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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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<blockquote data-quote="renau1g" data-source="post: 5541836" data-attributes="member: 54810"><p>The party's efforts prove too much for the paladin, he slumps to his knees after Sheeva's blast of lightning, his eyes lock with River's <strong>"I failed the Flame"</strong> is heard as he falls to the ground.</p><p></p><p>The everburning torches suddenly flicker and dim. At the top of the western stairs, the Eye of Khyber flares brighter, a sickly blood-red. Then a fountain of flame erupts from the stone, scouring the upper landing and the ceiling above as a misshapen figure appears. The wolflike creature stands on all fours, ropes of twisted muscle rippling beneath its mangy red fur. Its foul voice echoes from the stones as it hisses: <strong>"You have slain my champion and have shown your worth. Who among you accepts the mantle of Voice of Khyber?"</strong></p><p></p><p>[sblock=Creature]</p><p><img src="http://panzerleader.files.wordpress.com/2010/08/tembo.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Jaryn is defeated by Sheeva's blast. </p><p></p><p>The creature appears </p><p>[/sblock]</p><p></p><p>[sblock=Unlocked Stats]</p><p><s>Jaryn: 23 AC; ??/24/18 F/R/W</s></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Status]</p><p>*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists. </p><p></p><p>Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter</p><p>Feall: 27/45; used 3 surges, bloodied, dying, unconscious, 0/3 death saves</p><p>River: 41/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied</p><p>Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden</p><p>Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest </p><p></p><p><strong>Enemies</strong></p><p></p><p><s>Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud</s></p><p></p><p>Illumination: Everburning torches (bright 5) along all walls.</p><p></p><p>Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)</p><p></p><p>Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running</p><p>start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.</p><p></p><p>Bedrolls and Fire Pit: These are difficult terrain.</p><p></p><p>Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.</p><p></p><p>Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).</p><p></p><p>Fountain Pool: The pool of water and the wet floor around it are difficult terrain.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2958680/" target="_blank">init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)</a></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5541836, member: 54810"] The party's efforts prove too much for the paladin, he slumps to his knees after Sheeva's blast of lightning, his eyes lock with River's [B]"I failed the Flame"[/B] is heard as he falls to the ground. The everburning torches suddenly flicker and dim. At the top of the western stairs, the Eye of Khyber flares brighter, a sickly blood-red. Then a fountain of flame erupts from the stone, scouring the upper landing and the ceiling above as a misshapen figure appears. The wolflike creature stands on all fours, ropes of twisted muscle rippling beneath its mangy red fur. Its foul voice echoes from the stones as it hisses: [B]"You have slain my champion and have shown your worth. Who among you accepts the mantle of Voice of Khyber?"[/B] [sblock=Creature] [img]http://panzerleader.files.wordpress.com/2010/08/tembo.jpg[/img][/sblock] [sblock=OOC] Jaryn is defeated by Sheeva's blast. The creature appears [/sblock] [sblock=Unlocked Stats] [s]Jaryn: 23 AC; ??/24/18 F/R/W[/s] [/sblock] [sblock=Status] *Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists. Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter Feall: 27/45; used 3 surges, bloodied, dying, unconscious, 0/3 death saves River: 41/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest [B]Enemies[/B] [s]Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud[/s] Illumination: Everburning torches (bright 5) along all walls. Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19) Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls. Bedrolls and Fire Pit: These are difficult terrain. Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check. Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square). Fountain Pool: The pool of water and the wet floor around it are difficult terrain. [url=http://invisiblecastle.com/roller/view/2958680/]init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)[/url] [/sblock] [/QUOTE]
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[Adventure] Trouble in Moonwatch (Judge: THB) - Part II
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