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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5242524" data-attributes="member: 54810"><p><span style="color: Lime">"You're challenging me? Me? Are you kidding? Are you insane?"</span> Sheeva voice rises in pitch as her eyes turn red. She then launches a burst of Thunder unlike any that she has done before.</p><p></p><p>The Tiefling goes over the edge of the boat, but then the winds push him back again. Sheeva is jerking him around like a rag doll.</p><p></p><p><span style="color: Lime">"Can you teleport into the air and not fall to your death?"</span> Sheeva shouts as the winds lift her 30 feet into the air and around the boat once, hovering about 25 feet from her starting point. <span style="color: Lime">"You get one chance to surrender little demon man. You have no comprehension of the power at my disposal. Your pathetic attacks mean nothing to me."</span> Sheeva basks in the sound of Thunder and the Wind blowing.</p><p></p><p>Feall's moving a split second after the Tiefling appears on the boat. He skids to a stop as he nears the river and draws back his Falchion, but holds his strike as his friend offers the man a chance to surrender. He drops a shroud over the Tiefling just in case. </p><p></p><p>Valahad moves up to the tiefling, raising his silver blade high, bringing it down at the tiefling, the devil parries it easily. <em><strong>"Drop your weapon, then we'll talk surrender!"</strong></em></p><p> </p><p></p><p><strong>"Surrender? Hardly. I am far from in trouble here"</strong> the tiefling hisses, slashing at the paladin and assassin from his back, the first attack scratching off Valahad's armor, but the second causes a flesh wound on Feall. However, the skin grows even darker than normal (if that's even possible) as the poisoned blades penetrate his skin.</p><p></p><p>Then the tiefling again disappears. </p><p></p><p>[sblock=Terrain]</p><p>Illumination: <s>Dim light from stars</s> - bright light within 20 squares of O14</p><p>Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.</p><p>Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.</p><p>Water: It's shallow enough here not to present a threat, but its difficult terrain</p><p>[/sblock]</p><p></p><p>[sblock=ooc]</p><p>Tiefling - double attacks - <a href="http://invisiblecastle.com/roller/view/2602693/" target="_blank">vs ac (Val, Feall); dmg; poison attack (1d20+9=14, 1d6+4=9, 1d20+9=23, 1d6+4=6, 1d20+9=27, 1d20+9=16)</a> misses Val, hits Feall for 6 + 10 ongoing poison (save ends) & then teleports somewhere and disappears</p><p></p><p></p><p>Status:</p><p>Feall: 37/37 hp +3thp - used 3 surges, used Targeted for Death & Shadow Soul, 10 ongoing poison (save ends)</p><p>Sheeva: 43/43 hp+5thp - used 0 surges, used 0 daily powers, 25' up</p><p>Valahad: 63/63 hp+5thp - used 1 surge, used Wrath of the Gods, </p><p>River: 39/49 hp - used 2 surges, used Moment of Glory, ongoing 10 poison (save ends)</p><p></p><p>Tiefling: -130hp, used 1 AP, 1 shroud</p><p></p><p>Tiefling's unlocked stats: Will is lower than 25, Ref is higher than 19, Fort lower than 26, AC is lower than 28</p><p></p><p>Initiative:</p><p></p><p>Tiefling - 25</p><p>River - 4 <- you're up (delayed)</p><p>Sheeva - 24 </p><p>Feall - 21 </p><p>Valahad - 14</p><p> </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2577917/" target="_blank">init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5242524, member: 54810"] [COLOR=Lime]"You're challenging me? Me? Are you kidding? Are you insane?"[/COLOR] Sheeva voice rises in pitch as her eyes turn red. She then launches a burst of Thunder unlike any that she has done before. The Tiefling goes over the edge of the boat, but then the winds push him back again. Sheeva is jerking him around like a rag doll. [COLOR=Lime]"Can you teleport into the air and not fall to your death?"[/COLOR] Sheeva shouts as the winds lift her 30 feet into the air and around the boat once, hovering about 25 feet from her starting point. [COLOR=Lime]"You get one chance to surrender little demon man. You have no comprehension of the power at my disposal. Your pathetic attacks mean nothing to me."[/COLOR] Sheeva basks in the sound of Thunder and the Wind blowing. Feall's moving a split second after the Tiefling appears on the boat. He skids to a stop as he nears the river and draws back his Falchion, but holds his strike as his friend offers the man a chance to surrender. He drops a shroud over the Tiefling just in case. Valahad moves up to the tiefling, raising his silver blade high, bringing it down at the tiefling, the devil parries it easily. [I][B]"Drop your weapon, then we'll talk surrender!"[/B][/I] [B][/B] [B]"Surrender? Hardly. I am far from in trouble here"[/B] the tiefling hisses, slashing at the paladin and assassin from his back, the first attack scratching off Valahad's armor, but the second causes a flesh wound on Feall. However, the skin grows even darker than normal (if that's even possible) as the poisoned blades penetrate his skin. Then the tiefling again disappears. [sblock=Terrain] Illumination: [s]Dim light from stars[/s] - bright light within 20 squares of O14 Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain. Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone. Water: It's shallow enough here not to present a threat, but its difficult terrain [/sblock] [sblock=ooc] Tiefling - double attacks - [url=http://invisiblecastle.com/roller/view/2602693/]vs ac (Val, Feall); dmg; poison attack (1d20+9=14, 1d6+4=9, 1d20+9=23, 1d6+4=6, 1d20+9=27, 1d20+9=16)[/url] misses Val, hits Feall for 6 + 10 ongoing poison (save ends) & then teleports somewhere and disappears Status: Feall: 37/37 hp +3thp - used 3 surges, used Targeted for Death & Shadow Soul, 10 ongoing poison (save ends) Sheeva: 43/43 hp+5thp - used 0 surges, used 0 daily powers, 25' up Valahad: 63/63 hp+5thp - used 1 surge, used Wrath of the Gods, River: 39/49 hp - used 2 surges, used Moment of Glory, ongoing 10 poison (save ends) Tiefling: -130hp, used 1 AP, 1 shroud Tiefling's unlocked stats: Will is lower than 25, Ref is higher than 19, Fort lower than 26, AC is lower than 28 Initiative: Tiefling - 25 River - 4 <- you're up (delayed) Sheeva - 24 Feall - 21 Valahad - 14 [url=http://invisiblecastle.com/roller/view/2577917/]init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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