Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5388432" data-attributes="member: 54810"><p><span style="color: white">Rumbum smiles a warm smile at Pok. <span style="color: red">You help Rumbum...Rumbum help... </span>Before he can finish his sentence the dark magic engulfs his body.</span></p><p> </p><p><span style="color: red">Aggghhhh Get away from me black stuff!</span> The orc shakes his head violently and looks for a foe to charge. He finds one next to the healer. <span style="color: red">YOU GET AWAY FROM THE ONE WHO HEAL RUMBUM! </span>In blinding speed the orc overpowers the foe. However, on his last step he trips over a piece of rubble, causing his sure strike to miss. The sound of his waraxe clanking off the wall is deafening...sparks fly</p><p> </p><p>Feall sees his enemy fall and turns his attention to the ballistae. Shadows converge and swirl around the assassin and the nearest ballista, thickening rapidly until both are wrapped in inky darkness.</p><p></p><p>The black blade of his falchion lashes out of the shadows at the northern ballista, but he's overeager with his strike and it clangs harmlessly against the platform.</p><p></p><p>Still coughing the miasma up, Pok heaves a deep breath and chokes as another gob of the dark liquid shoots into his mouth. <span style="color: Magenta">*HACK* </span> the delicate gnomish facial features squished together on a central point in the middle of Pok's face. Just as quickly as his face collapsed in on itself, they exploded away in all directions as the overwhelmed gnome began to vomit. </p><p></p><p>Still clutching his stomach, and covering his mouth, Pok began speaking a spell. Turning oddly, he spun to line the wand up, while still covering his mouth. The small pool of sickness appeared to glow white for the man attacking Pok, and then it jumped for his mouth.</p><p></p><p>Pok skipped backwards wrapping himself in the gloom of the place. </p><p></p><p>[sblock=Cabana]</p><p>Lucky for Pok the one with the 22 Passive Perception is the corpse lying in O46 now. Also, one correction with Moonstride - it's an immediate reaction, not interrupt. [/sblock]</p><p></p><p><span style="color: Lime">"Thanks for getting that miasma away from me Pok. This is getting downright annoying."</span> Sheeva says as the winds die down.</p><p></p><p>The cultist almost falls down the stairs, but manages to catch himself at the last moment.</p><p></p><p>River continue to pray his goddess to heal his companions and then take a defensive position to ward himself from any further harm..</p><p></p><p>The cultists stands and charges at River, the closest target as his eyes cloud over in rage. His blade stabs the shifter hard, as he twists the weapon for added effect. </p><p></p><p>The other man spots Pok in the corner and moves into a position that affords the gnome no room to escape. The wizard's form becomes wavy and insubstantial, but the cultists still manages to catch him with his blade.</p><p></p><p>The ballista slides across the ground via means unseen, and unleashes another barrage, this time only affecting River.</p><p></p><p>The other glides down the stairs and "steps" out of the darkness, unleashing hell on the adventurers. The bolts cause little damage to Sheeva, more an annoyance really, but River finally succumbs to his wounds and drops at Rumbum's feet.</p><p></p><p>[sblock=Unlocked Stats]</p><p><s>M1: 20 AC; ?/?/19 F/R/W</s></p><p>B1&2: ? AC; ?/24/18 F/R/W</p><p>Ballista: ? AC; ?/?/? F/R/W </p><p>[/sblock]</p><p></p><p>[sblock=enemy actions]</p><p>B1 save - <a href="http://invisiblecastle.com/roller/view/2782646/" target="_blank">1d20=12</a></p><p></p><p>B1: stands, charges River - <a href="http://invisiblecastle.com/roller/view/2782650/" target="_blank">charge on river (-2 for mark, +1 for charge) (1d20+14-2+1=28, 2d8+8=20)</a> hits for 20</p><p> </p><p>B2: moves to L45, triggering Moonstride, but there's nowhere that Pok can shift that's "farther from the triggering enemy." as per the powers wording. You are still insubstantial though. <a href="http://invisiblecastle.com/roller/view/2782652/" target="_blank">MBA on Pok (1d20+14=24, 2d8+8=16)</a> hits for 8 after insub</p><p></p><p>Ballista : shift to M40, lightning burst on N48 - <a href="http://invisiblecastle.com/roller/view/2782654/" target="_blank">vs ref (Sheeva, Rumbum, River (gains +2 cover bonus I think from Rumbum) (1d20+11=17, 1d20+11=15, 1d20+11=29)</a> only hits River for <a href="http://invisiblecastle.com/roller/view/2782655/" target="_blank">lightning (1d10+5=6)</a> </p><p></p><p>Ballista 1: move to P44: attack N48 - <a href="http://invisiblecastle.com/roller/view/2782657/" target="_blank">vs ref (sheeva, rumbum, river) (1d20+11=28, 1d20+11=28, 1d20+11=28)</a> wow...three 17's? <a href="http://invisiblecastle.com/roller/view/2782658/" target="_blank">lightning (1d10+5=6)</a> but min damage again...only 1 point to Sheeva though. I will be using different rules for unconsciousness going forward, but as I didn't bring them up before the fight I don't think it's fair to spring them on you now. </p><p></p><p>wow the ballista's are 2/10 right now. </p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p>**PC's up! [MENTION=2011]KarinsDad[/MENTION], [MENTION=79956]dimsdale[/MENTION], [MENTION=82643]CaBaNa[/MENTION] - I am assuming that your PC's take advantage of the granted surge from River?</p><p></p><p>Rumbum: 40/69; used AP, used 2 surges, </p><p>Feall: 45/45+8 THP; AC/Ref are +2</p><p>River: 0/69 - bloodied, Longtooth Shifting, used AP, used 1 surge, weakened, +2 defenses TSNT, unconscious, dying, prone, </p><p>Pok: 18/40 - +1 to AC and Reflex , bloodied, used 1 surge</p><p>Sheeva: 47/48, used 1 surge, used 1 AP, used Howling Tempest</p><p></p><p><s>M1: -93hp, marked (Rumbum), 1 shroud, bloodied, immobilized & -5 penalty to attack rolls until the end of Pok's next turn.</s> - dead</p><p>B1: -85 hp, bloodied, aura 1 - 5 necrotic if you start your turn adjacent, marked</p><p>B2: -73hp, deafened (saves ends), bloodied, aura 1 - 5 necrotic if you start your turn adjacent</p><p>Ballista: uninjured</p><p>Ballista 1: uninjured, 1 shroud</p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/2773637/" target="_blank">init rumbum (1d20+3=20)</a><a href="http://invisiblecastle.com/roller/view/2773641/" target="_blank">init cabana (1d20+5=15)</a></p><p><a href="http://invisiblecastle.com/roller/view/2773635/" target="_blank">init (1d20+7=19)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5388432, member: 54810"] [COLOR=white]Rumbum smiles a warm smile at Pok. [COLOR=red]You help Rumbum...Rumbum help... [/COLOR]Before he can finish his sentence the dark magic engulfs his body.[/COLOR] [COLOR=red]Aggghhhh Get away from me black stuff![/COLOR] The orc shakes his head violently and looks for a foe to charge. He finds one next to the healer. [COLOR=red]YOU GET AWAY FROM THE ONE WHO HEAL RUMBUM! [/COLOR]In blinding speed the orc overpowers the foe. However, on his last step he trips over a piece of rubble, causing his sure strike to miss. The sound of his waraxe clanking off the wall is deafening...sparks fly Feall sees his enemy fall and turns his attention to the ballistae. Shadows converge and swirl around the assassin and the nearest ballista, thickening rapidly until both are wrapped in inky darkness. The black blade of his falchion lashes out of the shadows at the northern ballista, but he's overeager with his strike and it clangs harmlessly against the platform. Still coughing the miasma up, Pok heaves a deep breath and chokes as another gob of the dark liquid shoots into his mouth. [COLOR=Magenta]*HACK* [/COLOR] the delicate gnomish facial features squished together on a central point in the middle of Pok's face. Just as quickly as his face collapsed in on itself, they exploded away in all directions as the overwhelmed gnome began to vomit. Still clutching his stomach, and covering his mouth, Pok began speaking a spell. Turning oddly, he spun to line the wand up, while still covering his mouth. The small pool of sickness appeared to glow white for the man attacking Pok, and then it jumped for his mouth. Pok skipped backwards wrapping himself in the gloom of the place. [sblock=Cabana] Lucky for Pok the one with the 22 Passive Perception is the corpse lying in O46 now. Also, one correction with Moonstride - it's an immediate reaction, not interrupt. [/sblock] [COLOR=Lime]"Thanks for getting that miasma away from me Pok. This is getting downright annoying."[/COLOR] Sheeva says as the winds die down. The cultist almost falls down the stairs, but manages to catch himself at the last moment. River continue to pray his goddess to heal his companions and then take a defensive position to ward himself from any further harm.. The cultists stands and charges at River, the closest target as his eyes cloud over in rage. His blade stabs the shifter hard, as he twists the weapon for added effect. The other man spots Pok in the corner and moves into a position that affords the gnome no room to escape. The wizard's form becomes wavy and insubstantial, but the cultists still manages to catch him with his blade. The ballista slides across the ground via means unseen, and unleashes another barrage, this time only affecting River. The other glides down the stairs and "steps" out of the darkness, unleashing hell on the adventurers. The bolts cause little damage to Sheeva, more an annoyance really, but River finally succumbs to his wounds and drops at Rumbum's feet. [sblock=Unlocked Stats] [s]M1: 20 AC; ?/?/19 F/R/W[/s] B1&2: ? AC; ?/24/18 F/R/W Ballista: ? AC; ?/?/? F/R/W [/sblock] [sblock=enemy actions] B1 save - [url=http://invisiblecastle.com/roller/view/2782646/]1d20=12[/url] B1: stands, charges River - [url=http://invisiblecastle.com/roller/view/2782650/]charge on river (-2 for mark, +1 for charge) (1d20+14-2+1=28, 2d8+8=20)[/url] hits for 20 B2: moves to L45, triggering Moonstride, but there's nowhere that Pok can shift that's "farther from the triggering enemy." as per the powers wording. You are still insubstantial though. [url=http://invisiblecastle.com/roller/view/2782652/]MBA on Pok (1d20+14=24, 2d8+8=16)[/url] hits for 8 after insub Ballista : shift to M40, lightning burst on N48 - [url=http://invisiblecastle.com/roller/view/2782654/]vs ref (Sheeva, Rumbum, River (gains +2 cover bonus I think from Rumbum) (1d20+11=17, 1d20+11=15, 1d20+11=29)[/url] only hits River for [url=http://invisiblecastle.com/roller/view/2782655/]lightning (1d10+5=6)[/url] Ballista 1: move to P44: attack N48 - [url=http://invisiblecastle.com/roller/view/2782657/]vs ref (sheeva, rumbum, river) (1d20+11=28, 1d20+11=28, 1d20+11=28)[/url] wow...three 17's? [url=http://invisiblecastle.com/roller/view/2782658/]lightning (1d10+5=6)[/url] but min damage again...only 1 point to Sheeva though. I will be using different rules for unconsciousness going forward, but as I didn't bring them up before the fight I don't think it's fair to spring them on you now. wow the ballista's are 2/10 right now. [/sblock] [sblock=Status] **PC's up! [MENTION=2011]KarinsDad[/MENTION], [MENTION=79956]dimsdale[/MENTION], [MENTION=82643]CaBaNa[/MENTION] - I am assuming that your PC's take advantage of the granted surge from River? Rumbum: 40/69; used AP, used 2 surges, Feall: 45/45+8 THP; AC/Ref are +2 River: 0/69 - bloodied, Longtooth Shifting, used AP, used 1 surge, weakened, +2 defenses TSNT, unconscious, dying, prone, Pok: 18/40 - +1 to AC and Reflex , bloodied, used 1 surge Sheeva: 47/48, used 1 surge, used 1 AP, used Howling Tempest [s]M1: -93hp, marked (Rumbum), 1 shroud, bloodied, immobilized & -5 penalty to attack rolls until the end of Pok's next turn.[/s] - dead B1: -85 hp, bloodied, aura 1 - 5 necrotic if you start your turn adjacent, marked B2: -73hp, deafened (saves ends), bloodied, aura 1 - 5 necrotic if you start your turn adjacent Ballista: uninjured Ballista 1: uninjured, 1 shroud [url=http://invisiblecastle.com/roller/view/2773637/]init rumbum (1d20+3=20)[/url][url=http://invisiblecastle.com/roller/view/2773641/]init cabana (1d20+5=15)[/url] [url=http://invisiblecastle.com/roller/view/2773635/]init (1d20+7=19)[/url][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top