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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5345758" data-attributes="member: 29558"><p>[sblock=OOC]I hadn't thought about Korthauk being part of the group until recently, and the fact that the damage was spread to one more character. </p><p></p><p>Three things to think about regarding Feall:</p><p></p><ol> <li data-xf-list-type="ol">He gets a damage bonus when he hits enemies who don't have adjacent allies. 4 points a hit ain't a ton, but every little bit helps.</li> <li data-xf-list-type="ol">He's built to move around. He's actually at his best when everyone (allies and foes) are a little spread out so he can take advantage of his Shadow Step, isolate foes, catch them in his Cloud of Darkness, etc. Also, many of his powers are Teleports. He's much more 'South American Guerrilla' than 'Spartan Shield Wall.'</li> <li data-xf-list-type="ol">Finally, every time he uses one of those Teleport powers he gets a +2 boost to his AC and Reflex, which really reinforces moving him around for me.</li> </ol><p></p><p>Note that I'm not actually opposed to what you suggested KD, but if you tactical minds can figure out a way to work Feall's strengths into the plan as well that would be very cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Unfortunately, this need for him to open up the field a little runs counter to the need to push/pull all of the foes into a small space to get them in an area attack. Or maybe it's fortunate, as when we can't get 'em one way we get 'em another . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I don't know.[/sblock]</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5345758, member: 29558"] [sblock=OOC]I hadn't thought about Korthauk being part of the group until recently, and the fact that the damage was spread to one more character. Three things to think about regarding Feall: [LIST=1] [*]He gets a damage bonus when he hits enemies who don't have adjacent allies. 4 points a hit ain't a ton, but every little bit helps. [*]He's built to move around. He's actually at his best when everyone (allies and foes) are a little spread out so he can take advantage of his Shadow Step, isolate foes, catch them in his Cloud of Darkness, etc. Also, many of his powers are Teleports. He's much more 'South American Guerrilla' than 'Spartan Shield Wall.' [*]Finally, every time he uses one of those Teleport powers he gets a +2 boost to his AC and Reflex, which really reinforces moving him around for me. [/LIST] Note that I'm not actually opposed to what you suggested KD, but if you tactical minds can figure out a way to work Feall's strengths into the plan as well that would be very cool! :D Unfortunately, this need for him to open up the field a little runs counter to the need to push/pull all of the foes into a small space to get them in an area attack. Or maybe it's fortunate, as when we can't get 'em one way we get 'em another . . . :p I don't know.[/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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