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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="KarinsDad" data-source="post: 5383735" data-attributes="member: 2011"><p>[sblock=OOC]</p><p>Sorry. I can't help everyone at the same time. But damaging 3 foes on multiple rounds and getting them locked down seemed tactically better than making sure that Feall could teleport and get defensive bonuses.</p><p></p><p>Sheeva and Pok are so far out of the action (based on where renau1g set our original starting locations) that I needed to get the foes closer. And if River and Sheeva and Pok are all bunched up with ranged attacks, then the ballistas have a field day. I'm also hoping that the ballistas cannot target Feall and Rumbum without also targeting either the enemies, or the ballistas. If the ballistas have single target attacks, then that too is good. I'd rather the ballistas target Faell or Rumbum with single target attacks than target 2 or 3 of the other PCs with multi-PC attacks.</p><p></p><p>I was actually hoping that doing it this way would allow Feall to take out the ballistas. The ballistas don't have any allies adjacent to them, so, damage bonus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Better yet, keeping one or more ballistas in the dark might also prevent them from targeting the team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>I'm not really worried about the other 3 clowns. They'll go down in due time.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5383735, member: 2011"] [sblock=OOC] Sorry. I can't help everyone at the same time. But damaging 3 foes on multiple rounds and getting them locked down seemed tactically better than making sure that Feall could teleport and get defensive bonuses. Sheeva and Pok are so far out of the action (based on where renau1g set our original starting locations) that I needed to get the foes closer. And if River and Sheeva and Pok are all bunched up with ranged attacks, then the ballistas have a field day. I'm also hoping that the ballistas cannot target Feall and Rumbum without also targeting either the enemies, or the ballistas. If the ballistas have single target attacks, then that too is good. I'd rather the ballistas target Faell or Rumbum with single target attacks than target 2 or 3 of the other PCs with multi-PC attacks. I was actually hoping that doing it this way would allow Feall to take out the ballistas. The ballistas don't have any allies adjacent to them, so, damage bonus. ;) Better yet, keeping one or more ballistas in the dark might also prevent them from targeting the team. :cool: I'm not really worried about the other 3 clowns. They'll go down in due time. [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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