Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5221944" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>Last time, we created a blind (preferably in a tree) maybe 30 feet inland from the camp for a character on the land to watch inland and had a second character on the boat to watch the water. That seems like a good plan this time as well. I'm sure Glasur will want to sleep on the boat, so in the blind (Sheeva hours 1-5, Faele 6-10), on land (in or out of tents, their choice, about 20 feet or so from the boat) Val and River, boat (Faele hours 1-5, Sheeva 6-10, Glasur hours 1-10). This puts our best vision characters on the outside for the entire watch, two characters on the boat at all times (so that it does not get stolen or anything) and the other two PCs are between where they can move in either direction if a threat occurs. Does this seem reasonable to everyone?[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5221944, member: 2011"] [sblock=OOC] Last time, we created a blind (preferably in a tree) maybe 30 feet inland from the camp for a character on the land to watch inland and had a second character on the boat to watch the water. That seems like a good plan this time as well. I'm sure Glasur will want to sleep on the boat, so in the blind (Sheeva hours 1-5, Faele 6-10), on land (in or out of tents, their choice, about 20 feet or so from the boat) Val and River, boat (Faele hours 1-5, Sheeva 6-10, Glasur hours 1-10). This puts our best vision characters on the outside for the entire watch, two characters on the boat at all times (so that it does not get stolen or anything) and the other two PCs are between where they can move in either direction if a threat occurs. Does this seem reasonable to everyone?[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top