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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5407730" data-attributes="member: 54810"><p>Almost as soon as the armor animates Feall disappears, reappearing beside Rumbum and throwing out a noose of shadow. The noose falls short, unfortunately, leaving the hapless assassin feeling very exposed. He quickly draws the shadowy noose back in and throws his arms wide, filling the air around he and the orc with blessed concealing murkiness.</p><p></p><p>Stepping into the doorway, Pok nearly jumps out of his skin! <span style="color: Magenta">WHOA!!</span> exclaims the little wizard, immediately raising his wand and weaving a spell to distract from his presence. Mounds of gold, rare metals, gems, and finely crafted armament begins filling the far end of the room. </p><p></p><p>As the giant constructs begin moving to guard the high priority materials, Pok begins weaving another strong spell. Whispering counter orders, and creating compulsions to lie down, the gnome attempts to temporarily override the constructs primary objectives with non-sense and counter-productive gibberish. </p><p></p><p>Pok hastily leaves the room, pressing himself against the outer wall, and gesturing toward River and Sheeva. The gnome holds up three fingers with his wand hand, and then points to himself with the other, and grabs the three fingers. He points to Sheeva, balling his fists together, then throwing his fingers and hands wide, then pointing in the room. </p><p></p><p><span style="color: Lime">"Wow. These huge hunks of junk have given Pok finger epilepsy. Nicely done Pok."</span> Sheeva laughs.</p><p></p><p><span style="color: Red">I go after that one</span> the orc says as he advances towards the the two constructs grouped together. He swings his axe, connecting with one of them...sparks fly. </p><p></p><p>River move forward but stays behind Rumbum. He then bathes the area in front of him into light. Rumbum feel strengthen while the armors feels weaken.</p><p></p><p>The constructs finally revert to attack positions, but the hardened orc warrior keeps them at bay. Perhaps its the years of inactivity or the skill of Rumbum, but regardless the adventurer is no worse for wear. </p><p></p><p>[sblock=Unlocked Stats]</p><p>S: 21 AC; F/R/W: 20/20/19</p><p>[/sblock]</p><p></p><p>[sblock=enemy actions]</p><p>S1: Minor action (resist 5 TENT), Standard: Attack Rumbum - <a href="http://invisiblecastle.com/roller/view/2810525/" target="_blank">vs ac; dmg on Rumbum (incl -2 to hit and +2 for CA) (1d20+13+2-2=15, 4d6+6=20)</a> miss</p><p><a href="http://invisiblecastle.com/roller/view/2810536/" target="_blank">s1 saves (slowed; immobilize) (1d20=4, 1d20=14)</a></p><p>S2: Minor action (resist 5 TENT); Standard: Attack Rumbum - <a href="http://invisiblecastle.com/roller/view/2810526/" target="_blank">vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=16, 4d6+6=24)</a> miss <a href="http://invisiblecastle.com/roller/view/2810538/" target="_blank">s2 saves (slowed; immobilize) (1d20=4, 1d20=10)</a></p><p>S3: Minor action (resist 5 TENT); moves (avoiding OA's, but Running so grants CA) and charges Rumbum - <a href="http://invisiblecastle.com/roller/view/2810531/" target="_blank">vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=17, 4d6+6=20)</a> wow...just wow....2,5,6 on their rolls...apparently they are wielding Nerf bats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> <a href="http://invisiblecastle.com/roller/view/2810540/" target="_blank">s3 saves (slowed ) (1d20=13)</a> oh and knocked prone</p><p>[/sblock]</p><p></p><p>[sblock=Status/Effects]</p><p>Gray zone is Feall's Sheltering Dark (only affects him so don't worry)</p><p>Gold Zone is Visions of Avarice</p><p></p><p>Rumbum: 69/69+5thp; used 1 AP, used 4 surges, used Comeback Strike, S1 has CA on Rumbum TSNT</p><p>Feall: 45/45;</p><p>River: 69/69+2thp; used 1 AP, used 4 surges,</p><p>Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1</p><p>Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest</p><p></p><p>S1: -47hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone. </p><p>S2: -12hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, -2 to all defenses & knocked prone if hit (River TENT)</p><p>S3: -29hp, -2 to all defenses & knocked prone if hit (River TENT), grants CA TSNT, prone</p><p></p><p>Init: </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2806818/" target="_blank">init (enemies) (1d20+7=9)</a><a href="http://invisiblecastle.com/roller/view/2806823/" target="_blank">rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5407730, member: 54810"] Almost as soon as the armor animates Feall disappears, reappearing beside Rumbum and throwing out a noose of shadow. The noose falls short, unfortunately, leaving the hapless assassin feeling very exposed. He quickly draws the shadowy noose back in and throws his arms wide, filling the air around he and the orc with blessed concealing murkiness. Stepping into the doorway, Pok nearly jumps out of his skin! [COLOR=Magenta]WHOA!![/COLOR] exclaims the little wizard, immediately raising his wand and weaving a spell to distract from his presence. Mounds of gold, rare metals, gems, and finely crafted armament begins filling the far end of the room. As the giant constructs begin moving to guard the high priority materials, Pok begins weaving another strong spell. Whispering counter orders, and creating compulsions to lie down, the gnome attempts to temporarily override the constructs primary objectives with non-sense and counter-productive gibberish. Pok hastily leaves the room, pressing himself against the outer wall, and gesturing toward River and Sheeva. The gnome holds up three fingers with his wand hand, and then points to himself with the other, and grabs the three fingers. He points to Sheeva, balling his fists together, then throwing his fingers and hands wide, then pointing in the room. [COLOR=Lime]"Wow. These huge hunks of junk have given Pok finger epilepsy. Nicely done Pok."[/COLOR] Sheeva laughs. [COLOR="Red"]I go after that one[/COLOR] the orc says as he advances towards the the two constructs grouped together. He swings his axe, connecting with one of them...sparks fly. River move forward but stays behind Rumbum. He then bathes the area in front of him into light. Rumbum feel strengthen while the armors feels weaken. The constructs finally revert to attack positions, but the hardened orc warrior keeps them at bay. Perhaps its the years of inactivity or the skill of Rumbum, but regardless the adventurer is no worse for wear. [sblock=Unlocked Stats] S: 21 AC; F/R/W: 20/20/19 [/sblock] [sblock=enemy actions] S1: Minor action (resist 5 TENT), Standard: Attack Rumbum - [url=http://invisiblecastle.com/roller/view/2810525/]vs ac; dmg on Rumbum (incl -2 to hit and +2 for CA) (1d20+13+2-2=15, 4d6+6=20)[/url] miss [url=http://invisiblecastle.com/roller/view/2810536/]s1 saves (slowed; immobilize) (1d20=4, 1d20=14)[/url] S2: Minor action (resist 5 TENT); Standard: Attack Rumbum - [url=http://invisiblecastle.com/roller/view/2810526/]vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=16, 4d6+6=24)[/url] miss [url=http://invisiblecastle.com/roller/view/2810538/]s2 saves (slowed; immobilize) (1d20=4, 1d20=10)[/url] S3: Minor action (resist 5 TENT); moves (avoiding OA's, but Running so grants CA) and charges Rumbum - [url=http://invisiblecastle.com/roller/view/2810531/]vs ac; dmg on Rumbum (incl -2 to hit) (1d20+13-2=17, 4d6+6=20)[/url] wow...just wow....2,5,6 on their rolls...apparently they are wielding Nerf bats ;) [url=http://invisiblecastle.com/roller/view/2810540/]s3 saves (slowed ) (1d20=13)[/url] oh and knocked prone [/sblock] [sblock=Status/Effects] Gray zone is Feall's Sheltering Dark (only affects him so don't worry) Gold Zone is Visions of Avarice Rumbum: 69/69+5thp; used 1 AP, used 4 surges, used Comeback Strike, S1 has CA on Rumbum TSNT Feall: 45/45; River: 69/69+2thp; used 1 AP, used 4 surges, Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1 Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest S1: -47hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone. S2: -12hp, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, -2 to all defenses & knocked prone if hit (River TENT) S3: -29hp, -2 to all defenses & knocked prone if hit (River TENT), grants CA TSNT, prone Init: [url=http://invisiblecastle.com/roller/view/2806818/]init (enemies) (1d20+7=9)[/url][url=http://invisiblecastle.com/roller/view/2806823/]rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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