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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5322059" data-attributes="member: 29558"><p>As the arrow strikes Feall his form wavers and becomes insubstantial. A moment later he winks from sight, only to reappear next to River.</p><p></p><p>[sblock=Actions]Shade Form (Immediate Interrupt, he takes only 8 Damage - I had him at 22 prior to this attack, so that should leave him at 14 - and is insubstantial).</p><p>ShadowStep to I12, <a href="http://invisiblecastle.com/roller/view/2689443/" target="_blank">Hide (1d20+14=26)</a> from A1 (Shade Form allows him to use cover from allies to become/remain hidden).</p><p><a href="http://invisiblecastle.com/roller/view/2689431/" target="_blank">Saving Throw vs. Dazed (1d20=18)</a>[/sblock]</p><p></p><p>[sblock=OOC]Determined to get Feall out of the game, aren't you r1g <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />?! I'd hate to see how he'd end up if the dice <em>were</em> with you . . .</p><p></p><p>This is what, the third time Feall's been bloodied, he's died once, and been dazed and/or knocked prone three or four times . . . He's been hit for almost his total frickin' HP just about every round! <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p>All joking aside though, I don't think our current plan is gonna work (for Feall, at least). He's got no healing surges and no daily powers left, and an extended rest (assuming it does us any good) will give the cultists plenty of time to realize their patrol's gone missing.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5322059, member: 29558"] As the arrow strikes Feall his form wavers and becomes insubstantial. A moment later he winks from sight, only to reappear next to River. [sblock=Actions]Shade Form (Immediate Interrupt, he takes only 8 Damage - I had him at 22 prior to this attack, so that should leave him at 14 - and is insubstantial). ShadowStep to I12, [url=http://invisiblecastle.com/roller/view/2689443/]Hide (1d20+14=26)[/url] from A1 (Shade Form allows him to use cover from allies to become/remain hidden). [url=http://invisiblecastle.com/roller/view/2689431/]Saving Throw vs. Dazed (1d20=18)[/url][/sblock] [sblock=OOC]Determined to get Feall out of the game, aren't you r1g :p?! I'd hate to see how he'd end up if the dice [I]were[/I] with you . . . This is what, the third time Feall's been bloodied, he's died once, and been dazed and/or knocked prone three or four times . . . He's been hit for almost his total frickin' HP just about every round! :.-( All joking aside though, I don't think our current plan is gonna work (for Feall, at least). He's got no healing surges and no daily powers left, and an extended rest (assuming it does us any good) will give the cultists plenty of time to realize their patrol's gone missing.[/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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