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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5222708" data-attributes="member: 54810"><p>The group is settled in for the night, having constructed their blind and taken their watch. After a few hours, Val turns in for the night, having woken up Feall and Glasur for their watch. </p><p></p><p>Feall takes his spot up in the blind, a good fifteen feet off the ground, and lays his crossbow across his lap. Sheeva and Glasur keep watch from the boat, which even here is being jostled by the river's current.</p><p></p><p>The minutes creep by and muscles begin to tense as you wait and wait for something, anything to happen. Glasur whispers to Sheeva, <strong>"Maybe I was wrong... coulda been a trick of the light or something"</strong>. </p><p></p><p>As if on cue, a blur of motion erupts in camp. A cloaked figure appears from nowhere, two black-bladed short swords in his hands, standing over the sleeping Valahad. The left blade stabs the kalashter in the shoulder, delivering a terrible wound. </p><p></p><p>The tiefling's hood falls back and you see his hair is wild, his eyes furtive and gleaming with dark red pinpoints. </p><p></p><p>[sblock=Terrain]</p><p>Illumination: Dim light from stars</p><p>Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.</p><p>Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.</p><p>Water: It's shallow enough here not to present a threat, but its difficult terrain</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Tiefling moves in (invisible) and stabs Val - <a href="http://invisiblecastle.com/roller/view/2577912/" target="_blank">vs ac; dmg (1d20+13=32, 1d6+6=10)</a> hits for 10 and a secondary attack <a href="http://invisiblecastle.com/roller/view/2577914/" target="_blank">vs fort (1d20+14=26)</a> hits. Ongoing 10 poison to Valahad.</p><p></p><p>Status:</p><p>Feall: 37/37 hp - used 1 surge, used Targeted for Death & Shadow Soul</p><p>Sheeva: 43/43 hp - used 0 surges, used 0 daily powers</p><p>Valahad: 53/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends)</p><p>River: 49/49 hp - used 2 surges, used Moment of Glory</p><p></p><p>Tiefling: unharmed</p><p></p><p>Initiative:</p><p></p><p>Tiefling - 25</p><p>Feall - 21 <- you're up</p><p>Sheeva - 18</p><p>Valahad - 14</p><p>River - 4 </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2577917/" target="_blank">init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5222708, member: 54810"] The group is settled in for the night, having constructed their blind and taken their watch. After a few hours, Val turns in for the night, having woken up Feall and Glasur for their watch. Feall takes his spot up in the blind, a good fifteen feet off the ground, and lays his crossbow across his lap. Sheeva and Glasur keep watch from the boat, which even here is being jostled by the river's current. The minutes creep by and muscles begin to tense as you wait and wait for something, anything to happen. Glasur whispers to Sheeva, [B]"Maybe I was wrong... coulda been a trick of the light or something"[/B]. As if on cue, a blur of motion erupts in camp. A cloaked figure appears from nowhere, two black-bladed short swords in his hands, standing over the sleeping Valahad. The left blade stabs the kalashter in the shoulder, delivering a terrible wound. The tiefling's hood falls back and you see his hair is wild, his eyes furtive and gleaming with dark red pinpoints. [sblock=Terrain] Illumination: Dim light from stars Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain. Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone. Water: It's shallow enough here not to present a threat, but its difficult terrain [/sblock] [sblock=ooc] Tiefling moves in (invisible) and stabs Val - [url=http://invisiblecastle.com/roller/view/2577912/]vs ac; dmg (1d20+13=32, 1d6+6=10)[/url] hits for 10 and a secondary attack [url=http://invisiblecastle.com/roller/view/2577914/]vs fort (1d20+14=26)[/url] hits. Ongoing 10 poison to Valahad. Status: Feall: 37/37 hp - used 1 surge, used Targeted for Death & Shadow Soul Sheeva: 43/43 hp - used 0 surges, used 0 daily powers Valahad: 53/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends) River: 49/49 hp - used 2 surges, used Moment of Glory Tiefling: unharmed Initiative: Tiefling - 25 Feall - 21 <- you're up Sheeva - 18 Valahad - 14 River - 4 [url=http://invisiblecastle.com/roller/view/2577917/]init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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