Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5490423" data-attributes="member: 54810"><p>The dwarf and orc continue their titanic battle of misses.</p><p></p><p>The more injured dwarf steps forward and decides to take out the healer. His pick draws a minor wound on River.</p><p></p><p>The tiefling teleports to the top of the ravine and catches River with a fiery blast.</p><p></p><p>The human moves around the wall, taking aim at River, trusting his curse to take care of Feall. <strong>"Khyber will feast on your soul holyone!"</strong> he shouts and a ghostly ray of energy strikes the heart of River, draining his energy and leaving him on the ground. Feall's heart constricts as well as the curse takes hold. He nearly falls over from the pain. </p><p></p><p>The orc stands and tries to overpower Sheeva's mind, but her will is far too strong for the near-dead orc.</p><p></p><p>[sblock=Rumbum, Sheeva, Feall]</p><p>A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity. </p><p></p><p>[ooc]Stairs are Column 8[/ooc]</p><p>[/sblock]</p><p></p><p>[sblock=Aura]</p><p>Red Aura 1: if you start in it, you're slowed TSNT</p><p>Yellow Aura: any enemy that ends its turn in the aura and can see the orc takes 5 psychic damage...well, I guess only Pok, the rest are fine (stupid Moment of Glory)</p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p>Dwarf 2: Attack Rumbum - <a href="http://invisiblecastle.com/roller/view/2927923/" target="_blank">vs ac (rumbumb);dmg (1d20+14=24, 2d8+7=21)</a> miss</p><p>dwarf1: shift to M18 - <a href="http://invisiblecastle.com/roller/view/2927924/" target="_blank">vs ac (river);dmg (1d20+14=33, 2d8+7=12)</a> hits for 7 & marked TENT</p><p>tiefling: Move: Teleport to P18, Ranged attack on River - <a href="http://invisiblecastle.com/roller/view/2927925/" target="_blank">vs ref(river);fire (1d20+11=27, 2d6+6=16)</a> hits for 11 + 5 ongoing (save ends)</p><p>Human: move to L13, <a href="http://invisiblecastle.com/roller/view/2927930/" target="_blank">vs fort (river); necrotic (1d20+16=36, 4d6+5=16)</a> Crits River for 24 + 19 to Feall (from the curse)</p><p>Orc c: stand. - stare into the abyss - <a href="http://invisiblecastle.com/roller/view/2927933/" target="_blank">vs will (sheeva) (1d20+10=14)</a> miss</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Dwarf: 25 AC 23/18/21 F/R/W</p><p>Tiefling: 22 AC 18/20/22F/R/W</p><p>Human: 23 AC ??/??/24 F/R/W</p><p>Orc c: 21 AC 20/20/18 F/R/W</p><p> [/sblock]</p><p></p><p>[sblock=ooc]</p><p>Feall hits, rumbum misses, Sheeva misses on both OA's, hits both on power 9<a href="http://invisiblecastle.com/roller/view/2927911/" target="_blank"> (1d6=2)</a> falling dmg), River misses, Pok hits orc (using wand of accuracy)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Status]</p><p></p><p>Rumbum: 38/69; used 1 AP, used 7 surges, used Comeback Strike, grants CA to dwarf 2 TENT, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT Dwarf 2</p><p>Feall: 6/45; used 1 surge, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage., Resist 5 against all damage UEoNT (Sustain Minor),Concealment from the human, Invisible to everyone else</p><p>River: -2/69; used 1 AP, used 5 surges, used Virtue's Touch & Moment of Glory, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT (dwarf 2), bloodied, 5 ongoing (save ends), dying, unconscious, 0/3 death saves</p><p>Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, </p><p>Sheeva: 48/48+5thp - used 1 surge, used 1 AP, used Howling Tempest, Resist 5 against all damage UEoNT (Sustain Minor), </p><p></p><p>*If you move away from the dwarves while marked you'll trigger an attack.</p><p></p><p></p><p><strong>Enemies</strong></p><p></p><p>Dwarf 1: -92hp, bloodied, </p><p>Dwarf 2: -12 hp, marked (Rumbum)</p><p>Human: -16hp, </p><p>Tiefling: -40hp, prone</p><p>Orc: -60hp, bloodied, prone, slowed TENT</p><p></p><p></p><p>Illumination: Everburning torches (bright 5) along all walls.</p><p></p><p>Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)</p><p></p><p>Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running</p><p>start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.</p><p></p><p>Bedrolls and Fire Pit: These are difficult terrain.</p><p></p><p>Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.</p><p></p><p>Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).</p><p></p><p>Fountain Pool: The pool of water and the wet floor around it are difficult terrain.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5490423, member: 54810"] The dwarf and orc continue their titanic battle of misses. The more injured dwarf steps forward and decides to take out the healer. His pick draws a minor wound on River. The tiefling teleports to the top of the ravine and catches River with a fiery blast. The human moves around the wall, taking aim at River, trusting his curse to take care of Feall. [B]"Khyber will feast on your soul holyone!"[/B] he shouts and a ghostly ray of energy strikes the heart of River, draining his energy and leaving him on the ground. Feall's heart constricts as well as the curse takes hold. He nearly falls over from the pain. The orc stands and tries to overpower Sheeva's mind, but her will is far too strong for the near-dead orc. [sblock=Rumbum, Sheeva, Feall] A wide staircase to the west leads up to an altar, an immense red stone glowing there. On the topmost step, a figure stands—a male human, hair tied back to reveal a prominent scar on his cheek. He holds his greatsword beside him, watching your fight with a weary intensity. [ooc]Stairs are Column 8[/ooc] [/sblock] [sblock=Aura] Red Aura 1: if you start in it, you're slowed TSNT Yellow Aura: any enemy that ends its turn in the aura and can see the orc takes 5 psychic damage...well, I guess only Pok, the rest are fine (stupid Moment of Glory) [/sblock] [sblock=Enemy Actions] Dwarf 2: Attack Rumbum - [url=http://invisiblecastle.com/roller/view/2927923/]vs ac (rumbumb);dmg (1d20+14=24, 2d8+7=21)[/url] miss dwarf1: shift to M18 - [url=http://invisiblecastle.com/roller/view/2927924/]vs ac (river);dmg (1d20+14=33, 2d8+7=12)[/url] hits for 7 & marked TENT tiefling: Move: Teleport to P18, Ranged attack on River - [url=http://invisiblecastle.com/roller/view/2927925/]vs ref(river);fire (1d20+11=27, 2d6+6=16)[/url] hits for 11 + 5 ongoing (save ends) Human: move to L13, [url=http://invisiblecastle.com/roller/view/2927930/]vs fort (river); necrotic (1d20+16=36, 4d6+5=16)[/url] Crits River for 24 + 19 to Feall (from the curse) Orc c: stand. - stare into the abyss - [url=http://invisiblecastle.com/roller/view/2927933/]vs will (sheeva) (1d20+10=14)[/url] miss [/sblock] [sblock=Unlocked Stats] Dwarf: 25 AC 23/18/21 F/R/W Tiefling: 22 AC 18/20/22F/R/W Human: 23 AC ??/??/24 F/R/W Orc c: 21 AC 20/20/18 F/R/W [/sblock] [sblock=ooc] Feall hits, rumbum misses, Sheeva misses on both OA's, hits both on power 9[url=http://invisiblecastle.com/roller/view/2927911/] (1d6=2)[/url] falling dmg), River misses, Pok hits orc (using wand of accuracy) [/sblock] [sblock=Status] Rumbum: 38/69; used 1 AP, used 7 surges, used Comeback Strike, grants CA to dwarf 2 TENT, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT Dwarf 2 Feall: 6/45; used 1 surge, When the human deals damage with a melee or a ranged attack to a target other than the cursed creature, the cursed creature takes an equal amount of damage., Resist 5 against all damage UEoNT (Sustain Minor),Concealment from the human, Invisible to everyone else River: -2/69; used 1 AP, used 5 surges, used Virtue's Touch & Moment of Glory, Resist 5 against all damage UEoNT (Sustain Minor), marked TENT (dwarf 2), bloodied, 5 ongoing (save ends), dying, unconscious, 0/3 death saves Pok: 38/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, Sheeva: 48/48+5thp - used 1 surge, used 1 AP, used Howling Tempest, Resist 5 against all damage UEoNT (Sustain Minor), *If you move away from the dwarves while marked you'll trigger an attack. [B]Enemies[/B] Dwarf 1: -92hp, bloodied, Dwarf 2: -12 hp, marked (Rumbum) Human: -16hp, Tiefling: -40hp, prone Orc: -60hp, bloodied, prone, slowed TENT Illumination: Everburning torches (bright 5) along all walls. Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19) Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls. Bedrolls and Fire Pit: These are difficult terrain. Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check. Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square). Fountain Pool: The pool of water and the wet floor around it are difficult terrain. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top