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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5384902" data-attributes="member: 54810"><p>Feall disappears from the sheltering shadows, reappearing behind his target. Inky shadows snake from his hands, but fail to find purchase around the Khyber neck. Nevertheless, the man reels as his psyche is assaulted by paranoid thoughts of betrayal.</p><p></p><p>River moves forward and shoot a bolt at the leader then makes a quick prayer to Arawai, and heals the captive.</p><p></p><p>In a reflex motion, Rumbum shoves his shield towards the foe to his right who had wounded him badly. But the pain and severity of the wound limited Rumbum's motion and the attack misses. Rumbum feels more intense pain and staggers a bit. </p><p> </p><p>But in an instant the pain was gone. <span style="color: red">What?</span> Turning back he sees that there are others who are helping. <span style="color: red">Ah haaaa ha! Don't worry new friends of Rumbum. Rumbum wont let you down.</span> Turning back to his original foe, ignoring the two that flank him, <span style="color: red">Rumbum not done with you yet</span>. He lashes out again with his axe, which connects with a sickening thud.</p><p> </p><p><span style="color: Lime">"Spread out people!"</span> Sheeva shouts. <span style="color: Lime">"Don't let the ballistas hit more than one of us at a time."</span> The drow's blast of elemental power hits all the foes.</p><p></p><p>Peaking around the corner once, twice, three times, Pok gauges the battle. <span style="color: Magenta"><em>What do I do, their all so close together...</em><span style="color: White"> like most prey animals, Pok peaked around the corner two or three more times. </span></span></p><p></p><p><em><span style="color: Magenta">Why is she ALWAYS using my name in the presence of enemies?! </span></em><span style="color: Magenta"><span style="color: White">exasperated, </span></span>the peaking Pok looked up the hall from Sheeva, to where she had indicated. <span style="color: Magenta"><em>Now's my chance!</em></span></p><p><span style="color: Magenta"><em></em></span></p><p><span style="color: Magenta"><em></em><span style="color: White">Pointing his wand at the clustered cultists, the wizard unleashed a mighty illusion. For the cult members it was as if the walls themselves shifted and churned to block off escape, and the floor turned to mud-manacles, but none of this offered reprieve from the buffeting winds. </span></span></p><p><span style="color: Magenta"></span></p><p>Pok waves a silent thanks to Sheeva, the gnome shoots her a wink, and darkness begins filling the cubby hole he'd hidden in. In the shrouding gloom it becomes very difficult to distinguish Pok, from the wall. </p><p></p><p>The enemies closest to Rumbum flail uselessly at the orc, their minds assaulted and the buffeting winds affecting them. One of them pushes through the pain and fires a bolt of dark energy at River, striking the cleric.</p><p></p><p>The ballistas continue firing their lightning charged energy at the spellcasters, but only cause a minor burn on Sheeva, Pok is able to dodge them easily.</p><p></p><p>[sblock=Unlocked Stats]</p><p>M1: 20 AC; ?/?/19 F/R/W</p><p>B1&2: ? AC; ?/?/18 F/R/W</p><p>Ballista: ? AC; ?/?/? F/R/W </p><p>[/sblock]</p><p></p><p>[sblock=enemy actions]</p><p>B1 attacks Rumbum - <a href="http://invisiblecastle.com/roller/view/2777269/" target="_blank">vs Rumbum AC; dmg (1d20+14-5+2=12, 2d8+8=15)</a> crit miss.</p><p></p><p>B2: Khyber Bolt on Rvier - <a href="http://invisiblecastle.com/roller/view/2777271/" target="_blank">vs river ref; necrotic (1d20+12=27, 2d8+5=11)</a> hits for 11 necrotic. (forgot -5 from Pok, but no differnece)</p><p></p><p>M1: attacks Rumbum - <a href="http://invisiblecastle.com/roller/view/2777268/" target="_blank">vs Rumbum AC; dmg (1d20+14-5=13, 2d12+5=28)</a> missed... for a whole whack of damage.</p><p></p><p>Ballista & 1: use Lightning Burst centered on N56 - <a href="http://invisiblecastle.com/roller/view/2777277/" target="_blank">vs ref (Sheeva, Pok); lightning damage (1d20+9=28, 1d20+9=15, 1d10+5=7, 1d20+9=16, 1d20+9=11, 1d10+5=9)</a> well that's a whole lotta suck on team bad guy this round. Ok so one his on Sheeva for 2</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2777282/" target="_blank">save (m1, b1, b2) (1d20=14, 1d20=20, 1d20=1)</a> (they took 5 dmg at start of turns)</p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>**PC's up!</p><p></p><p>Rumbum: 50/69; +1 attack bonus against M1 TENT, used AP, grants CA to M1 TSNT, grants CA TENT (B2), used 1 surge</p><p>Feall: 45/45+8 THP; AC/Ref are +2</p><p>River: 33/69 - bloodied</p><p>Pok: 40/40</p><p>Sheeva: 42/48+3 thp</p><p></p><p>M1: -93hp, marked (Rumbum), 1 shroud, bloodied, immobilized & -5 penalty to attack rolls until the end of Pok's next turn.</p><p>B1: -29 hp, ,immobilized & -5 penalty to attack rolls until the end of Pok's next turn.</p><p>B2: -29 hp, deafened (saves ends), immobilized & -5 penalty to attack rolls until the end of Pok's next turn.</p><p>Ballista: uninjured</p><p>Ballista 1: uninjured</p><p></p><p>Pok can make a Stealth check. Highest Passive is 22.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2773637/" target="_blank">init rumbum (1d20+3=20)</a><a href="http://invisiblecastle.com/roller/view/2773641/" target="_blank">init cabana (1d20+5=15)</a></p><p><a href="http://invisiblecastle.com/roller/view/2773635/" target="_blank">init (1d20+7=19)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5384902, member: 54810"] Feall disappears from the sheltering shadows, reappearing behind his target. Inky shadows snake from his hands, but fail to find purchase around the Khyber neck. Nevertheless, the man reels as his psyche is assaulted by paranoid thoughts of betrayal. River moves forward and shoot a bolt at the leader then makes a quick prayer to Arawai, and heals the captive. In a reflex motion, Rumbum shoves his shield towards the foe to his right who had wounded him badly. But the pain and severity of the wound limited Rumbum's motion and the attack misses. Rumbum feels more intense pain and staggers a bit. But in an instant the pain was gone. [COLOR=red]What?[/COLOR] Turning back he sees that there are others who are helping. [COLOR=red]Ah haaaa ha! Don't worry new friends of Rumbum. Rumbum wont let you down.[/COLOR] Turning back to his original foe, ignoring the two that flank him, [COLOR=red]Rumbum not done with you yet[/COLOR]. He lashes out again with his axe, which connects with a sickening thud. [COLOR=Lime]"Spread out people!"[/COLOR] Sheeva shouts. [COLOR=Lime]"Don't let the ballistas hit more than one of us at a time."[/COLOR] The drow's blast of elemental power hits all the foes. Peaking around the corner once, twice, three times, Pok gauges the battle. [COLOR=Magenta][I]What do I do, their all so close together...[/I][COLOR=White] like most prey animals, Pok peaked around the corner two or three more times. [/COLOR][/COLOR] [I][COLOR=Magenta]Why is she ALWAYS using my name in the presence of enemies?! [/COLOR][/I][COLOR=Magenta][COLOR=White]exasperated, [/COLOR][/COLOR]the peaking Pok looked up the hall from Sheeva, to where she had indicated. [COLOR=Magenta][I]Now's my chance! [/I][COLOR=White]Pointing his wand at the clustered cultists, the wizard unleashed a mighty illusion. For the cult members it was as if the walls themselves shifted and churned to block off escape, and the floor turned to mud-manacles, but none of this offered reprieve from the buffeting winds. [/COLOR] [/COLOR] Pok waves a silent thanks to Sheeva, the gnome shoots her a wink, and darkness begins filling the cubby hole he'd hidden in. In the shrouding gloom it becomes very difficult to distinguish Pok, from the wall. The enemies closest to Rumbum flail uselessly at the orc, their minds assaulted and the buffeting winds affecting them. One of them pushes through the pain and fires a bolt of dark energy at River, striking the cleric. The ballistas continue firing their lightning charged energy at the spellcasters, but only cause a minor burn on Sheeva, Pok is able to dodge them easily. [sblock=Unlocked Stats] M1: 20 AC; ?/?/19 F/R/W B1&2: ? AC; ?/?/18 F/R/W Ballista: ? AC; ?/?/? F/R/W [/sblock] [sblock=enemy actions] B1 attacks Rumbum - [url=http://invisiblecastle.com/roller/view/2777269/]vs Rumbum AC; dmg (1d20+14-5+2=12, 2d8+8=15)[/url] crit miss. B2: Khyber Bolt on Rvier - [url=http://invisiblecastle.com/roller/view/2777271/]vs river ref; necrotic (1d20+12=27, 2d8+5=11)[/url] hits for 11 necrotic. (forgot -5 from Pok, but no differnece) M1: attacks Rumbum - [url=http://invisiblecastle.com/roller/view/2777268/]vs Rumbum AC; dmg (1d20+14-5=13, 2d12+5=28)[/url] missed... for a whole whack of damage. Ballista & 1: use Lightning Burst centered on N56 - [url=http://invisiblecastle.com/roller/view/2777277/]vs ref (Sheeva, Pok); lightning damage (1d20+9=28, 1d20+9=15, 1d10+5=7, 1d20+9=16, 1d20+9=11, 1d10+5=9)[/url] well that's a whole lotta suck on team bad guy this round. Ok so one his on Sheeva for 2 [url=http://invisiblecastle.com/roller/view/2777282/]save (m1, b1, b2) (1d20=14, 1d20=20, 1d20=1)[/url] (they took 5 dmg at start of turns) [/sblock] [sblock=Status] **PC's up! Rumbum: 50/69; +1 attack bonus against M1 TENT, used AP, grants CA to M1 TSNT, grants CA TENT (B2), used 1 surge Feall: 45/45+8 THP; AC/Ref are +2 River: 33/69 - bloodied Pok: 40/40 Sheeva: 42/48+3 thp M1: -93hp, marked (Rumbum), 1 shroud, bloodied, immobilized & -5 penalty to attack rolls until the end of Pok's next turn. B1: -29 hp, ,immobilized & -5 penalty to attack rolls until the end of Pok's next turn. B2: -29 hp, deafened (saves ends), immobilized & -5 penalty to attack rolls until the end of Pok's next turn. Ballista: uninjured Ballista 1: uninjured Pok can make a Stealth check. Highest Passive is 22. [url=http://invisiblecastle.com/roller/view/2773637/]init rumbum (1d20+3=20)[/url][url=http://invisiblecastle.com/roller/view/2773641/]init cabana (1d20+5=15)[/url] [url=http://invisiblecastle.com/roller/view/2773635/]init (1d20+7=19)[/url][/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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