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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5513128" data-attributes="member: 54810"><p>Jaryn chuckles a bit at Pok's words, <strong>"Khyber cares little for your laws little one"</strong> he says.</p><p></p><p>[sblock=Insight DC 18]</p><p>Some of your words, especially River's, seemed to affect Jaryn[/sblock]</p><p></p><p>The paladin stands, pacing away from you as he hefts his sword. <strong>"I have told you what I can, and you now know what you must know to stand in my place—if indeed that is your fate. I commend your bravery, friends. Now let us end this."</strong></p><p></p><p>Pok and Sheeva reacted faster though.</p><p></p><p>[sblock=OOC]</p><p>Milestone reached after last battle</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Jaryn: ?? AC; ??/??/?? F/R/W</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p></p><p>Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike,</p><p>Feall: 45/45; used 2 surges,</p><p>River: 64/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory</p><p>Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers,</p><p>Sheeva: 48/48 - used 1 surges, used 1 AP, used Howling Tempest </p><p></p><p><strong>Enemies</strong></p><p></p><p>Jaryn: </p><p></p><p>Illumination: Everburning torches (bright 5) along all walls.</p><p></p><p>Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)</p><p></p><p>Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running</p><p>start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.</p><p></p><p>Bedrolls and Fire Pit: These are difficult terrain.</p><p></p><p>Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.</p><p></p><p>Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).</p><p></p><p>Fountain Pool: The pool of water and the wet floor around it are difficult terrain.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2958680/" target="_blank">init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5513128, member: 54810"] Jaryn chuckles a bit at Pok's words, [B]"Khyber cares little for your laws little one"[/B] he says. [sblock=Insight DC 18] Some of your words, especially River's, seemed to affect Jaryn[/sblock] The paladin stands, pacing away from you as he hefts his sword. [B]"I have told you what I can, and you now know what you must know to stand in my place—if indeed that is your fate. I commend your bravery, friends. Now let us end this."[/B] Pok and Sheeva reacted faster though. [sblock=OOC] Milestone reached after last battle [/sblock] [sblock=Unlocked Stats] Jaryn: ?? AC; ??/??/?? F/R/W [/sblock] [sblock=Status] Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike, Feall: 45/45; used 2 surges, River: 64/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, Sheeva: 48/48 - used 1 surges, used 1 AP, used Howling Tempest [B]Enemies[/B] Jaryn: Illumination: Everburning torches (bright 5) along all walls. Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19) Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls. Bedrolls and Fire Pit: These are difficult terrain. Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check. Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square). Fountain Pool: The pool of water and the wet floor around it are difficult terrain. [url=http://invisiblecastle.com/roller/view/2958680/]init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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