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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="KarinsDad" data-source="post: 5382899" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>That's what I think is exactly the problem. They should have never allowed Pacifist Healer in the game system in the first place. Clerics were already the strongest healers in the game and then they went and made them a whole lot stronger. Nobody would ever want to play a healer PC for any other class with it in place. I played a Pacifist Healer in our home game and dropped the feat the moment the errata came out. I'm really glad that it got nerfed for Healing Word. It made the game non-challenging and quite frankly, non-fun. It became TOO easy to survive.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5382899, member: 2011"] [sblock=OOC] That's what I think is exactly the problem. They should have never allowed Pacifist Healer in the game system in the first place. Clerics were already the strongest healers in the game and then they went and made them a whole lot stronger. Nobody would ever want to play a healer PC for any other class with it in place. I played a Pacifist Healer in our home game and dropped the feat the moment the errata came out. I'm really glad that it got nerfed for Healing Word. It made the game non-challenging and quite frankly, non-fun. It became TOO easy to survive. [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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