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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5316342" data-attributes="member: 54810"><p>River pray Arawai and a blast of light englobe Val, Faell and some enemies. The enemies feels unsure while his allies are warded. Also, River symbol flash with bright light a moment and Faell awaken, feeling the pain washed away. He then heals Val. The paladin feels most of his wound closing, leaving only a few flesh wounds.</p><p></p><p>Feall gasps as River's healing powers surge through him; choosing discretion over valor, he lies still and catches his breath for a moment before rejoining the fight. Once breathing easily again, he Shadow Steps to place himself more advantageously.</p><p></p><p>[sblock=Mowgli/Cabana]</p><p>Bonus from second wind lasts until start of next turn:</p><p>"+2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn."</p><p></p><p>Also, you're still prone as an FYI. The teleportation doesn't stand you up from prone. Just a note.</p><p>[/sblock]</p><p></p><p>Sheeva shakes her head to clear it. As everything comes back into focus, she prepares to head back into the fray.</p><p></p><p><span style="color: Magenta"><em>Breathe. Breathe. Just stay still, the shadows are good... </em></span> As his innate invisibility reflex goes off, Pok gets a wash of comfort. He becomes completely still, barely even moving his eyes, trying to seem as if he'd dissipated into the shadows. </p><p></p><p>A slight tremble ran over his cloak as his eyes darted for just a moment, scanning his surroundings. Then stillness before his invisibility faded away.</p><p></p><p>Valahad is reinvigorated by River's healing. <em><strong>"Try again."</strong></em> He stands and call down vengeance against the warrior that struck him. He spins his focus to the warrior behind him. His blade cuts low, drawing blood on his calf and pulling his legs out from under him.</p><p></p><p>The warrior continues his attack, but the buffeting from the storm throws off his aim. His partner stands up and takes a step back, himself calling on Khyber's dark energy, but again Valahad's divine light fights off the darkness, however Feall is lightly damaged from the chill shadows.</p><p></p><p><strong>"Damnit all, get that shifter, if he falls, they all will!"</strong> the man shouts.</p><p></p><p>The archer turns his gaze from Valahad and Feall to the cleric. He moves through the underbrush and fires at the shifter, sending him to his back with the force. The other archer sees this and joins his fellow, shooting a barrage of bolts at the fallen cleric, but the chainmail proves stronger.</p><p></p><p>The tiefling moves up and points his wand at Valahad <strong>"See how you can handle this"</strong> he calls out, a thin ribbon of shadow strangles the kalashter, with the enemies seeming ready to take advantage of the situation.</p><p></p><p>[sblock=Enemy Actions]</p><p>H1 (take 5 damage) - attack Val - <a href="http://invisiblecastle.com/roller/view/2683189/" target="_blank">vs ac; dmg (incl +2 flank) (1d20+15=17, 1d12+8=13)</a> miss</p><p></p><p>H2 - move- stand - standard - shift to E11 - Minor - Khyber's Breath - <a href="http://invisiblecastle.com/roller/view/2683191/" target="_blank">vs ref (val, feall); necrotic (1d20+11=13, 1d20+11=21, 3d6+5=13)</a> miss Val, hits Feall for 13 </p><p></p><p>A1 - Move to D12 - fire at River - <a href="http://invisiblecastle.com/roller/view/2683192/" target="_blank">vs ref (River); dmg (1d20+11=20, 2d8+5=12)</a> hits for 12 and knocked prone</p><p></p><p>A2 - moves to K14 and uses his rechargeable power - burst centered on H13 - <a href="http://invisiblecastle.com/roller/view/2683194/" target="_blank">vs fort (River); dmg (1d20+11=13, 2d8+4=14)</a> miss.<a href="http://invisiblecastle.com/roller/view/2683195/" target="_blank">recharge (1d6=1)</a> <a href="http://invisiblecastle.com/roller/view/2683197/" target="_blank">save (1d20=14)</a></p><p></p><p>Tiefling - Move to I6 - uses Shadow Curse - <a href="http://invisiblecastle.com/roller/view/2683199/" target="_blank">vs ref(val); necrotic (1d20+9=18, 2d6+7=11)</a> hits for 11 necrotic and Valahad grants CA (save ends)</p><p><a href="http://invisiblecastle.com/roller/view/2683201/" target="_blank">recharge (1d6=6)</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>H1 & 2: AC is 24, Fort is 22</p><p>A1 & 2: Fort is 19</p><p>Tiefling: Will is 18</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map</p><p></p><p>Feall: 22/37 hp - 6 HS used, prone</p><p>Sheeva: 24/43 hp - 1 HS used, used Storm Soul</p><p>Valahad: 42/63 hp - 3 HS used, grants CA (save ends)</p><p>River: 39/49 hp - 3 HS used, healer's mercy used</p><p>Pok: 21/36 hp - Hidden (stealth 24)</p><p>H1: -42hp/?? - </p><p>H2: -35hp/?? - vulnerable 3 radiant TENT, prone</p><p>A1: -38hp/?? - bloodied</p><p>A2: -46hp/?? - bloodied, used recharge power</p><p>Tiefling: -10hp/?? - </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2668766/" target="_blank">init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5316342, member: 54810"] River pray Arawai and a blast of light englobe Val, Faell and some enemies. The enemies feels unsure while his allies are warded. Also, River symbol flash with bright light a moment and Faell awaken, feeling the pain washed away. He then heals Val. The paladin feels most of his wound closing, leaving only a few flesh wounds. Feall gasps as River's healing powers surge through him; choosing discretion over valor, he lies still and catches his breath for a moment before rejoining the fight. Once breathing easily again, he Shadow Steps to place himself more advantageously. [sblock=Mowgli/Cabana] Bonus from second wind lasts until start of next turn: "+2 Bonus to All Defenses: You gain a +2 bonus to all defenses until the start of your next turn." Also, you're still prone as an FYI. The teleportation doesn't stand you up from prone. Just a note. [/sblock] Sheeva shakes her head to clear it. As everything comes back into focus, she prepares to head back into the fray. [COLOR=Magenta][I]Breathe. Breathe. Just stay still, the shadows are good... [/I][/COLOR] As his innate invisibility reflex goes off, Pok gets a wash of comfort. He becomes completely still, barely even moving his eyes, trying to seem as if he'd dissipated into the shadows. A slight tremble ran over his cloak as his eyes darted for just a moment, scanning his surroundings. Then stillness before his invisibility faded away. Valahad is reinvigorated by River's healing. [I][B]"Try again."[/B][/I] He stands and call down vengeance against the warrior that struck him. He spins his focus to the warrior behind him. His blade cuts low, drawing blood on his calf and pulling his legs out from under him. The warrior continues his attack, but the buffeting from the storm throws off his aim. His partner stands up and takes a step back, himself calling on Khyber's dark energy, but again Valahad's divine light fights off the darkness, however Feall is lightly damaged from the chill shadows. [B]"Damnit all, get that shifter, if he falls, they all will!"[/B] the man shouts. The archer turns his gaze from Valahad and Feall to the cleric. He moves through the underbrush and fires at the shifter, sending him to his back with the force. The other archer sees this and joins his fellow, shooting a barrage of bolts at the fallen cleric, but the chainmail proves stronger. The tiefling moves up and points his wand at Valahad [B]"See how you can handle this"[/B] he calls out, a thin ribbon of shadow strangles the kalashter, with the enemies seeming ready to take advantage of the situation. [sblock=Enemy Actions] H1 (take 5 damage) - attack Val - [url=http://invisiblecastle.com/roller/view/2683189/]vs ac; dmg (incl +2 flank) (1d20+15=17, 1d12+8=13)[/url] miss H2 - move- stand - standard - shift to E11 - Minor - Khyber's Breath - [url=http://invisiblecastle.com/roller/view/2683191/]vs ref (val, feall); necrotic (1d20+11=13, 1d20+11=21, 3d6+5=13)[/url] miss Val, hits Feall for 13 A1 - Move to D12 - fire at River - [url=http://invisiblecastle.com/roller/view/2683192/]vs ref (River); dmg (1d20+11=20, 2d8+5=12)[/url] hits for 12 and knocked prone A2 - moves to K14 and uses his rechargeable power - burst centered on H13 - [url=http://invisiblecastle.com/roller/view/2683194/]vs fort (River); dmg (1d20+11=13, 2d8+4=14)[/url] miss.[url=http://invisiblecastle.com/roller/view/2683195/]recharge (1d6=1)[/url] [url=http://invisiblecastle.com/roller/view/2683197/]save (1d20=14)[/url] Tiefling - Move to I6 - uses Shadow Curse - [url=http://invisiblecastle.com/roller/view/2683199/]vs ref(val); necrotic (1d20+9=18, 2d6+7=11)[/url] hits for 11 necrotic and Valahad grants CA (save ends) [url=http://invisiblecastle.com/roller/view/2683201/]recharge (1d6=6)[/url] [/sblock] [sblock=Unlocked Stats] H1 & 2: AC is 24, Fort is 22 A1 & 2: Fort is 19 Tiefling: Will is 18 [/sblock] [sblock=Status] Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map Feall: 22/37 hp - 6 HS used, prone Sheeva: 24/43 hp - 1 HS used, used Storm Soul Valahad: 42/63 hp - 3 HS used, grants CA (save ends) River: 39/49 hp - 3 HS used, healer's mercy used Pok: 21/36 hp - Hidden (stealth 24) H1: -42hp/?? - H2: -35hp/?? - vulnerable 3 radiant TENT, prone A1: -38hp/?? - bloodied A2: -46hp/?? - bloodied, used recharge power Tiefling: -10hp/?? - [url=http://invisiblecastle.com/roller/view/2668766/]init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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