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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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<blockquote data-quote="dimsdale" data-source="post: 6013691" data-attributes="member: 79956"><p>As the remaining zombies are slain by the heroes, their attention turns towards the statue, which burst into pieces, sending chunks of rock everywhere. No harm is done to the party from the blast, but the cause of the blast is quite clear. Not one, but two undead appear from within the statue. They appear to be frozen, but are clearly not as they advance on the party. Their presence is felt immediately before they even attack as the ground and everything around them freezes over as the move. One moves to the north of the alter. The other moves to the south, right by Graven. As the two zombies get closer to the allies, all but Eva feel the effects of the cold. Ignus feels worse than everyone. The southern most zombie takes a swipe at Merry with its rock hard frozen fist, hitting her square in the chest. Merri, besides taking damage from the blow finds that she is not able to move. </p><p></p><p>[GM] Graven gets an OA on CB2 [/GM]</p><p></p><p>[sblock=mechanics]</p><p><span style="font-size: 15px"><strong>Heros Turn</strong> </span></p><p><span style="color: Cyan"><span style="font-size: 15px">Eva</span></span>: </p><p><span style="color: Cyan"><span style="font-size: 15px">Ignus</span></span>: </p><p><span style="color: Cyan"><span style="font-size: 15px">Merri</span></span>: Hits Z3 for 12, grants Ignus 4 temp HP</p><p><span style="color: Cyan"><span style="font-size: 15px">Dretch</span></span>: kills Z2 and hits, -4 to Eva, 14 damage to Z3</p><p><span style="color: Cyan"><span style="font-size: 15px">Graven</span></span>: kills ZM1</p><p> </p><p><span style="font-size: 15px"><strong>Total Damage to Enemy:</strong></span></p><p>Z3: <span style="color: Red">Dead</span></p><p>Z4: <span style="color: Red">Dead</span></p><p>ZM1: <span style="color: Red">Dead</span></p><p></p><p><span style="font-size: 15px"><strong>Baddies turn:</strong></span></p><p></p><p><span style="color: Red">CB1</span></p><p>move to current location</p><p>No attack:</p><p>At the beginning of next turn Ignus and Dredge take 5 cold damage from CB1 aura</p><p></p><p><span style="color: Red">CB2</span></p><p>move to current location</p><p>attack: Slam attack: 1d20+11 vs Merri AC: for 1d6+4 = (Hit 19) for 9 and Merri is immobilized (save ends)</p><p></p><p>At the beginning of next turn Ignus, Merri and Graven take 5 cold damage. Merri takes 5 more because she's immobilized (see power description below)</p><p></p><p></p><p><span style="font-size: 15px"><strong>Total Damage to Allies:</strong></span></p><p>Merri: hit for 9 and imob (save ends)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p><span style="font-size: 15px"><strong>Palyers </strong></span></p><p><span style="font-size: 15px"><span style="color: Cyan">Eva</span></span></p><p>AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7</p><p>HP:<span style="color: Red">28</span>/32 THP: 0 Surges left:8/8 AP: 0</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Ignus</span></span> </p><p>AC: 17, Fort: 14, Reflex: 15, Will: 12</p><p>HP:<span style="color: Red">28</span>/28 THP 4 <span style="color: red">7</span>/10 Action Points: 1</p><p> </p><p><span style="font-size: 15px"><span style="color: Cyan">Merri</span></span>: </p><p>AC 18 For: 15 Ref: 16 Will: 18 </p><p>HP: <span style="color: Red">34</span>/34 Temp 6 Surges/day: 3 AP: 0</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Graven</span></span>: </p><p>AC: 18, For: 15 Ref: 15 Will: 14</p><p>+2 saves against ongoing damage</p><p>HP: <span style="color: Red">40</span>/40 THP: 10 Surges <span style="color: Red">7</span>/11 AP: 0</p><p></p><p><span style="font-size: 15px"><span style="color: Cyan">Dredge</span></span>: </p><p>HP 16/16</p><p> </p><p><strong><span style="font-size: 15px">Enemies</span>:</strong></p><p><span style="color: Red">Saxon[/COLOR<span style="color: Red">DEAD</span></span></p><p><span style="color: Red"><span style="color: Red">ZM2</span><span style="color: Red">DEAD</span><span style="color: Red">ZM3</span><span style="color: Red">DEAD</span><span style="color: Red">ZM4[/COLOR<span style="color: Red">DEAD</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Z1</span><span style="color: Red">DEAD</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Z2</span>40/40</span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Z3</span><span style="color: Red">23</span>/40</span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">Z4</span><span style="color: Red">DEAD</span></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">CB1</span>71/71</span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red">CB2</span>71/71</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">[/sblock]</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">[sblock=Enemies]</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px">Zombie Minion </span></span></span></span></p><p><span style="color: Red"><span style="color: Red">HP 1; a missed attack never damages a minion.</span></span></p><p><span style="color: Red"><span style="color: Red">AC 13; Fortitude 13, Refl ex 9, Will 10</span></span></p><p><span style="color: Red"><span style="color: Red">Immune disease, poison</span></span></p><p><span style="color: Red"><span style="color: Red">Speed 4</span></span></p><p><span style="color: Red"><span style="color: Red">m Slam (standard; at-will)</span></span></p><p><span style="color: Red"><span style="color: Red">+6 vs. AC; 5 damage.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px">Zombie</span></span></span></span></p><p><span style="color: Red"><span style="color: Red">HP 40; Bloodied 20; see also zombie weakness</span></span></p><p><span style="color: Red"><span style="color: Red">AC 13; Fortitude 13, Refl ex 9, Will 10</span></span></p><p><span style="color: Red"><span style="color: Red">Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</span></span></p><p><span style="color: Red"><span style="color: Red">Speed 4</span></span></p><p><span style="color: Red"><span style="color: Red">mSlam (standard; at-will)</span></span></p><p><span style="color: Red"><span style="color: Red">+6 vs. AC; 2d6 + 2 damage.</span></span></p><p><span style="color: Red"><span style="color: Red">Zombie Weakness</span></span></p><p><span style="color: Red"><span style="color: Red">Any critical hit to the zombie reduces it to 0 hit points instantly.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px">Chilborn Zombies</span></span></span></span></p><p><span style="color: Red"><span style="color: Red">Chillborn Aura (Cold) aura 2; any creature that enters or begins its</span></span></p><p><span style="color: Red"><span style="color: Red">turn in the aura takes 5 cold damage. Multiple chillborn auras</span></span></p><p><span style="color: Red"><span style="color: Red">deal cumulative damage.</span></span></p><p><span style="color: Red"><span style="color: Red">HP 71; Bloodied 35; see also death burst</span></span></p><p><span style="color: Red"><span style="color: Red">AC 22; Fortitude 20, Refl ex 16, Will 16</span></span></p><p><span style="color: Red"><span style="color: Red">Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5</span></span></p><p><span style="color: Red"><span style="color: Red">fi re, 5 radiant</span></span></p><p><span style="color: Red"><span style="color: Red">Speed 4</span></span></p><p><span style="color: Red"><span style="color: Red">mSlam (standard; at-will) ✦ Cold</span></span></p><p><span style="color: Red"><span style="color: Red">+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until</span></span></p><p><span style="color: Red"><span style="color: Red">the end of the chillborn zombie’s next turn and takes ongoing 5</span></span></p><p><span style="color: Red"><span style="color: Red">cold damage (save ends); see also ice reaper.</span></span></p><p><span style="color: Red"><span style="color: Red">C Death Burst (when reduced to 0 hit points) ✦ Cold</span></span></p><p><span style="color: Red"><span style="color: Red">The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;</span></span></p><p><span style="color: Red"><span style="color: Red">2d6 + 2 cold damage, and the target is slowed (save ends).</span></span></p><p><span style="color: Red"><span style="color: Red">Ice Reaper ✦ Cold</span></span></p><p><span style="color: Red"><span style="color: Red">The chillborn zombie deals an extra 5 cold damage to an</span></span></p><p><span style="color: Red"><span style="color: Red">immobilized creature.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red"><span style="color: Red"><span style="font-size: 15px">Saxon the Priest</span></span></span></span></p><p><span style="color: Red"><span style="color: Red">HP 82; Bloodied 41</span></span></p><p><span style="color: Red"><span style="color: Red">AC 22; Fortitude 19, Reflex 21, Will 21 AP 1</span></span></p><p><span style="color: Red"><span style="color: Red">Saving Throws +5 against charm eff ects</span></span></p><p><span style="color: Red"><span style="color: Red">Speed 6; see also fey step</span></span></p><p><span style="color: Red"><span style="color: Red">mSpear (standard; at-will) ✦ Weapon</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">+10 vs. AC; 1d8 + 1 damage, and the target is slowed until the</span></span></p><p><span style="color: Red"><span style="color: Red">end of Saxon's next turn.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">R Binding Force (standard; at-will)</span></span></p><p><span style="color: Red"><span style="color: Red">Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is</span></span></p><p><span style="color: Red"><span style="color: Red">immobilized until the end of Saxon's next turn.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">R Necroitic Pulse (standard; at-will) ✦ Necrotic</span></span></p><p><span style="color: Red"><span style="color: Red">Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides</span></span></p><p><span style="color: Red"><span style="color: Red">up to 3 squares. </span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic</span></span></p><p><span style="color: Red"><span style="color: Red">Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the</span></span></p><p><span style="color: Red"><span style="color: Red">target is blinded until the end of Saxon's next turn.</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">Teleport Step (move; encounter) ✦ Teleportation</span></span></p><p><span style="color: Red"><span style="color: Red">Saxon can teleport 5 squares.</span></span></p><p><span style="color: Red"><span style="color: Red">Alignment evil Languages Common, demonic </span></span></p><p><span style="color: Red"><span style="color: Red">Skills Arcana +16, History +16, Nature +10</span></span></p><p><span style="color: Red"><span style="color: Red">Equipment robes</span></span></p><p><span style="color: Red"><span style="color: Red">[/sblock]</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">[sblock=map]</span></span></p><p><span style="color: Red"><span style="color: Red"><a href="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGVNNTQ3U21TWUZkREVScldWdksteGc#gid=0" target="_blank">map</a></span></span></p><p><span style="color: Red"><span style="color: Red">[/sblock]</span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">[GM] Just think, if you survive this, look at all of XP you're gonna get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </span></span></p><p><span style="color: Red"><span style="color: Red"></span></span></p><p><span style="color: Red"><span style="color: Red">It's the party's turn [/GM]</span></span></p></blockquote><p></p>
[QUOTE="dimsdale, post: 6013691, member: 79956"] As the remaining zombies are slain by the heroes, their attention turns towards the statue, which burst into pieces, sending chunks of rock everywhere. No harm is done to the party from the blast, but the cause of the blast is quite clear. Not one, but two undead appear from within the statue. They appear to be frozen, but are clearly not as they advance on the party. Their presence is felt immediately before they even attack as the ground and everything around them freezes over as the move. One moves to the north of the alter. The other moves to the south, right by Graven. As the two zombies get closer to the allies, all but Eva feel the effects of the cold. Ignus feels worse than everyone. The southern most zombie takes a swipe at Merry with its rock hard frozen fist, hitting her square in the chest. Merri, besides taking damage from the blow finds that she is not able to move. [GM] Graven gets an OA on CB2 [/GM] [sblock=mechanics] [SIZE="4"][B]Heros Turn[/B] [/SIZE] [COLOR="Cyan"][SIZE="4"]Eva[/SIZE][/COLOR]: [COLOR="Cyan"][SIZE="4"]Ignus[/SIZE][/COLOR]: [COLOR="Cyan"][SIZE="4"]Merri[/SIZE][/COLOR]: Hits Z3 for 12, grants Ignus 4 temp HP [COLOR="Cyan"][SIZE="4"]Dretch[/SIZE][/COLOR]: kills Z2 and hits, -4 to Eva, 14 damage to Z3 [COLOR="Cyan"][SIZE="4"]Graven[/SIZE][/COLOR]: kills ZM1 [SIZE="4"][B]Total Damage to Enemy:[/B][/SIZE] Z3: [COLOR="Red"]Dead[/COLOR] Z4: [COLOR="Red"]Dead[/COLOR] ZM1: [COLOR="Red"]Dead[/COLOR] [SIZE="4"][B]Baddies turn:[/B][/SIZE] [COLOR="Red"]CB1[/COLOR] move to current location No attack: At the beginning of next turn Ignus and Dredge take 5 cold damage from CB1 aura [COLOR="Red"]CB2[/COLOR] move to current location attack: Slam attack: 1d20+11 vs Merri AC: for 1d6+4 = (Hit 19) for 9 and Merri is immobilized (save ends) At the beginning of next turn Ignus, Merri and Graven take 5 cold damage. Merri takes 5 more because she's immobilized (see power description below) [SIZE="4"][B]Total Damage to Allies:[/B][/SIZE] Merri: hit for 9 and imob (save ends) [/sblock] [sblock=Stats] [SIZE="4"][B]Palyers [/B][/SIZE] [SIZE=4][COLOR="Cyan"]Eva[/COLOR][/SIZE] AC:18, Fort:14, Reflex:17, Will:15 -- Speed:7 HP:[COLOR="Red"]28[/COLOR]/32 THP: 0 Surges left:8/8 AP: 0 [SIZE=4][COLOR="Cyan"]Ignus[/COLOR][/SIZE] [COLOR="Red"][/COLOR] AC: 17, Fort: 14, Reflex: 15, Will: 12 HP:[COLOR="Red"]28[/COLOR]/28 THP 4 [color="red"]7[/COLOR]/10 Action Points: 1 [SIZE=4][COLOR="Cyan"]Merri[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] AC 18 For: 15 Ref: 16 Will: 18 HP: [COLOR="Red"]34[/COLOR]/34 Temp 6 Surges/day: 3 AP: 0 [SIZE=4][COLOR="Cyan"]Graven[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] AC: 18, For: 15 Ref: 15 Will: 14 +2 saves against ongoing damage HP: [COLOR="Red"]40[/COLOR]/40 THP: 10 Surges [COLOR="Red"]7[/COLOR]/11 AP: 0 [SIZE=4][COLOR="Cyan"]Dredge[/COLOR][/SIZE]: [COLOR="Red"][/COLOR] HP 16/16 [B][SIZE="4"]Enemies[/SIZE]:[/B] [COLOR="Red"]Saxon[/COLOR[COLOR="Red"]DEAD[/COLOR] [COLOR="Red"]ZM2[/COLOR][COLOR="Red"]DEAD[/COLOR][COLOR="Red"]ZM3[/COLOR][COLOR="Red"]DEAD[/COLOR][COLOR="Red"]ZM4[/COLOR[COLOR="Red"]DEAD[/COLOR] [COLOR="Red"]Z1[/COLOR][COLOR="Red"]DEAD[/COLOR] [COLOR="Red"]Z2[/COLOR][COLOR="Red"][/COLOR]40/40 [COLOR="Red"]Z3[/COLOR][COLOR="Red"]23[/COLOR]/40 [COLOR="Red"]Z4[/COLOR][COLOR="Red"]DEAD[/COLOR] [COLOR="Red"]CB1[/COLOR][COLOR="Red"][/COLOR]71/71 [COLOR="Red"]CB2[/COLOR][COLOR="Red"][/COLOR]71/71 [/sblock] [sblock=Enemies] [COLOR="Red"][SIZE="4"]Zombie Minion [/SIZE][/COLOR] HP 1; a missed attack never damages a minion. AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison Speed 4 m Slam (standard; at-will) +6 vs. AC; 5 damage. [COLOR="Red"][SIZE="4"]Zombie[/SIZE][/COLOR] HP 40; Bloodied 20; see also zombie weakness AC 13; Fortitude 13, Refl ex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 mSlam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. [COLOR="Red"][SIZE="4"]Chilborn Zombies[/SIZE][/COLOR] Chillborn Aura (Cold) aura 2; any creature that enters or begins its turn in the aura takes 5 cold damage. Multiple chillborn auras deal cumulative damage. HP 71; Bloodied 35; see also death burst AC 22; Fortitude 20, Refl ex 16, Will 16 Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5 fi re, 5 radiant Speed 4 mSlam (standard; at-will) ✦ Cold +11 vs. AC; 1d6 + 4 damage, and the target is immobilized until the end of the chillborn zombie’s next turn and takes ongoing 5 cold damage (save ends); see also ice reaper. C Death Burst (when reduced to 0 hit points) ✦ Cold The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude; 2d6 + 2 cold damage, and the target is slowed (save ends). Ice Reaper ✦ Cold The chillborn zombie deals an extra 5 cold damage to an immobilized creature. [COLOR="Red"][SIZE="4"]Saxon the Priest[/SIZE][/COLOR] HP 82; Bloodied 41 AC 22; Fortitude 19, Reflex 21, Will 21 AP 1 Saving Throws +5 against charm eff ects Speed 6; see also fey step mSpear (standard; at-will) ✦ Weapon +10 vs. AC; 1d8 + 1 damage, and the target is slowed until the end of Saxon's next turn. R Binding Force (standard; at-will) Ranged 10; +12 vs. Reflex; 1d8 + 3 damage, and the target is immobilized until the end of Saxon's next turn. R Necroitic Pulse (standard; at-will) ✦ Necrotic Ranged 10; +12 vs. Reflex; 1d8 + 2 damage, and the target slides up to 3 squares. C Dazzling Blast (standard; recharge ⚄ ⚅ ) ✦ Necrotic Close blast 3; +9 vs. Will; 2d6 + 3 necrotic damage, and the target is blinded until the end of Saxon's next turn. Teleport Step (move; encounter) ✦ Teleportation Saxon can teleport 5 squares. Alignment evil Languages Common, demonic Skills Arcana +16, History +16, Nature +10 Equipment robes [/sblock] [sblock=map] [URL="https://docs.google.com/spreadsheet/ccc?key=0AkiawYCWOxaodGVNNTQ3U21TWUZkREVScldWdksteGc#gid=0"]map[/URL] [/sblock] [GM] Just think, if you survive this, look at all of XP you're gonna get :) It's the party's turn [/GM][/COLOR][/COLOR] [/QUOTE]
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[Adventure]: Turning the Tide (DM: Dimsdale, Judge ??)
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