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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5224035" data-attributes="member: 54810"><p>[sblock=ooc]</p><p>Yeah I had to delete the latest Java and roll back from version 20 (the newest) to version 6 to get it to work...[/sblock]</p><p></p><p>Feall watches in horror as the Tiefling drives his blades into Val's sleeping form. Shaking off his shock, he dives neatly from his blind, allowing his crossbow to hang from its tether and whipping out his falchion. He casually flicks a shroud over his foe as he hits the ground running.</p><p></p><p><span style="color: Gray">"FOES IN THE CAMP! WAKE AND WARE FOES!"</span></p><p></p><p>Once he gets close enough he draws on the shadow-realm and crosses the remaining distance in a blink. His dark features are set in an expression of eerie calm as he steps from the Tiefling's shadow in a perfect flanking position with Val, the great Falchion buried deep in flesh.</p><p></p><p>Valahad, awakened by pain of a blade immediately goes on guard, standing up and drawing his own sword.<strong><em> "River I need light!" </em></strong>It's then the paladin feels the poison coursing through him, and it doubles him over, allowing a weak slash at the tiefling. <em><strong>"Your days of spreading darkness over this area are over!"</strong></em></p><p></p><p>River stands up and grab the sunrod. Feeling that Val have been poisoned, and not by a mild poison, River get an hesitation. Another cultist had come to kill them, or was it the same that had fled many days ago... Lan words came back to him and River decided to call his goddess to help Val and make the Tiefling fall. But his prayer was lacking conviction, his faith failed him, his conviction for peace running too deeply in him, and nothing happened.</p><p></p><p>The tiefling smiles as the drow appears behind him, <strong>"Nice trick"</strong> he mutters, if he was harmed by Feall's slash it doesn't show. </p><p></p><p>The swordsman stabs quickly outwards, one blade catching Feall in the stomach and the drow feels something foul creep into his blood from the blade. The second blade is easily deflected by Valahad, now that the paladin is awake and aware of the enemy. Then after the whirling assault, the tiefling disappears, simply vanishing from sight.</p><p></p><p>[sblock=Terrain]</p><p>Illumination: Dim light from stars</p><p>Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.</p><p>Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.</p><p>Water: It's shallow enough here not to present a threat, but its difficult terrain</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Tiefling - Double attacks Val & Feall - <a href="http://invisiblecastle.com/roller/view/2579403/" target="_blank">vs ac (feall; val); dmg; dmg (1d20+11=25, 1d6+6=9, 1d20+11=14, 1d6+6=10)</a> Hit feall for 9, miss Val - <a href="http://invisiblecastle.com/roller/view/2579633/" target="_blank">vs fort (feall) (1d20+12=31)</a> hits on secondary attack. 10 ongoing poison to feall (save ends). Move - teleport (somewhere) and turns invisible.</p><p></p><p>Status:</p><p>Feall: 33/37 hp - used 1 surge, used Targeted for Death & Shadow Soul, ongoing 10 poison (save ends), Shade Form</p><p>Sheeva: 43/43 hp - used 0 surges, used 0 daily powers</p><p>Valahad: 53/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends)</p><p>River: 49/49 hp - used 2 surges, used Moment of Glory</p><p></p><p>Tiefling: -18hp, invisible</p><p></p><p>Initiative:</p><p></p><p>Tiefling - 25</p><p>Sheeva - 24 <- you're up</p><p>Feall - 21 </p><p>Valahad - 14</p><p>River - 4 </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2577917/" target="_blank">init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5224035, member: 54810"] [sblock=ooc] Yeah I had to delete the latest Java and roll back from version 20 (the newest) to version 6 to get it to work...[/sblock] Feall watches in horror as the Tiefling drives his blades into Val's sleeping form. Shaking off his shock, he dives neatly from his blind, allowing his crossbow to hang from its tether and whipping out his falchion. He casually flicks a shroud over his foe as he hits the ground running. [COLOR="Gray"]"FOES IN THE CAMP! WAKE AND WARE FOES!"[/COLOR] Once he gets close enough he draws on the shadow-realm and crosses the remaining distance in a blink. His dark features are set in an expression of eerie calm as he steps from the Tiefling's shadow in a perfect flanking position with Val, the great Falchion buried deep in flesh. Valahad, awakened by pain of a blade immediately goes on guard, standing up and drawing his own sword.[B][I] "River I need light!" [/I][/B]It's then the paladin feels the poison coursing through him, and it doubles him over, allowing a weak slash at the tiefling. [I][B]"Your days of spreading darkness over this area are over!"[/B][/I] River stands up and grab the sunrod. Feeling that Val have been poisoned, and not by a mild poison, River get an hesitation. Another cultist had come to kill them, or was it the same that had fled many days ago... Lan words came back to him and River decided to call his goddess to help Val and make the Tiefling fall. But his prayer was lacking conviction, his faith failed him, his conviction for peace running too deeply in him, and nothing happened. The tiefling smiles as the drow appears behind him, [B]"Nice trick"[/B] he mutters, if he was harmed by Feall's slash it doesn't show. The swordsman stabs quickly outwards, one blade catching Feall in the stomach and the drow feels something foul creep into his blood from the blade. The second blade is easily deflected by Valahad, now that the paladin is awake and aware of the enemy. Then after the whirling assault, the tiefling disappears, simply vanishing from sight. [sblock=Terrain] Illumination: Dim light from stars Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain. Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone. Water: It's shallow enough here not to present a threat, but its difficult terrain [/sblock] [sblock=ooc] Tiefling - Double attacks Val & Feall - [url=http://invisiblecastle.com/roller/view/2579403/]vs ac (feall; val); dmg; dmg (1d20+11=25, 1d6+6=9, 1d20+11=14, 1d6+6=10)[/url] Hit feall for 9, miss Val - [url=http://invisiblecastle.com/roller/view/2579633/]vs fort (feall) (1d20+12=31)[/url] hits on secondary attack. 10 ongoing poison to feall (save ends). Move - teleport (somewhere) and turns invisible. Status: Feall: 33/37 hp - used 1 surge, used Targeted for Death & Shadow Soul, ongoing 10 poison (save ends), Shade Form Sheeva: 43/43 hp - used 0 surges, used 0 daily powers Valahad: 53/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends) River: 49/49 hp - used 2 surges, used Moment of Glory Tiefling: -18hp, invisible Initiative: Tiefling - 25 Sheeva - 24 <- you're up Feall - 21 Valahad - 14 River - 4 [url=http://invisiblecastle.com/roller/view/2577917/]init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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