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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="Velmont" data-source="post: 5348494" data-attributes="member: 13739"><p>[SBLOCK=OOC]I have succumb to the temptation. River will be lvl 10, ready to heal more, and also, more ready to take the front for the other, as with Word of Vigor and Durable, it will be more easy to heal himself more often. I hope that will not meant the death of one of the lowest elvel member of teh group.</p><p></p><p>By the way, I was thinking about the unconscious change to the combat. As much as the old way was too much at the advantage to the player, as much now it will be too much at the advantage of the NPC.</p><p></p><p>Example: </p><p></p><p>Initiative: Ogre, Paladin, Orc, Cleric</p><p></p><p>If the Ogre down the Paladin, the cleric won't be able to raise him before the Orc turn, so the Paladin will lose his turn. If it is the orc who put down the Paladin, the Cleric will be able to save the Paladin before he act.</p><p></p><p>So in either case, someone get screw, now which one depend only of the DM choice. Considering the last combat I had with renau1g as a master (I mean the killing of the Psion Strike Team), I can only imagine if over that, we would haven't been able to raise people to act in there turn, Willow would have died too I think.</p><p></p><p>So, just a warning to renau1g, don't throw a fight too hard, considering that it hasn't been tested yet, that creature from MM3 are harder, and that the team is still a bit under their true level as we are not yet at our wealth level since a few have level more than 1 level at once without treasure.</p><p></p><p>I'm ready to move on![/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5348494, member: 13739"] [SBLOCK=OOC]I have succumb to the temptation. River will be lvl 10, ready to heal more, and also, more ready to take the front for the other, as with Word of Vigor and Durable, it will be more easy to heal himself more often. I hope that will not meant the death of one of the lowest elvel member of teh group. By the way, I was thinking about the unconscious change to the combat. As much as the old way was too much at the advantage to the player, as much now it will be too much at the advantage of the NPC. Example: Initiative: Ogre, Paladin, Orc, Cleric If the Ogre down the Paladin, the cleric won't be able to raise him before the Orc turn, so the Paladin will lose his turn. If it is the orc who put down the Paladin, the Cleric will be able to save the Paladin before he act. So in either case, someone get screw, now which one depend only of the DM choice. Considering the last combat I had with renau1g as a master (I mean the killing of the Psion Strike Team), I can only imagine if over that, we would haven't been able to raise people to act in there turn, Willow would have died too I think. So, just a warning to renau1g, don't throw a fight too hard, considering that it hasn't been tested yet, that creature from MM3 are harder, and that the team is still a bit under their true level as we are not yet at our wealth level since a few have level more than 1 level at once without treasure. I'm ready to move on![/SBLOCK] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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