Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5417854" data-attributes="member: 54810"><p><span style="color: Yellow">"Bring that one down."</span> shouts River, pointing at the armor on Feall. The same armor starts to shine, making it an easy target. He then pray Arawai and Rumbum feels fresh again.</p><p></p><p>Rumbum finally gasps for breath at what seemed like an eternity after he was hit by the massive warhammer. Finally coming to his senses he hears the command from the cleric. <span style="color: Red">OK!</span> Ignoring the other two foes, Rumbum moves to an advantageous position on the one threatening the rest of the party and strikes hard at the living armor's back. More pieces of armor chip away from the blow.</p><p></p><p>Feall takes quick advantage of the construct's approach and teleports to a flanking position. His falchion drives deep into the armored back, and inky black shadow flows down the blade to swarm over the animated giant. The shadowy energy seeks out every crack and crevice and works to pry it apart.</p><p></p><p>Gremlins break out of a hole near the gold, and begin shoveling the precious metal, stones, and armament back whence they came. One of the constructs overlooks the illusion, while the other moves in on the gremlins, stomping their illusory thieving heads. </p><p></p><p>Pok takes the moment to line up a particularly strong illusion for the giant construct already stomping at his gremlins. Each of the ugly big-eared freaks he stomps turns to a viscous goo, the other construct buys into the illusion as well, and soon enough both are hard pressed to keep their footing. </p><p></p><p>The ooze begins working up the constructs legs and reforms into gremlins again, this time pulling metal sheets and bolts from the constructs. The giant suits of armor begins shredding themselves pulling pieces off with both hands, thinking themselves covered in gremlin and goo. </p><p></p><p>Pok keeps a steady eye on the amount of "gold" the "gremlins" were stealing, making sure to leave enough to keep the guardians fooled. </p><p></p><p><span style="color: Lime">"You startled me Feall. I almost blasted both you and that walking suit of armor. Rumbum. You don't need to come back and try to save us. We can take care of ourselves."</span> Sheeva says as she blasts the other two constructs.</p><p></p><p>The constructs turn their attentions to River, one smacking down the cleric, but their massive weapons fail to penetrate the shifter's enchanted mail. </p><p></p><p>[sblock=Unlocked Stats]</p><p>S: 21 AC; F/R/W: 20/20/19</p><p>[/sblock]</p><p></p><p>[sblock=enemy actions]</p><p>S1: Move to current spot. Minor Action: tries to bowl over River <a href="http://invisiblecastle.com/roller/view/2826136/" target="_blank">vs fort (1d20+11=31)</a> Hmmm too bad I didn't crit the attack...but knocked prone Standard: Crush River - <a href="http://invisiblecastle.com/roller/view/2826139/" target="_blank">vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=23, 4d6+6=23)</a> just misses...</p><p>S2: moves to current spot <a href="http://invisiblecastle.com/roller/view/2826140/" target="_blank">vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=20, 4d6+6=20)</a> lucky day River...</p><p></p><p>Both continue to fail their saves.... rolled a 4 & 6... worst guardians ever...they also took 5 dmg from Pok's zone</p><p>[/sblock]</p><p></p><p>[sblock=Status/Effects]</p><p>Gold Zone is Visions of Avarice</p><p></p><p>Rumbum: 50/69; used 1 AP, used 5 surges, used Comeback Strike, S1 has CA on Rumbum TSNT</p><p>Feall: 45/45+8thp;</p><p>River: 69/69+2thp; used 1 AP, used 4 surges, prone</p><p>Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1</p><p>Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest</p><p></p><p>S1: -91hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT</p><p>S2: -54hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT</p><p><s>S3: -48hp, 2 shrouds</s> Daed</p><p></p><p>Init: </p><p></p><p><a href="http://invisiblecastle.com/roller/view/2806818/" target="_blank">init (enemies) (1d20+7=9)</a><a href="http://invisiblecastle.com/roller/view/2806823/" target="_blank">rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)</a></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5417854, member: 54810"] [COLOR="Yellow"]"Bring that one down."[/COLOR] shouts River, pointing at the armor on Feall. The same armor starts to shine, making it an easy target. He then pray Arawai and Rumbum feels fresh again. Rumbum finally gasps for breath at what seemed like an eternity after he was hit by the massive warhammer. Finally coming to his senses he hears the command from the cleric. [COLOR="Red"]OK![/COLOR] Ignoring the other two foes, Rumbum moves to an advantageous position on the one threatening the rest of the party and strikes hard at the living armor's back. More pieces of armor chip away from the blow. Feall takes quick advantage of the construct's approach and teleports to a flanking position. His falchion drives deep into the armored back, and inky black shadow flows down the blade to swarm over the animated giant. The shadowy energy seeks out every crack and crevice and works to pry it apart. Gremlins break out of a hole near the gold, and begin shoveling the precious metal, stones, and armament back whence they came. One of the constructs overlooks the illusion, while the other moves in on the gremlins, stomping their illusory thieving heads. Pok takes the moment to line up a particularly strong illusion for the giant construct already stomping at his gremlins. Each of the ugly big-eared freaks he stomps turns to a viscous goo, the other construct buys into the illusion as well, and soon enough both are hard pressed to keep their footing. The ooze begins working up the constructs legs and reforms into gremlins again, this time pulling metal sheets and bolts from the constructs. The giant suits of armor begins shredding themselves pulling pieces off with both hands, thinking themselves covered in gremlin and goo. Pok keeps a steady eye on the amount of "gold" the "gremlins" were stealing, making sure to leave enough to keep the guardians fooled. [COLOR=Lime]"You startled me Feall. I almost blasted both you and that walking suit of armor. Rumbum. You don't need to come back and try to save us. We can take care of ourselves."[/COLOR] Sheeva says as she blasts the other two constructs. The constructs turn their attentions to River, one smacking down the cleric, but their massive weapons fail to penetrate the shifter's enchanted mail. [sblock=Unlocked Stats] S: 21 AC; F/R/W: 20/20/19 [/sblock] [sblock=enemy actions] S1: Move to current spot. Minor Action: tries to bowl over River [url=http://invisiblecastle.com/roller/view/2826136/]vs fort (1d20+11=31)[/url] Hmmm too bad I didn't crit the attack...but knocked prone Standard: Crush River - [url=http://invisiblecastle.com/roller/view/2826139/]vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=23, 4d6+6=23)[/url] just misses... S2: moves to current spot [url=http://invisiblecastle.com/roller/view/2826140/]vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=20, 4d6+6=20)[/url] lucky day River... Both continue to fail their saves.... rolled a 4 & 6... worst guardians ever...they also took 5 dmg from Pok's zone [/sblock] [sblock=Status/Effects] Gold Zone is Visions of Avarice Rumbum: 50/69; used 1 AP, used 5 surges, used Comeback Strike, S1 has CA on Rumbum TSNT Feall: 45/45+8thp; River: 69/69+2thp; used 1 AP, used 4 surges, prone Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1 Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest S1: -91hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT S2: -54hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT [s]S3: -48hp, 2 shrouds[/s] Daed Init: [url=http://invisiblecastle.com/roller/view/2806818/]init (enemies) (1d20+7=9)[/url][url=http://invisiblecastle.com/roller/view/2806823/]rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)[/url] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top