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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="KarinsDad" data-source="post: 5348708" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>While what you say has some truth to it, there are still a lot of lesser conditions where the PCs still have a major advantage in PBP. For example, Dazed save ends. The PC Paladin is dazed save ends. In the PBP game, the player of the PC Cleric posts before the player of the PC Paladin and gives him a free saving throw. If the Paladin makes the save, then he is not Dazed. In a table game, the Paladin's initiative might be before that of the Cleric, so the Paladin could be forced to have at least one round of Dazed. PBP has a good sized advantage here for PCs. And at higher levels, PC Leaders will be throwing near auto-saves at their fellow PCs.</p><p></p><p>So yes, the Unconscious and Stunned conditions do force the PC to lose a turn in PBP with this house rule, but that is better IMO than the PC almost never losing a turn in PBP, especially in the unconsciousness case because the PC Leader always heals him. We've seen it here in this adventure. PC goes unconscious. River heals PC. PC stands up and attacks foe with melee or ranged without any real penalty other than using up a move action to stand. PBP here leans very heavily in the direction of player entitlement and advantage. Having a corner case where the NPCs have the advantage isn't that unbalancing, in fact I think it balances things out a bit more. NPCs almost never get healed up from unconscious. Talk about a PC MAJOR advantage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5348708, member: 2011"] [sblock=OOC] While what you say has some truth to it, there are still a lot of lesser conditions where the PCs still have a major advantage in PBP. For example, Dazed save ends. The PC Paladin is dazed save ends. In the PBP game, the player of the PC Cleric posts before the player of the PC Paladin and gives him a free saving throw. If the Paladin makes the save, then he is not Dazed. In a table game, the Paladin's initiative might be before that of the Cleric, so the Paladin could be forced to have at least one round of Dazed. PBP has a good sized advantage here for PCs. And at higher levels, PC Leaders will be throwing near auto-saves at their fellow PCs. So yes, the Unconscious and Stunned conditions do force the PC to lose a turn in PBP with this house rule, but that is better IMO than the PC almost never losing a turn in PBP, especially in the unconsciousness case because the PC Leader always heals him. We've seen it here in this adventure. PC goes unconscious. River heals PC. PC stands up and attacks foe with melee or ranged without any real penalty other than using up a move action to stand. PBP here leans very heavily in the direction of player entitlement and advantage. Having a corner case where the NPCs have the advantage isn't that unbalancing, in fact I think it balances things out a bit more. NPCs almost never get healed up from unconscious. Talk about a PC MAJOR advantage. ;) [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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