Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="renau1g" data-source="post: 5521487" data-attributes="member: 54810"><p>The party's spells have some effect on the paladin, but Rumbum and him can't penetrate each other's defenses. Jaryn's connection to the shadow realms protect him from Feall's attack. </p><p></p><p>The paladin shakes his head to clear the cobwebs, then with unnatural speed he rushes down the stairs, born aloft on shadows, and his greatsword stabs outwards into Feall and River.</p><p></p><p>Then the paladin smiles as the blade bites deep into the two heroes and takes to the skies again, stabbing out at the duo again, and two more vicious wounds.</p><p></p><p><strong>"It is you who will say the error of his ways shifter!"</strong> Jaryn growls</p><p></p><p>[sblock=OOC]</p><p>River gets ready for turbo-heal, Rumbum misses, Pok hits (although I can't figure out why he'd be prone? No save needed that I can figure.), Feall misses. Sheeva hits. </p><p></p><p>Jaryn - Path of Pain - flies 5 squares and attacks <a href="http://invisiblecastle.com/roller/view/2969761/" target="_blank">vs ac; dmg (feall, river) (1d20+14=30, 2d8+8=16, 1d20+14=32, 2d8+8=20)</a> two hits, 16 to Feall and 20 to River. </p><p>AP: repeat: <a href="http://invisiblecastle.com/roller/view/2969763/" target="_blank">vs ac; dmg (feall, river) (1d20+14=32, 2d8+8=13, 1d20+14=24, 2d8+8=20)</a> Two more hits, 13 to Feall and 20 to River.</p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p>Jaryn: 23 AC; ??/24/18 F/R/W</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p></p><p>Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter</p><p>Feall: 16/45; used 2 surges, bloodied</p><p>River: 24/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied</p><p>Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden</p><p>Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest </p><p></p><p><strong>Enemies</strong></p><p></p><p>Jaryn: -27hp, marked (rumbum)</p><p></p><p>Illumination: Everburning torches (bright 5) along all walls.</p><p></p><p>Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)</p><p></p><p>Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running</p><p>start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.</p><p></p><p>Bedrolls and Fire Pit: These are difficult terrain.</p><p></p><p>Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.</p><p></p><p>Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).</p><p></p><p>Fountain Pool: The pool of water and the wet floor around it are difficult terrain.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2958680/" target="_blank">init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5521487, member: 54810"] The party's spells have some effect on the paladin, but Rumbum and him can't penetrate each other's defenses. Jaryn's connection to the shadow realms protect him from Feall's attack. The paladin shakes his head to clear the cobwebs, then with unnatural speed he rushes down the stairs, born aloft on shadows, and his greatsword stabs outwards into Feall and River. Then the paladin smiles as the blade bites deep into the two heroes and takes to the skies again, stabbing out at the duo again, and two more vicious wounds. [B]"It is you who will say the error of his ways shifter!"[/B] Jaryn growls [sblock=OOC] River gets ready for turbo-heal, Rumbum misses, Pok hits (although I can't figure out why he'd be prone? No save needed that I can figure.), Feall misses. Sheeva hits. Jaryn - Path of Pain - flies 5 squares and attacks [url=http://invisiblecastle.com/roller/view/2969761/]vs ac; dmg (feall, river) (1d20+14=30, 2d8+8=16, 1d20+14=32, 2d8+8=20)[/url] two hits, 16 to Feall and 20 to River. AP: repeat: [url=http://invisiblecastle.com/roller/view/2969763/]vs ac; dmg (feall, river) (1d20+14=32, 2d8+8=13, 1d20+14=24, 2d8+8=20)[/url] Two more hits, 13 to Feall and 20 to River. [/sblock] [sblock=Unlocked Stats] Jaryn: 23 AC; ??/24/18 F/R/W [/sblock] [sblock=Status] Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter Feall: 16/45; used 2 surges, bloodied River: 24/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest [B]Enemies[/B] Jaryn: -27hp, marked (rumbum) Illumination: Everburning torches (bright 5) along all walls. Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19) Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls. Bedrolls and Fire Pit: These are difficult terrain. Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check. Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square). Fountain Pool: The pool of water and the wet floor around it are difficult terrain. [url=http://invisiblecastle.com/roller/view/2958680/]init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)[/url] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
Top