] Crit for 21 and you're grabbed. It AP's and you take 18 more damage. actually 16 and 13 after reduction [/sblock] The mound launches a pair of tendrils towards the drow, who jumps over one, but the other slaps him in the side of his head. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2424717/]vs ac; dgm (1d20 12=17, 1d8 6=10, 1d20 12=27, 1d8 6=9)[/url] attacks Feall, hits 1 time for [s]9[/s] 4 damage [/sblock] A huge snake-like creature with a humanoid-looking face appears out of the water, [B]"My, my what have we here? My pets have caught me some dinner?"[/B] she hisses, slithering onto the central island. She surveys the landscape and sees the difficult situation her "pet" is in. [B]"Now, now that's not nice."[/B] she says, then whips her tail around and a small, crackling white ball shoots from it and it flies over the heroes, landing behind River and Valahad, exploding outwards. The paladin's plate armor conducts the electricity and sends it coursing through his veins. River is also caught by the burst. The duo feel their visions and mind clouded by the jolting pain. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/2424724/]vs Fort (river, val); thunder dmg (1d20 9=20, 1d20 9=29, 2d10 3=9)[/url] hits River for 4, crits Valahad for 8 (after reductions), both are dazed (save ends)[/sblock] [sblock=Nature DC 15] Shambling mounds roam swamps and marshes. The common variety envelops its prey and crushes it with its rootlike tendrils. Shamblind Mounds recover their vitality quickly. The insects are known as Swamp Striders and they carry a deadly poison when they bite. They are considered a delicacy for some nobles when properly roasted. [sblock=Nature DC 20] Shambling mounds are healed by lightning. They can envelop lesser sized creatures and drain their strength. [/sblock] [/sblock] [sblock=Arcana DC 20] The crocodile is known as a Feymire crocodile. A feymire crocodile hails from the untamed marshlands of the Feywild, although they inhabit worldly swamps as well. The crocodile constantly extends roots and tendrils into its surrounding environment to draw nourishment from it. The creature also has regenerative abilities, although the application of fire will stop it for a few seconds, similar to a troll [/sblock] [sblock=Unlocked stats] Crocodile - AC is lower than 25, but higher than 21, Will is lower than 26, but higher than 17 Mound - AC is lower than 28, Will is lower than 25 Bugs - Fort is lower than 27, Will is lower than 21 [/sblock] [sblock=OOC] Red Square around crocodile is difficult terrain, even out of the water. Water squares are difficult terrain, the tree will provide cover, can be climbed with DC 15 athletics. Rocks provide some cover also. Bugs - bloodied, immobilized, -5 to attacks, prone Mound - Prone, 2 x shrouds Croc - grabbing Korthauk, used 1 AP Initiatives: Valahad - 22 - resist 5 damage (River), 55/63, dazed (save ends) Pok - 21 Feall - 20 - resist 5 damage (River), 33/37 Korthauk - 13 - 32/65 - , resist 5 damage (River), +2 AC/Fort, bloodied Bad guys - 10 Sheeva - 10 - 34/43 <- you're up River - 7 - resist 5 damage (River) 45/49, dazed (save ends) [url=http://invisiblecastle.com/roller/view/2415975/]bad guys, feall, River, Val, Korthauk, Sheeva, Pok (1d27=10, 1d20 7=20, 1d20 2=7, 1d20 3=22, 1d20 3=13, 1d20 6=10, 1d20 5=21)[/url] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top