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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5321313" data-attributes="member: 54810"><p><span style="color: Lime">"Ah. Much better. Now, where was I? Oh yes. Taking out the trash."</span> Sheeva says conversationally, her bolt dropping her target.</p><p></p><p>Feall springs to his feet, keeping the man next to him in mind as he places a shroud on the patrolman moving away from him. He extends his falchion in a lunge that shouldn't by any stretch of the imagination reach his target, but just as he's fully extended a shadowy extension forms on the blade and lances into the bandit's side.</p><p></p><p>Shadows fade and loosen their hold on the diminutive wizard. Noticing his feet being released by the tendrils of darkness, Pok carefully steps out of the brush again. </p><p></p><p>Seeing the nearby tiefling choke Valahad, Pok whips together a quick illusion. Pointing his wand above the tiefling, sounds of breaking stone begin to pop and crack in the air, when the half-devil looks up, he sees the rock formation collapsing behind and on-top of him. </p><p></p><p>The only escape being the zone of deafening thunder, the tiefling flings himself out of the way of danger.</p><p></p><p>River stands up and pray Arawai to help Val on his next attack.</p><p></p><p>Valahad's blade slams into the swordsmen.</p><p></p><p>[sblock=Val]</p><p><a href="http://invisiblecastle.com/roller/view/2688557/" target="_blank">Enfeebling Strike (1d20+13=23, 1d8+9=15)</a> hits b/c of River and regains 6 hp. Mark H2</p><p> <a href="http://invisiblecastle.com/roller/view/2688558/" target="_blank">save (1d20=16)</a></p><p>[/sblock]</p><p></p><p>The swordsmen flail uselessly at Valahad. </p><p></p><p>The archer's rain of bolts his Feall, leaving the drow dazed and confused.</p><p></p><p>The tiefling's necrotic energy affects Valahad and he is rooted in place.</p><p></p><p>[sblock=Enemy Actions]</p><p>H2 - move- shift to F11 - standard - attack Val - <a href="http://invisiblecastle.com/roller/view/2688566/" target="_blank">vs Val w/ca (1d20+15=23, 1d12+8=16)</a> miss... </p><p></p><p>H1 (take 5 damage) - attack Feall - <a href="http://invisiblecastle.com/roller/view/2688568/" target="_blank">vs feall (1d20+13=17, 1d12+8=17)</a> wow... the dice are not with me today. shift to E10. <a href="http://invisiblecastle.com/roller/view/2688575/" target="_blank">save v. deaf (1d20=10)</a></p><p></p><p>A1 - Move to E17- rechargeable power - <a href="http://invisiblecastle.com/roller/view/2688561/" target="_blank">vs fort (val, feall); dmg (1d20+11=15, 1d20+11=27, 2d8+4=15)</a> misses Val, hits Feall for 15 + dazed (save ends)</p><p></p><p>Tiefling (take 5 damage) - Move to K9 - <a href="http://invisiblecastle.com/roller/view/2688578/" target="_blank">vs will; necortic (1d20+9=19, 3d6+11=23)</a> on Val. Hits for 23, + immobilize TENT </p><p><a href="http://invisiblecastle.com/roller/view/2688585/" target="_blank">recharge (1d6=6)</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>H1 & 2: AC is 24, Fort is 22</p><p>A1 & 2: Fort is 19</p><p>Tiefling: Will is 18</p><p>[/sblock]</p><p></p><p>[sblock=Status/OOC]</p><p>*Next update will be on Friday afternoon at the latest.</p><p></p><p>Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map</p><p></p><p>Feall: 5/37 hp - 6 HS used, bloodied, dazed (save ends)</p><p>Sheeva: 24/43 hp+5 temp hit points - 1 HS used, used Storm Soul</p><p>Valahad: 25/63 hp - 3 HS used, bloodied, immobilized TENT</p><p>River: 39/49 hp - 3 HS used, healer's mercy used</p><p>Pok: 21/36 hp - Hidden (stealth 24), AC and Relfex +1 TE of Pok's NT</p><p>H1: -47hp/?? - bloodied</p><p>H2: -60hp/?? - -2 def UEoNT, -2 to attack rolls until the end of my next turn. bloodied</p><p>A1: -42hp/?? - bloodied</p><p><s>A2: -62hp/?? - bloodied, used recharge power</s> - Dead</p><p>Tiefling: -27hp/?? - </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2668766/" target="_blank">init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5321313, member: 54810"] [COLOR=Lime]"Ah. Much better. Now, where was I? Oh yes. Taking out the trash."[/COLOR] Sheeva says conversationally, her bolt dropping her target. Feall springs to his feet, keeping the man next to him in mind as he places a shroud on the patrolman moving away from him. He extends his falchion in a lunge that shouldn't by any stretch of the imagination reach his target, but just as he's fully extended a shadowy extension forms on the blade and lances into the bandit's side. Shadows fade and loosen their hold on the diminutive wizard. Noticing his feet being released by the tendrils of darkness, Pok carefully steps out of the brush again. Seeing the nearby tiefling choke Valahad, Pok whips together a quick illusion. Pointing his wand above the tiefling, sounds of breaking stone begin to pop and crack in the air, when the half-devil looks up, he sees the rock formation collapsing behind and on-top of him. The only escape being the zone of deafening thunder, the tiefling flings himself out of the way of danger. River stands up and pray Arawai to help Val on his next attack. Valahad's blade slams into the swordsmen. [sblock=Val] [url=http://invisiblecastle.com/roller/view/2688557/]Enfeebling Strike (1d20+13=23, 1d8+9=15)[/url] hits b/c of River and regains 6 hp. Mark H2 [url=http://invisiblecastle.com/roller/view/2688558/]save (1d20=16)[/url] [/sblock] The swordsmen flail uselessly at Valahad. The archer's rain of bolts his Feall, leaving the drow dazed and confused. The tiefling's necrotic energy affects Valahad and he is rooted in place. [sblock=Enemy Actions] H2 - move- shift to F11 - standard - attack Val - [url=http://invisiblecastle.com/roller/view/2688566/]vs Val w/ca (1d20+15=23, 1d12+8=16)[/url] miss... H1 (take 5 damage) - attack Feall - [url=http://invisiblecastle.com/roller/view/2688568/]vs feall (1d20+13=17, 1d12+8=17)[/url] wow... the dice are not with me today. shift to E10. [url=http://invisiblecastle.com/roller/view/2688575/]save v. deaf (1d20=10)[/url] A1 - Move to E17- rechargeable power - [url=http://invisiblecastle.com/roller/view/2688561/]vs fort (val, feall); dmg (1d20+11=15, 1d20+11=27, 2d8+4=15)[/url] misses Val, hits Feall for 15 + dazed (save ends) Tiefling (take 5 damage) - Move to K9 - [url=http://invisiblecastle.com/roller/view/2688578/]vs will; necortic (1d20+9=19, 3d6+11=23)[/url] on Val. Hits for 23, + immobilize TENT [url=http://invisiblecastle.com/roller/view/2688585/]recharge (1d6=6)[/url] [/sblock] [sblock=Unlocked Stats] H1 & 2: AC is 24, Fort is 22 A1 & 2: Fort is 19 Tiefling: Will is 18 [/sblock] [sblock=Status/OOC] *Next update will be on Friday afternoon at the latest. Howling Tempest does 5 damage to anyone that starts their turn in its area. It also deafens anyone hit with it (save ends). - Gray box on map Feall: 5/37 hp - 6 HS used, bloodied, dazed (save ends) Sheeva: 24/43 hp+5 temp hit points - 1 HS used, used Storm Soul Valahad: 25/63 hp - 3 HS used, bloodied, immobilized TENT River: 39/49 hp - 3 HS used, healer's mercy used Pok: 21/36 hp - Hidden (stealth 24), AC and Relfex +1 TE of Pok's NT H1: -47hp/?? - bloodied H2: -60hp/?? - -2 def UEoNT, -2 to attack rolls until the end of my next turn. bloodied A1: -42hp/?? - bloodied [s]A2: -62hp/?? - bloodied, used recharge power[/s] - Dead Tiefling: -27hp/?? - [url=http://invisiblecastle.com/roller/view/2668766/]init (partrol, feall, sheeva, val, river0 (1d20+6=14, 1d20+7=13, 1d20+6=19, 1d20+3=4, 1d20+1=12)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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