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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 5933306" data-attributes="member: 79956"><p>[sblock=Graven and Ingus]</p><p>You recognize immediately that the bones are humaniod. Along with the scattered bones are bits and pieces of broken armor and weapons. To the west of the area of bones is a slight indentation in the ground. Before you can say or do anything, a large spider burst from its trap door leaping at Ingus</p><p>[/sblock]</p><p></p><p>Adventurer's on the ledge...</p><p></p><p>As soon as the Ingus and Graven land on the ground a large spider leaps from its hiding place at Ingus. Two other spiders jump out of their hideouts as well. It is clear that they're going to move towards the fresh prey. </p><p></p><p></p><p>[sblock=mechanics]</p><p>S1</p><p>Bite: 1d20+6 vs Ingus AC for 2d6+3 = </p><p><span style="color: Red">Ingus: hit for 8</span></p><p><a href="http://invisiblecastle.com/roller/view/3550766/" target="_blank">roll lookup</a></p><p>[/sblock]</p><p></p><p>[sblock=enemies]</p><p><span style="font-size: 15px">Trap Door Spider</span></p><p></p><p>HP 35; Bloodied 17</p><p>AC 18; Fortitude 17, Refl ex 18, Will 16</p><p>Resist 5 poison</p><p>Speed 6, climb 6 (spider climb); see also prodigious leap</p><p>mBite (standard; at-will) </p><p>+6 vs. AC; 1d6 + 3 damage</p><p> and is slowed (save ends both).</p><p>M Death from Above (standard; at-will)</p><p>The spider leaps at its prey, shifting 6 squares and</p><p>making a bite attack. On a hit, it deals an extra 1d6 damage and</p><p>also knocks the target prone.</p><p>Prodigious Leap (move; encounter)</p><p>The deathjump spider shifts 10 squares.</p><p>Soft Fall</p><p>The deathjump spider ignores the fi rst 30 feet when determining</p><p>damage from a fall.</p><p>[/sblock]</p><p></p><p>[sblock=map]</p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodHZBM2JRY3NiaDQ3Zm1pVm5LU0M2c1E#gid=0" target="_blank"><span style="color: #0066cc">map</span></a></p><p> </p><p> [/sblock]</p><p> </p><p>[sblock=River]</p><p>The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone</p><p>[/sblock]</p><p> </p><p>[sblock=River Channel]</p><p>The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain. </p><p>[/sblock]</p><p> </p><p>[sblock=scale the cliff wall down to river channel]</p><p>*No chance of slipping and falling if using a rope</p><p> </p><p>*Athletics check DC 10 if not using a rope</p><p>**Success: scale down ledge</p><p>**Failure: Fall 1d10 damage and prone</p><p> </p><p>[/sblock]</p><p></p><p>initiative roll for monsters: <a href="http://ttp://invisiblecastle.com/roller/view/3550770/" target="_blank">23</a></p><p></p><p>ooc: Everyone Roll initiative. If you beat a 23 then you can go first.</p></blockquote><p></p>
[QUOTE="dimsdale, post: 5933306, member: 79956"] [sblock=Graven and Ingus] You recognize immediately that the bones are humaniod. Along with the scattered bones are bits and pieces of broken armor and weapons. To the west of the area of bones is a slight indentation in the ground. Before you can say or do anything, a large spider burst from its trap door leaping at Ingus [/sblock] Adventurer's on the ledge... As soon as the Ingus and Graven land on the ground a large spider leaps from its hiding place at Ingus. Two other spiders jump out of their hideouts as well. It is clear that they're going to move towards the fresh prey. [sblock=mechanics] S1 Bite: 1d20+6 vs Ingus AC for 2d6+3 = [COLOR="Red"]Ingus: hit for 8[/COLOR] [URL="http://invisiblecastle.com/roller/view/3550766/"]roll lookup[/URL] [/sblock] [sblock=enemies] [SIZE="4"]Trap Door Spider[/SIZE] HP 35; Bloodied 17 AC 18; Fortitude 17, Refl ex 18, Will 16 Resist 5 poison Speed 6, climb 6 (spider climb); see also prodigious leap mBite (standard; at-will) +6 vs. AC; 1d6 + 3 damage and is slowed (save ends both). M Death from Above (standard; at-will) The spider leaps at its prey, shifting 6 squares and making a bite attack. On a hit, it deals an extra 1d6 damage and also knocks the target prone. Prodigious Leap (move; encounter) The deathjump spider shifts 10 squares. Soft Fall The deathjump spider ignores the fi rst 30 feet when determining damage from a fall. [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodHZBM2JRY3NiaDQ3Zm1pVm5LU0M2c1E#gid=0"][COLOR=#0066cc]map[/COLOR][/URL] [/sblock] [sblock=River] The river, though shallow has a swift current: Requires 3 movement for every one square and a athletics DC 10 or higher or fall prone [/sblock] [sblock=River Channel] The river channel is a combination of rock, sand and vegetation, all of which make the entire area difficult terrain. [/sblock] [sblock=scale the cliff wall down to river channel] *No chance of slipping and falling if using a rope *Athletics check DC 10 if not using a rope **Success: scale down ledge **Failure: Fall 1d10 damage and prone [/sblock] initiative roll for monsters: [URL="ttp://invisiblecastle.com/roller/view/3550770/"]23[/URL] ooc: Everyone Roll initiative. If you beat a 23 then you can go first. [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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